Close
Page 1 of 3 1 2 3 LastLast
Showing results 1 to 10 of 23
  1. #1

    Smile Melee Comp Viability

    Ello Mates,

    Been doing quite a bit of reading on the forums here and have some questions regarding the melee comp. It sounds like it is quite the groundbreaking bit that melee comps can work now, however, the only comp I've really seen talked about is a tank + 4 retadins. Other melee comps out there making it too?

    I've got one thats been brewing in my mind the last week or so, just wrote a great detailed post about it to that was 95% complete when windows7 ninja updated on me and killed 1.5 hours of refining my thoughts and specs on calculators...grrr, but anyway to rehash what I was thinking:

    1x prot pally, 2 x retadin, 1 x fury war and either a blood/frost dk or an enhancement shammy for the basis of my idea

    prot pally would tank, provide imp devotion aura, blessing of sanctuary, and also toss holy lights that splash to entire party (http://www.wowhead.com/?talent#sLZE0...ufzeb0x:diccmV)

    fury warrior would provide rampage, commanding shout, imp demo shout, imp thunderclap, sunder for bosses, and would have imp bloodthirst, bloodcraze, and enraged regen for healing, and even last stand for a bubble-esque item
    (http://www.wowhead.com/?talent#sLZE0...ufzeb0x:diccmV)

    retadins would have : Ello Mates,

    Been doing quite a bit of reading on the forums here and have some questions regarding the melee comp. It sounds like it is quite the groundbreaking bit that melee comps can work now, however, the only comp I've really seen talked about is a tank + 4 retadins. Other melee comps out there making it too?

    I've got one thats been brewing in my mind the last week or so, just wrote a great detailed post about it to that was 95% complete when windows7 ninja updated on me and killed 1.5 hours of refining my thoughts and specs on calculators...grrr, but anyway to rehash what I was thinking:

    1x prot pally, 2 x retadin, 1 x fury war and either a blood/frost dk or an enhancement shammy for the basis of my idea

    prot pally would tank, provide imp devotion aura, blessing of sanctuary, and also toss holy lights that splash to entire party (http://www.wowhead.com/?talent#sLZE0...ufzeb0x:diccmV)

    fury warrior would provide rampage, commanding shout, imp demo shout, imp thunderclap, sunder for bosses, and would have imp bloodthirst, bloodcraze, and enraged regen for healing, and even last stand for a bubble-esque item
    (http://www.wowhead.com/?talent#sLZE0...ufzeb0x:diccmV)

    retadins would have: imp might, kings, sanctified retribution, swift retribution, replinishment, divine storm healing 40% of dmg x 2, art of war, etc

    Dk or enhance shammy fill in the buffs with 10% ap increase and 20% melee haste increase. Dk and Shammy are also crucial in pvp for either frost fever with chillblains + deathgrip or shamans frost shock with frozen power. they're equiv to oh crap bubble time buttons are shamanistic rage and icebound fortitude.
    DK spec would be 1hers with blood worms for fast hp regen, and rune tap to heal party every 30 seconds for 10% max hp =
    http://www.wowhead.com/?talent#j0EMq...xiMhz0k:uRhM0m
    Enhance shaman could provide some awesome totem effects like grounding totem, tremor totem, etc, almost making me want to drop a retadin and bring the dk and enhancement shammy, and get an 8% kings from trade items.
    enhance shammy spec would look roughly like - http://www.wowhead.com/?talent#hxcZG0xMcEdIGuoMuioV

    However.... am I biting off way more than melee specs can chew with this much complexity? It is a far cry from the homogenized 4 retadins. I read earlier on here that to do adequate dps with an enhancement shaman takes ones full attention, as opposed to the very simple ret rotation.

    If I do bring all 5 classes, is keycloner + major macroing decent enough or is Isboxer required?

    I specced all of the characters to have 5% dodge, 5% increased parry chance, etc etc, and think pvp gear might be a good call on the characters for instances as it stacks stamina and resilience ot reduce their chance of mobs critting them and also increases several of the percentage based heals (bloodthirst, runetap) etc.

    Really though, just want to know if you guys, who are experienced 5 person multiboxers just look and see a gigantic headache, or a chance for some ridiculously powerful melee comp with the building buffs from each other.

    Initial thoughts?

    Btw, the warrior must stay in the mix, my main fro 4.5 years, keeping em that way.

  2. #2

    Default

    I run a mostly melee group {see sig} .

    prot pally would tank, provide imp devotion aura, blessing of sanctuary, and also toss holy lights that splash to entire party
    Your tank will NOT be healing. Any non-instant cast spell brings your block and parry to ZERO. You will have no mana pool for casting Holy Lights anyway. You will end up taking far more damage than you heal, and even if you could manage to land heals, your mana would be way better spent continuing your tanking rotation.

    Blessing of Sanc will have next to no use on anyone other than your tank. If your other toons are dodging, blocking or parrying enough to see any return whatsoever on BoSanc, then your tank is not doing his job. Your major Glyphs should be Hammer of Righteousness, Divine Plea and Seal of Vengeance.

    I read earlier on here that to do adequate dps with an enhancement shaman takes ones full attention, as opposed to the very simple ret rotation.
    Enh shaman take no more attention than rets do, it's still a single proc to worry about, everything else can be shoved into a single click sequence.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  3. #3

    Default

    The biggest reason imho why 4rets work is the 4x divine storm + 4x Art of War instant Flash of Lights.
    In heroics you WILL need healing, but you can do withouth a dedicated healer by substituting passive heals be it 4x totem of healing or 4x divine storm.

    When you only take 1 or 2 rets there might be times on certain heavy hitting bosses that your tank goes down in a big spike.

    Also this is the reason why many run DKtank + 4rets to add in the +20% haste buff (frost specced DK) withouth having to get a DK or Shaman DPS.

    At first i ran protpally/4ret which worked quite nice in heroics, prot pally's are so sturdy i didnt even use my Art of War procs on healing but instead on Excorcism for dps.
    But in PVP you notice you have no snare, but i must say it was fun driving my protpally in pvp cause he could soak up a LOT of damage

    Than i switched it up to a DK tank for PVP (deathgrip, chains of ice, chillblains slow) and this made it possible to do better in PVP.
    In heroics im still doing pretty damn good but i had to start using my Art of War procs on Flash of Lights on the DK cause DK tanks tend to get more spikyer damage than a prot pally.
    Tarrenmill PVP EU
    Zyxxyz Prot Paladin
    Zyxxyx Frost DeahtKnight
    Zyxzyx, Xzyxzy, Xyxxyz, Yxzyxz 4x Shaman
    Zyxxzy, Zyxyxz, Zyxyzx, Zyxzxy 4x Ret Paladin


  4. #4

    Default

    Quote Originally Posted by Khatovar View Post
    Your tank will NOT be healing. Any non-instant cast spell brings your block and parry to ZERO. You will have no mana pool for casting Holy Lights anyway. You will end up taking far more damage than you heal, and even if you could manage to land heals, your mana would be way better spent continuing your tanking rotation. .
    Very good point!

    Quote Originally Posted by Khatovar View Post
    Blessing of Sanc will have next to no use on anyone other than your tank. If your other toons are dodging, blocking or parrying enough to see any return whatsoever on BoSanc, then your tank is not doing his job. Your major Glyphs should be Hammer of Righteousness, Divine Plea and Seal of Vengeance.
    Does blessing of sanctuary not stack with kings? Eeek, might have to switch back to my original idea and do a tiny titan tank for fun. Thus the reason I post before I run around like an idiot with kings and sanc on thinking im sooo strong with +20% strength.

    In that case, think i'd take the prot pally outta the comp, replace him with a 3rd retadin that has 18 pts into prot for imp devotion aura. As for a tank....what about a god-mode fury tank in defensive stance? mmm...something like...

    http://www.wowhead.com/?talent#LVZGE...Ix0T0zb:0fdomz
    if I use a tanking 1her with 1.6 attack speed + 25% flurry and 20% imp haste from shammy or dk for 56% haste, could potentially being healing up to 6% of max hp every 4 seconds from imp bloodthirst, would prolly want to mix tanking and dps gear on most runs, only going full tank gear for things such as HoR....mmm, seems like dual spec should be focused into actually getting titans grip and being back in zerker stance for dps...


    [/QUOTE]
    Enh shaman take no more attention than rets do, it's still a single proc to worry about, everything else can be shoved into a single click sequence [/QUOTE]

    hmmm tempted to build this:
    1 rampaging warrior tank
    1 dk
    1 enhance shammy
    2 retadins, one with imp devo

    i like the utility of having dk and shammy for initiating battle in pvp

    Question: how do melee auto return to targets after fears and such, and what is the range of their pathfinding ability?

  5. #5

    Default

    Fury DPS is not nearly as easy to optimize as Ret. Another negative.

    I think everyone is converging on DK+4xRet as best all-around if you want to PvP/Arena and 5xPallies is a nice PvE setup. Geared well, I like DK as a tank since you can really get some great buffage going with the hybrid Blood/Frost build.
    Cranky old-timer.

  6. #6

    Default

    A berserker tank will not work. you will need to be in defensive stance and will not be able to cast bloodthirst. You are probably better off having the dk go blood and tank that way.
    Styrr - Legion of Boom - GM



  7. #7
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    For PvE, just about anything you want to try can work, at least to a degree.

    If you went with:
    1x Prot
    2x Ret
    1x Fury
    1x DK/Shm

    You'd have the option of a dual-spec Shaman (to Resto) or one of the Pallies (off-spec Holy) for heals, -if- the passive healing from Healing Stream Totem + 2x Divine Storm + 2x Art of War + Judgement of Light was not enough. You'd have to test that to be sure, either way. Chances are, at lower levels of gear (starting heroics), you might have some issues. Once the team was geared a bit, heroics would mostly (aside from the newer few) be a breeze.



    PvP is a different matter.

    While any composition can compete, very few can compete successfully.
    You need strong synergy between the classes, a lot of pressure be it damage you deal or the power to soak/heal through anything they dish out as you whittle them down, etc.

    And then there are buttons and keys, the fewer to mash the easier it will be to play at maximum efficiency.
    But, sequences which rock for PvE, don't give you the freedom to respond correctly in PvP always.
    Which is generally why fewer classes (1-2 max) is more successful then 5x different classes in pvp.

    Not trying to be discouraging.
    For the longest time, the only viable PvP composition was 4x Shaman, someone else on the healer.
    And almost everyone had a 4x shaman team, even if we weren't at Ellay's level (or even close, in my case).
    Then Kromtor comes along with a 5 toon team (no one else on the healer) and playing two classes to boot.
    So, there are a lot of comps out there that can work.
    And not all have been found yet.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #8

    Default

    Quote Originally Posted by Kang View Post
    A berserker tank will not work. you will need to be in defensive stance and will not be able to cast bloodthirst. You are probably better off having the dk go blood and tank that way.
    berserk tank works, not in berserk stance, in defensive of course, but specced fury and with the correct gear, anticipation, toughness, and parry specced as well. Bloodthirst does work in any stance, just like mortal strike, as does shield slam (just need shield equipped). Thus, primary three abilities to tank with fury spec in defensive are 1) bloodthirst, 2)thunderclap 3)shield slam --- toss in demo shout, sunders on boss, and cleave with extra rage as it doesnt consume a gcd ~ can easily tank any heroic this way with adequate defense gear, and can solo clear large patches of content through self-healing

  9. #9

    Default

    Quote Originally Posted by Boylston View Post
    Fury DPS is not nearly as easy to optimize as Ret. Another negative.

    I think everyone is converging on DK+4xRet as best all-around if you want to PvP/Arena and 5xPallies is a nice PvE setup. Geared well, I like DK as a tank since you can really get some great buffage going with the hybrid Blood/Frost build.
    yah i agree, fury dps wont be as easy to implement... i'm still trying to figure out isboxer right now (but have 65+ levels to do so) - am considering keeping WW at 10 sec cast to match divine storms, although hopefully by the time I'm 80 ill be beyond keycloning with isboxer ~ just by keycloning though can match divine storms to ww on 10 sec cd, and bloodthirst to crusader strike on 4 sec cd... meh long way to go!

    created four dwarf pallies ~ going to level them, maybe pick up a dk in the 60s or an enh sham ive got a 45, then team them to my warrior and see what happens....

    already loving four dwarves running in to smash something....muwahhaha...i know every man for himself woulda been > stoneskin, and the versatility of bonuses to axes and swords is greater than just maces for gearing...but gotta love four dwarves running behind a gnome lol

    guess my sig should be

    frausty - 80 gnome warrior
    ekimjr - dwarf pally
    litebridgejr - dwarf pally
    maydiejr - dwarf pally
    nicojr - dwarf pally

  10. #10

    Default

    Quote Originally Posted by Ualaa View Post
    For PvE, just about anything you want to try can work, at least to a degree.

    If you went with:
    1x Prot
    2x Ret
    1x Fury
    1x DK/Shm

    You'd have the option of a dual-spec Shaman (to Resto) or one of the Pallies (off-spec Holy) for heals, -if- the passive healing from Healing Stream Totem + 2x Divine Storm + 2x Art of War + Judgement of Light was not enough. You'd have to test that to be sure, either way. Chances are, at lower levels of gear (starting heroics), you might have some issues. Once the team was geared a bit, heroics would mostly (aside from the newer few) be a breeze.



    PvP is a different matter.

    While any composition can compete, very few can compete successfully.
    You need strong synergy between the classes, a lot of pressure be it damage you deal or the power to soak/heal through anything they dish out as you whittle them down, etc.

    And then there are buttons and keys, the fewer to mash the easier it will be to play at maximum efficiency.
    But, sequences which rock for PvE, don't give you the freedom to respond correctly in PvP always.
    Which is generally why fewer classes (1-2 max) is more successful then 5x different classes in pvp.

    Not trying to be discouraging.
    For the longest time, the only viable PvP composition was 4x Shaman, someone else on the healer.
    And almost everyone had a 4x shaman team, even if we weren't at Ellay's level (or even close, in my case).
    Then Kromtor comes along with a 5 toon team (no one else on the healer) and playing two classes to boot.
    So, there are a lot of comps out there that can work.
    And not all have been found yet.
    Hey Ualaa thanks for your work on the ISboxer guide, I referred ya :P

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •