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Melee Comp Viability
Ello Mates,
Been doing quite a bit of reading on the forums here and have some questions regarding the melee comp. It sounds like it is quite the groundbreaking bit that melee comps can work now, however, the only comp I've really seen talked about is a tank + 4 retadins. Other melee comps out there making it too?
I've got one thats been brewing in my mind the last week or so, just wrote a great detailed post about it to that was 95% complete when windows7 ninja updated on me and killed 1.5 hours of refining my thoughts and specs on calculators...grrr, but anyway to rehash what I was thinking:
1x prot pally, 2 x retadin, 1 x fury war and either a blood/frost dk or an enhancement shammy for the basis of my idea
prot pally would tank, provide imp devotion aura, blessing of sanctuary, and also toss holy lights that splash to entire party (http://www.wowhead.com/?talent#sLZE0...ufzeb0x:diccmV)
fury warrior would provide rampage, commanding shout, imp demo shout, imp thunderclap, sunder for bosses, and would have imp bloodthirst, bloodcraze, and enraged regen for healing, and even last stand for a bubble-esque item
(http://www.wowhead.com/?talent#sLZE0...ufzeb0x:diccmV)
retadins would have : Ello Mates,
Been doing quite a bit of reading on the forums here and have some questions regarding the melee comp. It sounds like it is quite the groundbreaking bit that melee comps can work now, however, the only comp I've really seen talked about is a tank + 4 retadins. Other melee comps out there making it too?
I've got one thats been brewing in my mind the last week or so, just wrote a great detailed post about it to that was 95% complete when windows7 ninja updated on me and killed 1.5 hours of refining my thoughts and specs on calculators...grrr, but anyway to rehash what I was thinking:
1x prot pally, 2 x retadin, 1 x fury war and either a blood/frost dk or an enhancement shammy for the basis of my idea
prot pally would tank, provide imp devotion aura, blessing of sanctuary, and also toss holy lights that splash to entire party (http://www.wowhead.com/?talent#sLZE0...ufzeb0x:diccmV)
fury warrior would provide rampage, commanding shout, imp demo shout, imp thunderclap, sunder for bosses, and would have imp bloodthirst, bloodcraze, and enraged regen for healing, and even last stand for a bubble-esque item
(http://www.wowhead.com/?talent#sLZE0...ufzeb0x:diccmV)
retadins would have: imp might, kings, sanctified retribution, swift retribution, replinishment, divine storm healing 40% of dmg x 2, art of war, etc
Dk or enhance shammy fill in the buffs with 10% ap increase and 20% melee haste increase. Dk and Shammy are also crucial in pvp for either frost fever with chillblains + deathgrip or shamans frost shock with frozen power. they're equiv to oh crap bubble time buttons are shamanistic rage and icebound fortitude.
DK spec would be 1hers with blood worms for fast hp regen, and rune tap to heal party every 30 seconds for 10% max hp =
http://www.wowhead.com/?talent#j0EMq...xiMhz0k:uRhM0m
Enhance shaman could provide some awesome totem effects like grounding totem, tremor totem, etc, almost making me want to drop a retadin and bring the dk and enhancement shammy, and get an 8% kings from trade items.
enhance shammy spec would look roughly like - http://www.wowhead.com/?talent#hxcZG0xMcEdIGuoMuioV
However.... am I biting off way more than melee specs can chew with this much complexity? It is a far cry from the homogenized 4 retadins. I read earlier on here that to do adequate dps with an enhancement shaman takes ones full attention, as opposed to the very simple ret rotation.
If I do bring all 5 classes, is keycloner + major macroing decent enough or is Isboxer required?
I specced all of the characters to have 5% dodge, 5% increased parry chance, etc etc, and think pvp gear might be a good call on the characters for instances as it stacks stamina and resilience ot reduce their chance of mobs critting them and also increases several of the percentage based heals (bloodthirst, runetap) etc.
Really though, just want to know if you guys, who are experienced 5 person multiboxers just look and see a gigantic headache, or a chance for some ridiculously powerful melee comp with the building buffs from each other.
Initial thoughts?
Btw, the warrior must stay in the mix, my main fro 4.5 years, keeping em that way.
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