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  1. #1
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    Default Keep Boosting in scholomance or move to Ramparts

    My team just hit 57 Keep them in scholomance or move them? Can I just leave them @ the enterence in Ramparts? My booster is my Full T9.5 Pally with ICC gear.
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  2. #2

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    Quote Originally Posted by blbjtb View Post
    My team just hit 57 Keep them in scholomance or move them? Can I just leave them @ the enterence in Ramparts? My booster is my Full T9.5 Pally with ICC gear.
    I took my team to ramps at 55, few hours later i was 60. went by pretty fast
    Azgalor (PvP)
    Joemamma-Tankadin /Udderkhaos-Shaman
    Udderdeath-Shaman
    Udderdeåth-Shaman
    Udderdèath-Shaman
    Udderduum-Shaman

  3. #3
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    Default

    Do i have to actually move my team or no they can chill @ the start.
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  4. #4

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    Quote Originally Posted by blbjtb View Post
    Do i have to actually move my team or no they can chill @ the start.
    i heard that if you are going to do the whole instance your toon have to be across the bridge (the bridge at the start). I never tried parking the toons at the entrance and just leaving them. I took out the guys at the bridge and guys that would agro the bridge and park them there and i had no problems. So at most you will only have to move them once.

    I boosted my guys in strat until lvl 60. One of my accounts only had the orginal wow on it so couldn't go to outlands. I was going to do the trail and start boosting in ramps but forgot and next thing i new i was lvl 60. At 60 i tried to boost one of my 60s in ramps, but was only getting like 2 bars per run (no rested xp).

    EDIT:
    Also if you are boosting your guys chance are that you have shit gear for your team. So what i did was i did the first half of outlands (like first 10 quests that gear your guys) and all the elite quests with my booster and then said good by to my booster. This will make it so that your team will have good gear before booster leaves, unless you do the AH.

    What you should also do on your team is bring them back to the lvl 1 starting zone and tag a bunch of lvl 1-4 and just have them beat on your guys to get the defense up. I found this out the hard way. When i got to outlands with my druid he had a defense of like 10. When my booster left i started to attack mobs, being melee with only 10 defense, i almost died all the time.
    Last edited by Drizzit : 01-15-2010 at 12:42 PM
    Aion:
    Azphel
    Dual Sorcerer (Medeia, Meddeia)
    1--------10---------20-x-------30---------40---------50

    Wow Horde retired
    Team 1: 1 pally and 4 shamTeam lvl 70
    Team 2: 1 DK and 1 Priest lvl 80

  5. #5

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    My gang is about at the same point. Here's what I've been doing...

    At 55, I left Scholomance and ran them through Ramparts and Blood Furnace. BF was preferred for me, because there's just a ton more mobs. You have to drag your team along some, but it's not so bad as there are plenty of big rooms of mobs where you can park the newbies safely and then take your main in to scoop up the room and rendezvous with the team as they die. First boss in there drops a Libram as well, which I got 6 times in a row, oddly.

    I didn't know that you can drop characters off after the Ramparts bridge and still get XP for the whole place. That would have been handy to know.

    At 58, I took my gang and did the first few hellfire quests around Thrallmar and some Falcon Watch quests to get some gear. They were wearing BoA stuff and some SM mail and some L6 starter gear, so just about every piece was an upgrade. They also spent the first 20min of questing flailing away and whiffing on mobs in order to boost up their 2H weapon skill. You can make this easier by occasionally having the team follow your powerleveling tank around in BF or Ramparts and letting them whack on a mob that is at half health or so.

    I did both the Ramps and BF quests with my tank running them through, as well as some of the quests like Cruel's Intentions and the gang hit 60-61 or so. With everyone using Divine Storm, they are pretty much able to quest without any problem now. Weapons are still Mograine's Mights and one 2H Scholo sword, which is pretty pathetic, but they're fine since they're grouped up.

    With a little gear, the team is durable enough that I've had the new pallies follow my L80 bear tank through BF a few times so that I can get some practice with their DPS macro and familiarity with not having them run off randomly. This is mostly to avoid needlessly wiping when I work in my lower-level DK tank (who is 64). It does help clear the place faster too.

    Going to just run with the three pallies for another level or two of questing and then I'll merge the DK with them and quest in Nagrand at 64. The last Pally is still out of the picture since he's already 70 and is standing by in Outlands to join them. I think questing through Outlands is probably the best way to go from 58-65. I do plan on running the odd instance here and there before 70, but I am waiting until they're geared better and I can do an instance where the L70 can join without gimping the XP.

    Summary: Powerlevel until 58-60, do Outlands quests for gear, glory, and quick leveling, then start instancing more late Outlands and early WotLK content.
    Cranky old-timer.

  6. #6

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    Ramparts - definitely. I just, within past month got 2 teams to 60 (2nd one within last 2 weeks), and while I did Strat (not Scholo) I went to Ramparts at 55.
    5 1/2 to 6 clears I believe. If you have a well geared 80 it's so fast.

    Kill the mobs on the bridge, and about the next two groups, then move your alts to the middle of the bridge.

    IMPORTANT!!!
    Maybe I was doing something wrong, but I clear every mob EXCEPT Vazruden and Nazan. Nazan's flames hit your alts, even if they are on the bridge. (Never tried moving them to middle of zone, didn't see it worth the time.

  7. #7

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    I found Scholo a lot easier/safer and better exp/hr than ramps. I went to ramps at 55 did a run, then went back to Scholo until 60.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  8. #8
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    Default

    Quote Originally Posted by Boylston View Post

    They also spent the first 20min of questing flailing away and whiffing on mobs in order to boost up their 2H weapon skill. You can make this easier by occasionally having the team follow your powerleveling tank around in BF or Ramparts and letting them whack on a mob that is at half health or so.
    Lol if this right there doesnt make you feel like a momma Bird teaching her Young to fly I dont know what does
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  9. #9
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    Default

    I boosted my roommates toons in Ramps at 55.
    He didn't have a higher toon to run them.

    Pretty much iLV 226 at the time on my pally.
    They moved up with me, not sure how far they had to, but I wasn't playing them.
    Just basically doing the kills, while he did the looting.
    With RAF 55-60, for two sets of teams was an afternoon.
    Something like 3 clears for each team.

    I got a dinner bought for me, out of it.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #10

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    I always found it nice to leave scholo at 56 becasue if you leave at 55 it takes 6 ramps run to get to 60. On my lock I was getting 5 runs done in 35min so i had to wait.. so its faster if you spend 15min to do 1 last scholo run to 56 and then do the 6 ramps runs. imo
    Team Ghostwolves :Taiki.....Kaiki.....Saiki (Rexxar, Alliance,80)

    Team Death Guardians: Northguard.....Eastguard.....Westguard (Rexxar, Alliance,60)

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