As our token skeptic/cynic/prophet of doom, I find his posts hilarious. Says what many of us are thinking, in that crotchety-old-man style, without the arrogance that some of our more well known loudmouths tend to exhibit.
As for feedback on the OP's idea, I'm pretty sure we've fairly exhaustively debunked any ideas about pally tanks being able to keep aggro through heals and live.
Now playing: WoW (Garona)
<gunny>YOU DON'T SCARE ME! WORK ON IT!</gunny> ( http://www.youtube.com/watch?v=pyg05bw-xH8 )
Now playing: WoW (Garona)
I didnt ask you to rate my choice, i asked for 'good or bad feedback'. hmm maybe yours counts, its bad.
but to everyone else, thanks for your thoughtsi feel i should clarify that im not trying to make an uber team or even make it easy on myself, ive done that with the standard healer-tank-dps, maybe it cant be done any other way... i wanna try though just for fun.
for aggro help i can use righteous fury, increase threat by 80% of all holy spells, inc healing afaik.
also i can talent the lock dps to reduce threat by 30%(i think, or 20%..)
and taunts, consecration, judgements etc
loss of avoidance while casting is something i hadnt thought of, so thats a bummer! what about dodge?
healing with FoL and sacred shield and fusion of light should be quite helpful, 50%crit chance and 100% Hot..
tbh, its loss of mobility that im starting to worry about now.. really appreciated that with the druid and BM hunters.
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