onething to add on to your cast sequence macros IF you are using rune strike in them at the end
.

DO NOT JUST ADD /cast Rune Strike


ADD IT LIKE THIS /cast !Rune Strike

the reason being, that rune strike is a toggle-able ability. When you toggle it on, it waits for the next melee attack before firing off and as such, spamming it in a macro such as that will only do one thing if you dont add the exclamation point ---> toggle it on and off.


I'm currently running 5 pallys up to 80, i love my girls. they all hit lvl 44 just a few days ago and i'm taking my time leveling them and learning how to really play with the team has been fun.

This will be my first team i've leveled professions on fully, all of them have jewelcrafting and enchanting, and its proving that the amount of instance grinding i do is providing all the greens(+quest drops) to level without purchasing much. The lead toon has mining /enchanting to provide for the jewel crafters as well =D

Kinda sucks i didnt think about this sooner, and i may end up droppping enchanting on all of them and going with engineering as i think thats what most everyone is using for arena and it seems rather powerful in our setup. meh