Close
Showing results 1 to 8 of 8

Hybrid View

  1. #1

    Default 3-Boxing Class choices?

    I was just going to three box to 80 and transfer the other two to my main account. I wanted to pick 3 different classes that would level easily with each other but I'm not sure what to pick.

    So.. 3-boxing 3 different classes, but what classes to pick?

    EDIT: If I could live without a Paladin in the group that would be great.

  2. #2
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    If you are leveling three at once, as in no boosting...

    If you do not own the other accounts.
    I would RAF invite to yourself.
    A is the existing account, which you are keeping.
    A -- RAF Link to -- B
    A -- RAF Link to -- C

    That will get you a 60th on A, B and C.
    And an extra 60th on A, from granted levels to A from B and C.
    Plus the two transfers, once the toons are 80th.

    Literally any three classes will work.
    The trinity (Tank + Healer + DPS) will work.
    But triple healer will work.
    Or triple tank, as they'll put out some DPS.
    Triple DPS will level the fastest.

    Melee is an option, with CTM (Click to Move) + IWT (Interact With Target).
    You can go Melee and Ranged/Caster mixed if you want.
    Or 3x Melee, etc.

    I'd suggest one toon who can heal, to reduce downtime.
    That could be a dual type class such as Shadow Priest, Elemental/Enhance Shaman, Balance Druid etc, they can all heal to reduce downtime.

    The question is, what classes do you want as level 80's, once they're all on the original account?
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #3

    Default

    If you're not going with trinity, I'd suggest going with whatever gives maximum synergy.

    If you're thinking a caster group, you'd want an elemental shaman as one of them for sure because of the totems. Boomkins, mages, and shadow priests give some nice buffs as well. I'm not sure what the best buff synergies are for melee groups. Is it feral druid, enhance shammy, and DK/paladin? I've never played any melee characters except druids so I don't exactly know.
    Jenzali - Troll Druid (Level 85) - Emerald Dream
    Soon to be joined by 4 other Druid buddies!

  4. #4

    Default

    ele sham, mage, paladin could work pretty good.

    I highly recommend hybrid classes, since they're the most versatile. So if you want a paladin, personally i'd go for shaman, druid paladin. Since you can do everything you can think of with 3 hybirds.

    For casters an elemental shaman adds a lot, boomkin aura + totem of wrath don't stack.

    For melee an enhance sham adds a lot, but if i'm correct bloodDK adds most if not all of those buffs aswell.

    Don't worry about tanking/healing etc till you reach 80. leveling as 3 dps works fine and probably the fastest aswell.

  5. #5

    Default

    Priest Druid Lock sounds appealing to me.

  6. #6

    Default pure power go with

    if all you want to do is level three dudes without stopping go with shamans they can rez,heal and beat ass. for good trio that can do low instances go with pally and two shaman. I use a druid,pally,3x ele shaman for my main team and they take out everything. as far as doing melee i never wasted time with that. positioning and stuff is way to much of a pain but targeting and hitting one button is easy. unless you are not planning on doing heroics or much endgame instancing with the team by yourself i would definitely stick a pally in there as they are the best tank imo.

  7. #7

    Default

    I levelled a Tauren War, and two Tauren shaman as my first team. Worked well. War was Prot, Shaman was resto, shaman was elemental. No melee DPS nightmares for me to worry about.

    They are level 69 now with about 2 days /played.

  8. #8

    Default

    For a melee team, I'd go DK+2xPallies. You can have healer/tank/DPS trinity, and you can have a LOT of worthwhile melee buffs with those three characters (esp. if you spec DK as blood/frost).

    For a ranged team, shaman are hard to beat. You get a team that can rez, heal, good totem defense.

    You could also do druids and then have the option of doing any number of tank, healer, melee, ranged DPS setups.
    Cranky old-timer.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •