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  1. #11

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    (max range changed from around 310m to 250m)

    i boosted my 4 pala toons this way - 3.5 days played without RAF or rested XP

    Quests 1-14
    Deadmines 14-19
    Stockades 19-22
    Scarlet Monastery 22-40
    Zul'Farrak 40-45
    Scholomance 45-55 (best booster ever)
    Hellfire Ramparts 55-62
    Sethekk Halls 62-65
    Utgarde Keep 65-70
    AV+Quests 70-80 (quit AV if takes over 10 min)

    .
    Last edited by drevil : 01-09-2010 at 11:21 PM

  2. #12
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    Quote Originally Posted by drevil View Post
    (max range changed from around 310m to 250m)

    i boosted my 4 pala toons this way - 3.5 days played without RAF or rested XP

    Quests 1-14
    Deadmines 14-19
    Stockades 19-22
    Scarlet Monastery 22-40
    Zul'Farrak 40-45
    Scholomance 45-55 (best booster ever)
    Hellfire Ramparts 55-62
    Sethekk Halls 62-65
    Utgarde Keep 65-70
    AV+Quests 70-80 (quit AV if takes over 10 min)

    .
    LOL this makes me love you right now =P what kind of toon did you use to do your boosting though?
    Edit* Question would it be better to send them to the zones a little bit earlier? like ZF @ 35 instead of 40? does it make a difference? do you get more xp if your more in level range?
    Last edited by blbjtb : 01-10-2010 at 04:26 PM
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  3. #13

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    I recommend the following:

    Quests 1-10
    SFK 10-20
    Scarlet Monastery 20-35
    Zul'Farrak 35-45
    Scholomance 45-55
    Hellfire Ramparts 55-58 (Blood Furnace is also a wonderful place)

    Hellfire Questing at 58-60 to gear out everyone

    Either quest or continue to BC powerlevel from there.
    Cranky old-timer.

  4. #14
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    Thanks Boylston hehe I was thinking that it was gonna be a nightmare to get them gear lol cause all they are going to have when they hit Hellfire is their shoulders chest and weapon hehe. How is your 4 ret and a dk coming along?
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  5. #15

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    Quote Originally Posted by blbjtb View Post
    LOL this makes me love you right now =P what kind of toon did you use to do your boosting though?
    Edit* Question would it be better to send them to the zones a little bit earlier? like ZF @ 35 instead of 40? does it make a difference? do you get more xp if your more in level range?
    tank was a T8 prot pala.

    yes you get more XP for a larger level range, but it's all about the dungeon layout and mobs.
    SM is better for boosting till 40, even if you can enter ZF with 35.

    btw only loot bosses, saves so much time and mobs under 70 won't give much gold anyway.

  6. #16

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    Quote Originally Posted by blbjtb View Post
    Thanks Boylston hehe I was thinking that it was gonna be a nightmare to get them gear lol cause all they are going to have when they hit Hellfire is their shoulders chest and weapon hehe. How is your 4 ret and a dk coming along?

    The team is slowly plodding along. I have 2 small kids plus a newborn, so my playtime is pretty limited these days!

    I had a L64 DK from a past powerleveling experience, I made him solely so he could help a single warrior I was powerleveling get group XP bonus. I have played him only very occasionally, but he's standing by to lead the team.

    I also have an old paladin from long ago (used to be my Pally tank for the quadbox shamans) that is L70 and geared up in Ret stuff, waiting...

    So the three little newbies just hit L55 last night, and I made one quick run of BF with my bear tank to get them a little XP.

    Plan is to get them to L58, run hellfire quests to make them not quite so naked and maybe skill them up a little bit, then I will probably merge everyone together and start putting together macros and instance running. Team should then look like:

    64 DK
    70 Ret Pally, 60x3 Ret Pally

    I figure there's no point in doing instances until there is 4xDivine Storm available to heal the DK. Unsure if L70 pally will out-threat the DK tank, but I figure I can always throttle his DPS back with a gimp weapon or something.

    I have an option of subbing in an 80 warrior with 232ish gear for the ret pally and instance powerleveling the 64 DK and other pallies, but I think I'd rather quest or do level-appropriate instances than do too much more powerleveling.

    I'm excited to be able to catch the new pallies up near the DK and at least try some DK+3Ret battleground action...


    So... Long winded answer. Short answer is they still need to be caught up a bit and geared.
    Cranky old-timer.

  7. #17

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    Quote Originally Posted by drevil View Post
    tank was a T8 prot pala.

    yes you get more XP for a larger level range, but it's all about the dungeon layout and mobs.
    SM is better for boosting till 40, even if you can enter ZF with 35.

    btw only loot bosses, saves so much time and mobs under 70 won't give much gold anyway.

    This.

    ZF is horrible for boosting imho because you have to move so much and the healing totems really suck up time. You'll eventually down the mobs, but I found myself actually having lowbies wand the totems just to speed up the runs. SM has nothing like this and you can burn the whole instance very fast. Here's the trick for SM:
    1. Clear the first little hallway in Cath.
    2. Run your team to the end near the arch to the courtyard and park the lowbies (not too close, don't want them to aggro)
    3. Run your main to the Cath door avoiding as many mobs as you can.
    4. Open the door, run straight to Mograin and aggro him.
    5. With Mograin in tow, make a small circle in the upper courtyard area. He has a "shout" that will aggro all the other mobs up top.
    6. I usually park at the top of the waterfall, with my back to the ledge. I can then see everything but nothing can get behind (regardless of level, mobs behind can't be blocked/dodged/parried and that means less mana for my pally).
    7. Kill everything up top and Whitemane will run out to res Mograine. I then jump down and run a circle around the lower courtyard - again with the bosses in tow the aggro radius is much larger so I can quickly pull everything to me.
    8. Wash, rinse, repeat.
    Really, there is no better XP/Time than SM
    5 Boxing (85):
    Paladin, 2xMage, Warlock, Priest
    Paldius, Magria, Magrib, Walina, Priset
    Currently:
    5 Boxing (85):
    Paladin, 3xWarlock, Shaman
    Ghallo, Warlisia, Warlisib, Warlisic, Pleo!

  8. #18

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    I actually prefer the following boosting route, and have had my best times /played:


    • 1-10 Questing
    • 10-20 SFK
    • 20-45 SM
      • 20-40 SM Cath/Armory
      • 40-45 SM Cath only (Log out to wait for reset timers)

    • 45-58 Scholo
    • 58+ Outlands


    My reasoning is simple. The amount of time it takes to move instances and change pulling flow/etc doesn't make sense. I found that my times were best when I did the minimal amount of instance swapping, and RAF summoned toons between instances...virtually eliminating travel time. 40-45 in SM is the slowest, but it is still faster after you factor in moving your toons. Not only that, but SM Cath is much easier to deal with imo than ZF.

    Following Fenril's videos (http://www.dual-boxing.com/showthread.php?t=26813), you can still leave toons at the entrance of all of the above zones by changing the following:

    • SM Cath: Pull Mograine back to the stairs right in front of the double doors. Kill him, wait for his rez, then pull the entire instance to the beginning hallway.
    • SM Armory: Pull Herod all the way to the bottom of the stairs and kill that first group. Pull the rest of the instance to the entrance.

    I'll try and get a good guide up soon. It took a few teams and some recording to get it to what I feel is the most efficient I can be. Many thanks to Fenril, his videos are excellent paths and only take minor tweaking post 3.3.

    As far as AOE nerfing since 3.3, I didn't really notice much with my 80 paladin boosting. Consecration still hit for 280 a tic to all targets, no matter how many there were
    Last edited by wougoose : 01-15-2010 at 09:22 PM Reason: Adding Fenril's video link

  9. #19
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    Quote Originally Posted by drevil View Post
    (max range changed from around 310m to 250m)

    Utgarde Keep 65-70
    AV+Quests 70-80 (quit AV if takes over 10 min)

    .
    how did you boost in UK those bombs rape my teams face or did you only use the tank?
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  10. #20

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    Quote Originally Posted by blbjtb View Post
    how did you boost in UK those bombs rape my teams face or did you only use the tank?
    well if the enemy group only has 1 bomb-npc (forgot the name), simple nuke him.

    if you face 2 in a group, you have several choices:
    - attack only with tank
    - slaves self heal thru the damage
    - move slaves right/left, if the bomb (debuff) icon shows up

    remember that you can stun, silence, etc these mobs :-)


    and always use LFG TOOL for super fast dungeon reset :-)
    Last edited by drevil : 01-17-2010 at 09:25 PM

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