I'll take a look at the source sometime soon. Sounds really good and the overview was quite informative.
I've used HKN before and I turned a friend onto HKN for LOTRO. We both found that the scripting language was a beast to work with as soon as you tried doing something out of the box.Eventually, after Mojo has a powerful graphical interface, Mojo will have a script language but it will probably be the language from HotkeyNet 2 which is described here:
http://www.hotkeynet.com/hkn2/ref/LanguageOverview.html
http://www.hotkeynet.com/hkn2/ref/ref_index.html
The reason I wrote a language from scratch is that the language for this program needs some peculiar things that don't exist (so far as I know) in any drop-in script language:
-- distributed processing
-- hotkey definitions
-- key lists
Wouldn't it be much easier to just plug in an established scripting language and extend it by providing the required application specific functionality?
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