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    Quote Originally Posted by thinus View Post
    I am just curious as to where you are going with this...? I've been talking to a friend of mine about what we would like in a complete solution for multi-boxing and how we would design it. We are thinking along the lines of an I/O module dealing with keyboard and mouse hooking, application management and network communication.
    Mojo aleady does many things on your list and it will do all of them (and much more) in the near future.

    Mojo consists of two parts, an engine and an application. The engine presents an API to the application. The API is defined in a file called mojo_engine.h in the source code.

    For more information about the program's architecture, see

    Overview for Programmers

    Any plans to link in a scripting language like LUA, Python, JScript? The scripts can be linked to the I/O events in the I/O module.
    Eventually, after Mojo has a powerful graphical interface, Mojo will have a script language but it will probably be the language from HotkeyNet 2 which is described here:

    http://www.hotkeynet.com/hkn2/ref/LanguageOverview.html

    http://www.hotkeynet.com/hkn2/ref/ref_index.html

    The reason I wrote a language from scratch is that the language for this program needs some peculiar things that don't exist (so far as I know) in any drop-in script language:

    -- distributed processing

    -- hotkey definitions

    -- key lists
    Last edited by Freddie : 11-27-2009 at 06:34 AM
    �Author of HotkeyNet and Mojo

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