Sounds like you're hitting the same problem I found, which is that "partyX" doesn't always mean the same toon will be targeted. Group order for the default unit frames is in order by who joins first, with the first person at the top and on down. The other problem is that party1 is always the party leader but you don't know where in the list party 1 is, so it's hard to determine who needs heals based on what you see on your leader's screen.
Something like this:
Key:
LP = leader/player
L1 = leader's party1
L2 = leader's party2
etc.
Leader:
target=player <-- top unit frame (LP)
target=party1 <-- party frame (L1)
target=party2 <-- party frame (L2)
target=party3 <-- party frame (L3)
target=party4 <-- party frame (L4)
1st alt:
target=player (L1)
target=party1 (LP)
target=party2 (L2)
target=party3 (L3)
target=party4 (L4)
2nd alt:
target=player (L2)
target=party1 (LP)
target=party2 (L1)
target=party3 (L3)
target=party4 (L4)
3rd alt:
target=player (L3)
target=party1 (LP)
target=party2 (L1)
target=party3 (L2)
target=party4 (L4)
4th alt:
target=player (L4)
target=party1 (LP)
target=party2 (L1)
target=party3 (L2)
target=party4 (L3)
Which means you have to change each alt's ordering of your heal spells independently if you use "/cast [target=partyX] healspell" style targeting. Fall-through conditionals are OK but I'm not a clicker, so hitting CTRL+ALT+SHIFT+BACKSPACE+LEFT+LEFT+RIGHT+UP+DOWN+S QUARE+TRIANGLE in the middle of a fight just isn't feasible. And targeting by name works assuming you don't change leaders, so it works great for PVE. I've yet to find anything satisfactory for situations where leaders need to change frequently, except just setting everyone up for AoE heals and not even bothering with single-target heals.
Yeah, but the problem is that "party2" isn't the same toon, depending on who's leader and in what order you join the party. /shrug
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