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  1. #131

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    Is there any reason the Jamba features are still active while your team isn't online... or on characters that aren't part of a team?

    I currently only use Jamba on my Warlock/Hunter leveling team. All of my other characters do not need it. I get messages about accepting quests and even get warnings about follow being broken (who was I following??).

    In fact, I think there is an issue with the following. When I am on my main, without a team, and no one in my group... and I am on a vehicle, when I exit combat it appears as though follow strobing attempts to follow myself. (Sorry, I'm not very good at explaining things.)

  2. #132

    Default

    Quote Originally Posted by joypunk View Post
    Is there any reason the Jamba features are still active while your team isn't online... or on characters that aren't part of a team?

    I currently only use Jamba on my Warlock/Hunter leveling team. All of my other characters do not need it. I get messages about accepting quests and even get warnings about follow being broken (who was I following??).

    In fact, I think there is an issue with the following. When I am on my main, without a team, and no one in my group... and I am on a vehicle, when I exit combat it appears as though follow strobing attempts to follow myself. (Sorry, I'm not very good at explaining things.)
    Thanks very much for your post and feedback.

    I'd like Jamba to be able to be active and be reasonably unobtrusive on your characters. However, when Jamba starts up it will add a solo character to its own team and set that character to be its own master. If you type /jamba-team on one of your solo characters you should see that character in the team as the master.

    Can you tell me what messages your are getting about accepting quests and when you get them?

    I might need to add some logic in to Jamba-Quest to not send messages if there is only one member in the team.

    Follow functionality is currently being "developed" again and I have probably broken something from 0.4. From your vehicle self follow problem description, I think I've missed the fixes from the last few months for those problems. I'll make sure they are in the code for Update 6.

    Please do keep coming back here and posting your problems/issues.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  3. #133

    Default

    Update 5 available (see first post)

    Jamba-Toon module added + some fixes.

    Some debug messages in for master changing / following in Jamba-Follow.

    To stop these messages, edit Jamba-Follow.lua and changed lines 153- 155 from

    local function DebugMessage( ... )
    AJM:Print( ... )
    end

    to

    local function DebugMessage( ... )
    -- AJM:Print( ... )
    end


    If you play with these messages on, please let me know if you notice anything unusual going on with when a character gets a new master and who it follows.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  4. #134

    Default

    New error with new version.

    Code:
    Date: 2009-09-08 17:32:46
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\JambaDev\JambaUtilities.lua line 73:
       bad argument #2 to 'format' (string expected, got nil)
    Debug:
       (tail call): ?
       (tail call): ?
       [C]: format()
       JambaDev\JambaUtilities.lua:73: FormatMoneyString()
       JambaDev-Toon\JambaToon.lua:673: ?()
       ...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
          ...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
       [string "safecall Dispatcher[1]"]:4:
          [string "safecall Dispatcher[1]"]:4
       [C]: ?
       [string "safecall Dispatcher[1]"]:13: ?()
       ...onLoader\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
       ...ce\AddOns\Recount\Libs\AceEvent-3.0\AceEvent-3.0.lua:119:
          ...ce\AddOns\Recount\Libs\AceEvent-3.0\AceEvent-3.0.lua:118
    AddOns:
      Swatter, v5.6.4424 (KangaII)
      AddonLoader, v2.0
      Align, v
      Ampere, v3.1.0.15
      BagnonForever, v1.1.2
      BagnonTooltips, v
      BrokerButtonFacade, v3.2.35
      BrokerLonnyGameMenu, v$Revision: 101 $
      BrokerLonnyMicroMenu, v$Revision: 101 $
      BrokerMacaroon, v30000.2
      BrokerProfessions, v1.0
      BrokerRecountStats, vv1.61
      BrokerSmartBuff, v3.2a
      ButtonFacade, v3.2.275
      ButtonFacadeApathy, v3.2.70
      caelNamePlates, v
      CBHViewport, v100
      Chinchilla, vv2.0.5
      Combuctor, v2.1.2
      CombuctorConfig, v
      CombuctorSets, v
      DockingStation, v0.3.2 (Beta)
      JambaDev, v0.5
      JambaDevDisplayTeam, v0.5
      JambaDevFollow, v0.5
      JambaDevFTL, v0.2
      JambaDevProc, v0.5
      JambaDevQuest, v0.5
      JambaDevTaxi, v0.5
      JambaDevToon, v0.5
      Livestock, v1.1.7
      Macaroon, v30100.2.6
      Mapster, v1.2.3
      myBindings2, v2.1.$LastChangedRevision: 51 $
      PhanxChat, v3.2.0.51-beta
      PitBull4, vv4.0.0-beta3-9-gc4985e6
      PowerAuras, v2.6.2O
      QuestHelper, v1.1.13
      Recount, v
      RedRange, v
      SatrinaBuffFrame, v3.1
      SmartBuff, v3.2a
      TipTop, v1.9.1
      TomTom, v222
      TweakWoW, v2.9.3
      zBrokerLocation, v1.2
      zBrokerPerformance, v1.1
      BlizRuntimeLib_enUS v3.2.0.30200 <us>
      (ck=487)
    Also slaves are no longer completing quests if they have a reward choice.

  5. #135

    Default

    Quote Originally Posted by rahven32 View Post
    New error with new version.

    Code:
    Date: 2009-09-08 17:32:46
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\JambaDev\JambaUtilities.lua line 73:
       bad argument #2 to 'format' (string expected, got nil)
    Also slaves are no longer completing quests if they have a reward choice.

    Thanks, just uploaded a new version with a fix for that error.

    Nothing has changed with the quest code. Can you check that your settings are correct. By default, if there is a reward choice, Jamba expects you to manually choose the reward and click complete.

    Do you have the override option checked for if reward selected, use that reward?

    If your settings are okay,I wonder if they changed something in the maintanence?
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  6. #136

    Default

    Hmm haven't changed anything since yesterday will have a look and see how it's setup.

    My settings are:

    all automatically complete quest
    slave complete quest with master
    slave must choose own reward
    override if slave already has reward selected choose that reward is checked

    Yesterday with that setting once I choose the reward on the slaves and hit complete on master they all completed. Now though I have to hit complete on each.
    Last edited by rahven32 : 09-08-2009 at 06:59 PM

  7. #137

    Default

    With the new Jamba, is there a way to have slave hunters notifty the master when their pets need feeding?
    Sorry if this has been addressed already. I tried to search for it but didn't find anything.

  8. #138

    Default

    for the DisplayTeam option panel, the number under scale lets you change it but does not take effect when press enter: have to manually move the marker on the scale.
    Small issue, but something I use when I setup a new team.

  9. #139

    Default

    Quote Originally Posted by Jafula View Post
    Can you tell me what messages your are getting about accepting quests and when you get them?
    I'm not sure if this is due to interactions with other addons or if it's Jamba. I have an addon that auto-accepts quests when I interact with the quest giver (tomQuest2). When I am doing my daily quests, I get the message from Jamba that my master has accepted that quest.

    "Tysyk has accepted Shipment: Blood Jade Amulet"

    Once again, Tysyk is the only member in the team.

    Quote Originally Posted by Jafula View Post
    I might need to add some logic in to Jamba-Quest to not send messages if there is only one member in the team.
    I think that would be fantastic. I noticed last night that I was also getting the proc alerts while playing solo, and that is quite annoying to have happen during raids. Since I only have one team that dual-boxes, I'd have to either disable Jamba for all my other toons (I have 5 other 80's that I play) or go in and configure all of the settings on all of those toons to "disable" the Jamba features.

    In fact, I'd really like to see almost all of Jamba disable itself when there is only one member in the team. That allows me to be lazy and not have to go configure everything. =D


    Quote Originally Posted by Jafula View Post
    Follow functionality is currently being "developed" again and I have probably broken something from 0.4. From your vehicle self follow problem description, I think I've missed the fixes from the last few months for those problems. I'll make sure they are in the code for Update 6.
    Jamba is actually trying to follow my master (while on my master) after every combat. The chat message appears after combat every time:

    "JambaFollow: After combat following: Tysyk"

    I only noticed it in the vehicle the other day because it makes your screen go wonky as the vehicle tries to follow the player (which Blizzard apparently allows). When not in a vehicle, you can't follow yourself so nothing happens. When in the vehicle your screen starts shaking as your vehicle tries to follow the player, which is slightly behind the vehicle.

  10. #140

    Default

    Also, I've been noticing this message for awhile and finally decided to track it down:

    "No player named 'xxx' is currently playing."

    Lo and behold, the first google search result was this thread: http://www.dual-boxing.com/showthread.php?p=133965

    I can't follow the instructions that you gave in the second post, Jafula, because I'm playing with only the one member in my team. (Another reason I'd like Jamba to 'disable' itself when only one team member exists. =D )

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