Quote Originally Posted by Smoooth View Post
Oh and thanks for your hard work on your addons.

I'll give you a little more info. When I am leveling with 10 at once I make two separate parties but play them as one but just do quests objectives twice. When I used 0.4 the HP display worked for all 10 even though they weren't in the same group. With 0.5 only the party members HP shows correctly and the other five stay at 100%. Has anything changed in that regard?
Yes, I changed the code so that the health updates came from the combat log rather than pushing them accross the wire. Pushing accross the wire causes the backlog that you get with Jamba 0.4 when in a battleground. I'm trying to minimize this backlog as much as possible.

Problem is that your other party are not in the same party and therefore don't get the updates in the combat log, so the health never changes.

Quote Originally Posted by Smoooth View Post
When AV'ing alot of the problems would happen after getting feared bombed. I would run around trying to collect my guys and probably hit my follow button 6-8 times. Before removing all the members from the slaves' lists the follow status would be going between following and not for probably 2 minutes and the HP would also lag behind. After I took them out it would lag maybe 15-20 seconds.
So this lag (the 15-20 seconds) is really unacceptable, makes the follow and HP a bit useless doesn't it?

Quote Originally Posted by Smoooth View Post
I logged all but 1 out during one of the lag sessions and my chat screen on the remaining one got spammed with aaa is not online bbb is not online ect. It was really scrolling fast too. It spammed it for a few minutes, way more times than I hit the follow button, which is why I assumed the hp was sent too.
This "is not online" behaviour is part of 0.4 and should not happen in 0.5. Please let me know if it does.

Quote Originally Posted by Smoooth View Post
I haven't tried 0.5 in a BG yet so I'm not even sure it would still happen but I did notice the follow status lagging a little still when questing. If you need any kind of testing with alot of characters I'd be glad to help out.
Yes, please, I'd really like some help with testing with 10 characters. I only have 2 .

Some questions:

What FPS do your slaves WOW instances run at?

How important are the health updates:
a) while questing?
b) in battlegrounds?
I am assuming that if you 10 box a raid, all the health updates would start working? Could you try making a raid with your 10 toons and see if your health updates work?

I can do some tweaks like we discussed earlier. Only sending updates to the master rather than all the toons. Let me put that update out and I'll get your feedback once you have had a go as that should speed things up considerable. Fingers crossed.