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  1. #1

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    Quote Originally Posted by Smoooth View Post
    Oh and thanks for your hard work on your addons.

    I'll give you a little more info. When I am leveling with 10 at once I make two separate parties but play them as one but just do quests objectives twice. When I used 0.4 the HP display worked for all 10 even though they weren't in the same group. With 0.5 only the party members HP shows correctly and the other five stay at 100%. Has anything changed in that regard?
    Yes, I changed the code so that the health updates came from the combat log rather than pushing them accross the wire. Pushing accross the wire causes the backlog that you get with Jamba 0.4 when in a battleground. I'm trying to minimize this backlog as much as possible.

    Problem is that your other party are not in the same party and therefore don't get the updates in the combat log, so the health never changes.

    Quote Originally Posted by Smoooth View Post
    When AV'ing alot of the problems would happen after getting feared bombed. I would run around trying to collect my guys and probably hit my follow button 6-8 times. Before removing all the members from the slaves' lists the follow status would be going between following and not for probably 2 minutes and the HP would also lag behind. After I took them out it would lag maybe 15-20 seconds.
    So this lag (the 15-20 seconds) is really unacceptable, makes the follow and HP a bit useless doesn't it?

    Quote Originally Posted by Smoooth View Post
    I logged all but 1 out during one of the lag sessions and my chat screen on the remaining one got spammed with aaa is not online bbb is not online ect. It was really scrolling fast too. It spammed it for a few minutes, way more times than I hit the follow button, which is why I assumed the hp was sent too.
    This "is not online" behaviour is part of 0.4 and should not happen in 0.5. Please let me know if it does.

    Quote Originally Posted by Smoooth View Post
    I haven't tried 0.5 in a BG yet so I'm not even sure it would still happen but I did notice the follow status lagging a little still when questing. If you need any kind of testing with alot of characters I'd be glad to help out.
    Yes, please, I'd really like some help with testing with 10 characters. I only have 2 .

    Some questions:

    What FPS do your slaves WOW instances run at?

    How important are the health updates:
    a) while questing?
    b) in battlegrounds?
    I am assuming that if you 10 box a raid, all the health updates would start working? Could you try making a raid with your 10 toons and see if your health updates work?

    I can do some tweaks like we discussed earlier. Only sending updates to the master rather than all the toons. Let me put that update out and I'll get your feedback once you have had a go as that should speed things up considerable. Fingers crossed.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  2. #2

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    Quote Originally Posted by Jafula View Post
    Yes, please, I'd really like some help with testing with 10 characters. I only have 2 .

    Some questions:

    What FPS do your slaves WOW instances run at?

    How important are the health updates:
    a) while questing?
    b) in battlegrounds?
    I am assuming that if you 10 box a raid, all the health updates would start working? Could you try making a raid with your 10 toons and see if your health updates work?

    I can do some tweaks like we discussed earlier. Only sending updates to the master rather than all the toons. Let me put that update out and I'll get your feedback once you have had a go as that should speed things up considerable. Fingers crossed.
    My slaves run at 15 fps when in the background.

    I would say that health updates for out of party character is probably not that important since I doubt few people level that way. In battlegrounds it is more important since it is my main way of monitoring their hps and you actually need to heal in bg's.

    I ran a few hours of AV last night. The hp and mana works in a raid inside and out of the bgs. It starts going wrong whenever I have to refollow. Each follow press probably lags it all behind by around 5-10 seconds. Sometimes I would die and res at the grave yard then mount up and start riding away and them get spammed with all kinds of low hp and follow broken messages. It seems like when the follow status gets lagged the hp and mana wait their turn to get updated.

    I'll compare update 8 tonight to see if the display change helps.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  3. #3

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    Quote Originally Posted by Smoooth View Post
    My slaves run at 15 fps when in the background.

    I would say that health updates for out of party character is probably not that important since I doubt few people level that way. In battlegrounds it is more important since it is my main way of monitoring their hps and you actually need to heal in bg's.

    I ran a few hours of AV last night. The hp and mana works in a raid inside and out of the bgs. It starts going wrong whenever I have to refollow. Each follow press probably lags it all behind by around 5-10 seconds. Sometimes I would die and res at the grave yard then mount up and start riding away and them get spammed with all kinds of low hp and follow broken messages. It seems like when the follow status gets lagged the hp and mana wait their turn to get updated.

    I'll compare update 8 tonight to see if the display change helps.
    Can you try running you slaves at 21fps background? That will double the message rate.

    Explanation: Jamba uses Ace3-Comm which in turn uses a library called ChatThrottleLib (CTL) that is designed to stop your WoWs getting disconnected due to too much traffic. If your FPS is below 20, CTL halves the rate at which it sends data.

    When you say follow status gets lagged and hp and mana wait their turn to get update, do you mean the warning messages or the actual bars? I can understand the warning messages getting lagged, but not the bars.

    I'm going to change the way the hp and mana messages work. I have been sending them accross the wire, when I should just pick them up from the wow api instead. I'm going to make the assumption that all your toons have to be a party/raid for hp/mana updates and warnings to work.

    This should make a big difference for you as only the follow messages will get sent across the wire (and any other non-hp/mana messages).
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  4. #4

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    Quote Originally Posted by Jafula View Post
    Can you try running you slaves at 21fps background? That will double the message rate.
    Just tried this with update 8 and there wasn't anymore noticeable lag at all. Seems my CPU can't handle 9x21fps and 60fps in crowded AV areas though. I put my background fps back down and there still wasn't any lag. All 10 sending messages to all the 9 others must've just been too much. Thanks for the change.
    Prot Paladin, tank/resto Druid, 2xResto Shaman, 3xElemental Shaman, Balance Druid, Shadow Priest, Arcane Mage PVE
    10x shamans PVP

  5. #5

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    Quote Originally Posted by Smoooth View Post
    Just tried this with update 8 and there wasn't anymore noticeable lag at all. Seems my CPU can't handle 9x21fps and 60fps in crowded AV areas though. I put my background fps back down and there still wasn't any lag. All 10 sending messages to all the 9 others must've just been too much. Thanks for the change.
    Seriously? Sorted? No lag? You're pulling me leg? Tell me again in a couple of days if its still sweet.

    Thanks for telling me your problem, so I could have a go at fixing it!
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

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