Yes, I changed the code so that the health updates came from the combat log rather than pushing them accross the wire. Pushing accross the wire causes the backlog that you get with Jamba 0.4 when in a battleground. I'm trying to minimize this backlog as much as possible.
Problem is that your other party are not in the same party and therefore don't get the updates in the combat log, so the health never changes.
So this lag (the 15-20 seconds) is really unacceptable, makes the follow and HP a bit useless doesn't it?
This "is not online" behaviour is part of 0.4 and should not happen in 0.5. Please let me know if it does.
Yes, please, I'd really like some help with testing with 10 characters. I only have 2.
Some questions:
What FPS do your slaves WOW instances run at?
How important are the health updates:
a) while questing?
b) in battlegrounds?
I am assuming that if you 10 box a raid, all the health updates would start working? Could you try making a raid with your 10 toons and see if your health updates work?
I can do some tweaks like we discussed earlier. Only sending updates to the master rather than all the toons. Let me put that update out and I'll get your feedback once you have had a go as that should speed things up considerable. Fingers crossed.
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