Druid stats have been changing constantly through the patches after WOTLK. We are taking a 10% stamina nerf in 3.1 as well as a big armor hit. Their stated goal is to bring druid hp / armor close to the values of other classes.

Just keep it in mind.

Druid tanks are pretty simple to play, swipe spam ftw =)
Quote Originally Posted by 'daviddoran',index.php?page=Thread&postID=183744#p ost183744
Druids are more complex, but have more clutch abilities IMO. If you get a runner that either runs past, or runs toward your casters, u can charge at it, or taunt it. AoE taunt helps too, cause sometimes straight DMG isnt enough to pull aggro off of a healer.

Druid tanks in general have much higher HP and Armor, which can change how you heal. You don't have to panic as much if the tank takes a big hit, but you do have to heal for more, meaning bigger punchy heals, and keeping HoTs up help more. I haven't played mine past 68-69 but I imagine it's not too different, and probably better once I get full tanking gear, rather than just quest rewards.

Honestly, I can't decide if I want to level my Druid tank or my DK tank after I get my pally tank to 80. I'm even pondering doing a warrior tank too...