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  1. #11

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    I previously read that you can switch weapons just before insanity so that you don't hurt each other. I didn't get to try it though. I've cleared this on normal like 15 times and never had to do it, but never heroic.

    On heroic though, I did this the other day and gave up on the first boss. What's your strat for keeping your healer alive when the guardian comes out?

  2. #12

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    Quote Originally Posted by 'Olibri',index.php?page=Thread&postID=164181#post1 64181
    I previously read that you can switch weapons just before insanity so that you don't hurt each other. I didn't get to try it though. I've cleared this on normal like 15 times and never had to do it, but never heroic.

    On heroic though, I did this the other day and gave up on the first boss. What's your strat for keeping your healer alive when the guardian comes out?
    Move all of your dps to the start of the instance, pull the boss with your healer following your tank, move back to your dps (make sure youve cleared a good path). KIll him at the beginning of the instance, he'll have maybe one guardian find his way to you, kill it, with no other adds, its cake. Youll also get the achievement if your quick enough and the guardian doesnt find you, i think they despawn after a second if they cant locate your party.
    Tonkaa - 80 Pally - Prot
    Donkee - 80 Druid - Resto
    Shockboxx - 80 Shaman - Elemental
    Tenninetyate - 80 Mage - Fire
    Overkast - 80 Lock - Affliction

  3. #13

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    If that works that would be awesome. I have 4 dps but I think 1 of my DPS would be strong enough to heal through the bosses damage long enough to get to the front of the instance. I might try this one. Is there any reason you couldn't do this with all 5 characters leading the boss to the front of the instance? (In case I needed the extra healing)
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  4. #14

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    might be a good time for a sprint potion and divine protection to pull the boss to start of instance so you don't need to even move healer.

  5. #15

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    Quote Originally Posted by 'Hachoo',index.php?page=Thread&postID=164272#post1 64272
    If that works that would be awesome. I have 4 dps but I think 1 of my DPS would be strong enough to heal through the bosses damage long enough to get to the front of the instance. I might try this one. Is there any reason you couldn't do this with all 5 characters leading the boss to the front of the instance? (In case I needed the extra healing)
    I only use healer/tank so when i get back i have 3 dps staring straight at the boss with totems ready to rock, no setup time with engaged with the boss. As you can see from my sig I run a druid healer, so he just HOTs the pally while he runs. Tank gets hit for 3-4k a few times, and i almost always have to use HOP on the druid so he doesnt get aggro from a few small skirmishers the boss spawns on the way there (2-3).
    Tonkaa - 80 Pally - Prot
    Donkee - 80 Druid - Resto
    Shockboxx - 80 Shaman - Elemental
    Tenninetyate - 80 Mage - Fire
    Overkast - 80 Lock - Affliction

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