I have not had much trouble with my PvP team interestingly enough: Druid tank, magex3, Priest. With this group I have cleared every heroic except Halls of Stone and Utgarde pinnacle. I have also acheived most of the heroic achievements, some of which are really quite hard.
The first boss in Utgarde keep was a joke at lvl for me. I had a full s3/s4 geared priest healer and my 3x mage and druid were less than 2days /played at 70 with horrid gear. I actually had a bad habit of letting my priest tank this boss in his full arena gear so that my druid could go cat form for the extra DPS which cause me problems in heroic where my priest exploded when I attempted this. I did not break the ice chains on this boss but just kept burning the boss with the occasional heal. On heroic this also was a bad Idea but given 3x mage, disc priest the aoe was perfect for killing the adds + chains at the same time. I suggest using your tank to kill the chains with cleave or swipe or similar while keeping all your dps on the boss.
The 2nd boss in this instance (the warrior/mage pair) were really annoying as I was under geared for dps and would often run out of mana on my healer before a successful kill. Utilizing my arcane mages Slow spells made this boss significantly easier. I also just burned the mage boss down while keeping every debuff imaginable on the warrior boss. I found out quickly on this boss that
/cast [target=focustargettarget] heal spell
was the worst possible healing macro on this boss because i kept the warrior targeted at all times because the mage has constant threat wipe that makes him pretty much untankable. Therefore I only ever healed my tank while the mage boss wreaked havoc on my entire team.
The 3rd boss was a joke. stand all your ranged just within casting range. Feral charged the boss and just regular DPS on the boss until the first death. Make sure you avoid the smashes and try not to get your casters killed by the shouts. After he gets his rez blow every cooldown you can think of on everyone and kill him quickly again avoiding smash/shout where appropriate. I found feral charge very useful here as I could run to max range during the casting portion of smash and just charge back after the hit avoiding all damage and keeping him from moving.
Oculus: I can't imagine many multiboxers have done this instance just out of spite of the final fight being vehicle based.
The mage boss in here does lots and lots of Aoe damage that is a HUGE pain for boxers. Admittedly I usually bring a warrior friend of mine to tank this boss so I can concentrate on getting my guys to safety for the various AOE. One of the AOE spells forces you to run a single member away and one forces you to group up beind a pillar. This fight is terribad for a boxer but if I can suggest anything it's work out a way to tank without your tank being the focus'd screen or stay away from this instance.
Final boss: Vehicle based drake fight. Most boxers will not want to fight this boss but, heres how I do it. (2x achievement on heroic with my strat)
5x emerald drake is the way to go here. get ready to do some serious multi tasking.
The pull: You are going to be running this guy around a huge circle. Pick your direction; position 4 of your guys about 15° around your circle from the puller but AHEAD of the puller. You might consider staggering your four toons in 5° increments around the circle, it'll make sense why in a minute.
Your are going to have to get this pull right to have a chance. Throw your poison dot that heals you (first spell) on the boss with your designated tanking toon. Turn on auto run heading towards your other toons. As you run into your other toons you are going to have to start the auto running the same circle as the tank. This is where it helps to stagger your party in 5° increments as it allows you to be kinda slow in starting the auto run path. You have to keep spamming your DoT spell on your tank this entire time. This spell is capable of shooting directly backwards so no need to face the boss ever.
As soon as you've got all 5 toons on an auto run and comfortable you can start broadcasting your DoT spell button on everyone on the boss. If you feel the need the 25k nuke spell lowers the bosses dmg output which is extremely low to begin with because of the kiting strategy. The only downside to this is you have to turn all 5 of your toons around this circle path one at a time as /follow probably won't do you any good on the vehicle drakes. This means tabbing between windows to turn your guys along the circle. Also, make sure your keeping the boss at the approximate elevation as he started as going low will evade bug him and I'm not sure about a max height but it seems to be easier a little higher.
Keep moving around the circle spamming your DoT. The adds will follow him in a giant pack. DO NOT LET THEM GET YOU. They will explode you with ease if they ever catch you. Just ignore them as long as they are at a safe distance.
Now, as soon as you've got this whole thing under control and you feel your going to down him he does his neat Phase shift ability. Floating orbs come out of the boss that will explode very painfully on anything too close after a short period. I recommend turning your whole group and run straight away from the boss but not too far that you reset him. Once his phase shift is over get your tank back on the circle path ASAP and pray you keep the rest of your group ahead of the adds. (It's possible to leave your group out of the circle for one rotation just for smoothness sake but I'll leave it to you to decide if you want to or create your own strat for this because the adds can mop the floor with you if you fail at this part.)
Rinse, repeat, profit?
G/L to anyone attempting this fight. I have the no ruby drake, no amber drake achievements from heroic difficulty on this boss on all 5 toons. I'll post if I figure out how to get the no emerald on a 5 box.
Interestingly enough my PvE team of druid, pally, hunter, mage, priest has been shelved due to guild preference for now, they want my PvP team :wacko: for raiding. I'll be bringing them up from 70 - 80 soon enough and i'll post how it goes
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