http://blue.mmo-champion.com/28/1327...r-changes.html
Many of you have probably seen this already, but it makes me VERY nervous. I think some of the Hunter changes were probably necessary, but the massive Volley nerf could take away the 5-box AoE viability. Thankfully, I hadn't gotten too used to Volley yet on my Hunter/Priest crew, but a 15% across-the-board nerf to pet dps kinda sucks. The growl improvement helps, as does the Kill Shot CD reduction, but overall it's a huge nerf to the BM spec and will set my group back a lot.
In addition, I've recently rolled up a Pally/4xPriest group and a 5xBoomkin group that both rely on AoE for primary damage. If they implement a similar 30% nerf on AoE abilities, these groups go from instance-viable to "why bother?" in a big hurry. I was really excited about the 3.0 improvements because they created a ton of new options for MBers, but if
One other observation: the language in the last few blue posts seems to indicate to me that they're tuning a lot of these changes off of max-buff raid situations. The end result is that the "average" player (or MBer) could take a bigger hit (relatively speaking) because we typically don't benefit from raid buffs or stacking. Personally, I'd much rather see a reduction in buff effectiveness than these sweeping nerfs to specific classes and talent builds. Seems a bit heavy-handed.
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