You're lucky he didnt use Anti-magic zone. You would have taken nothing off his life and then he would /lol and /spit again. X(
You're lucky he didnt use Anti-magic zone. You would have taken nothing off his life and then he would /lol and /spit again. X(
I know it might be amazing. But most UH DK i meet have not spent the talents to get AMZ. They can still have AMS and that would still negate 75% of my damage for 5 sec... more if glyphed. But when i see the green flowing shell and i don't get my nice damage it is all ok cause i get it... it was the not understanding that really hit me.
I had a DK pop AMZ when there were a few around... it was really annoying... and i had my elementals up... so i popped four earth elementals out on them and it was all good for the 30 sec it takes for the shell to go down.
Biggest problem with the DK co-ordination so far has been the deathgrips out of follow range and into a pile of them... sometimes two piles of them... each with one toon... away from the main bunch of my toons. I will still put the hurting out on them... but it has worked wonders on me. I put the hurting on the 80's and on the lowbies first. I focus the high and the low and leave the middle alone... level range wise... unless there is an attitude that has me interested in the mid levels. I have found that the 80's feel like they are godlike just because they are 80 and my shaman are 66... my pally is 69 and so if they are skull for him they must be 80. They are not unkillable... they are not all geared out in the 22nd season of epic pwn yet. I focus the lowbies cause wtf where they thinking showing up in the first place. The mid range deserves to kill me. Both the lowbies and the 80's run and try to escape when the heat is on. Sorry... tangent.
EDIT: So the thread is about Druids and druid 5 boxing. I would love more druid pvp videos. And maybe any thoughts about druids and DK so far?
Yea evil, maybe you can do some arena vids? Or at least some stealth-> hurricane pwnage to laugh at. 8o
edit: also Rowdy you should have imagined my surprise when a single 75 DK killed all of my shaman team except for the paladin tank. I was furious. I figured out what I did wrong and then camped him for 45mins. =)
Wouldn't trees be able to get through the AMZ?
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yep, since they are physical damage and AMZ only stops magic.
Dump the trees and blow your mana keeping them all up, dead DK. Really, the healing part is probably overkill, but it would be nice if they were all up to hose someone else after.
curious how much health a tree has at 80? Hopefully one mage can't AE them down before they kill the mage. That would be lame.
I don't know, but it was enough at 70 that I tended to nova them in place and ignore them in lieu of brief arcane explosion spam. But not so much I couldn't hose them if the druid was already running off and I was stuck in combat. I think it's a few thousand, plus scaling.
They were made more useful in Wrath, but also everyone now has some degree of major AoE.
I never posted much, but I've been boxing a very long time. This post has inspired me to create a boomkin team, but man I forgot how bad leveling a new 5 man team sucksBlizzard really needs to get rid of gathering quests. Zygor's mod helps with the pain a little bit. Anyone ever use it? I'm starting to realize that his choice for quest ordering needs a lot of work. Anyway, good post.
Tranquility is really good for keeping pretty much anything in your party alive :POriginally Posted by 'algol',index.php?page=Thread&postID=159029#post15 9029
70|---|---|---|---|---|---|---|---|---|---|80
70|xXxXxXxXxXxXxXxXxXxXxXxXxXxXxX|80!!!
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