Quote Originally Posted by 'hendrata',index.php?page=Thread&postID=154410#pos t154410
1. you should always warn your party if you are a dual boxer. People may or may not accept you, that's their choice.
2. you get twice as many rolls for loot drops
3. two toons controlled by a single person can't be as good as two toons controlled by two people, assuming same level of player skill. My counter argument is that this way two toons are actually controlled by the same person and therefore more coordinated, but it doesn't really make sense because you are in a group of 5, and not just a group of 2.
I agree with one and 3, with a simplification...
3. two toons controlled by a single person can't be as good as one toon controlled by the same person.

This leaves the two options: A. they are at a disadvantage because adding another player would raise the group's skill level above what the skill level would be with the multiboxer or B. the one multiboxer is a substantially better player than two other players who could join the group combined, and he/she is raising the group's skill level as a consequence.
... usually it's item "A" unless your only other options are really bad pugs.

Of course, then there's C. The group is doomed to failure, so nobody cares. That's when your tank is a keyboard turner who lacks situational awareness and doesn't speak your language, your healer has an <AFK> tag up and never trained any spells, your DPSers yell things like "Just heal me", "STOP NINJA LOOTING SOUL SHARDS", and "Dude wtf where's the heals" when you're not a healing class... that sort of thing.

As for 2...

If his group knows that he's doing the job of 2 character spots, gearing 2 characters, spending 2 repair bills... then why can't he have 2 rolls (one per character)? The loot still gets split 5 ways, no matter how you cut it.

If they don't like splitting the loot 5 ways, then they should only put 4 characters in the instance.

However, imo one thing he SHOULD NOT do is /roll on say... a leather item twice and his priest "passes" the winning roll to his rogue. Need if YOU (the character) needs it. Greed otherwise. You shouldn't need roll on any gear that you're not going to use (I'm thinking master looter and BoP items, for clarification).