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  1. #11

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    I can speak somewhat authoritatively on the Hunters+Healer usage in PvP and PvE. For reference, I also have significant 4xShaman and 4xShaman+Tank experience in BC. I'll try to make it succinct, so here goes:

    PvE Instances:
    Normal instances got EASIER with the post-3.0 Tenacity pet changes. All the +Healing% talents available make Hunter pets able to survive a lot. I did some heroics with my 4xHunter+Healer setup in BC, but my team is still L75 in LK and hasn't hit heroics yet. Based off of hunter feedback, I think LK heroics will be doable often enough to make badge farming a reasonable way to gear up a team. Pre-BC (and 3.0) the Priest was by far the best healer due to Circle of Healing.

    My hunter team is leveling 80% in instances and 20% questing in LK. I have not had significant issues with almost any level-appropriate instance yet. All bosses up through Drak'Tharon have been downed by me, although some aren't worth the effort if I don't need any gear off them (e.g. Keristrazsa in Nexus-- I skip her to maximize XP). Lich King boss mechanics rely HEAVILY on AoE damage, so the best healers tend to be Druids or Priests, Shamans workable, and Paladins last place. This is a little sad, honestly, since Paladins offer multi-hunters (and their BM pets) the best buffs with Blessing of Might. My original gameplan for LK launch was to run Pally+4xHunters, but I quickly shelved the Pally for my druid. AoE healing is very hard with a Paladin. I've tried to make it work, since the hunters do appreciably more DPS with a Pally buffer than a druid, but it's just hard to make work. Perhaps when the hunters are over-geared a bit, I'll try the Pally again.

    I highly recommend Druid+4xHunters for instancing based on my experiences to date. Like I said, it's still too soon for me to comment about Heroics, but I am very pleased so far. The Glyph for Rejuvenation is very, very powerful on a BM+Tenacity pet (adds +50% healing to rejuv ticks when target is 50% health or below). The pets have a small health pool compared to a real character, but the amount of healing they receive is awesome. It is very hard to kill a BM+Tenacity pet with a glyphed rejuvenation on it. Wild Growth will probably weather any potential AoE heal nerf better than CoH, as well.

    World/BG PvP:
    I've run a lot of Priest+4xHunters, and I can't recommend it, honestly. A cloth wearer is too squishy, and some of the multi-hunter PvP tricks expose your healer to a lot of focus fire (4xFeign Death, 4xDisengage, etc). Adding any healer to the mix was helpful for topping off characters after fights,occasional rezzes, buffs. However, I just as often would go 4xHunter and either recruit a pickup healer or bring a friend-- this was way more effective than running them all myself, obviously. Paladin+4xHunters is a little better due to the extra durability + stun ability, but you still can't AoE heal well (Pally weakness, same as PvE). Druid is not a bad PvP partner in BGs, since you can root/cyclone people to gain distance effectively, and they can be a bit more squishy. Nice druid bonus is you can go cat stealth and your followers are clumped into an unrecognizable (and somewhat Tab-Target-randomized) clump. Hard for them to focus a main.

    I still prefer to bring a healer buddy and run 4xHunters than to try to bring any healer, to be honest.

    Multi-hunters in BGs is a totally different playstyle than multi-shamans. You have to understand and play within your strengths. They can do things a shaman team can't do (4x Frost traps FTW in certain areas, longer range to avoid being focused fired, quick DPS (lotta instants and no windup time), but they aren't nearly as defensive due to lack of totems and healing. Feels more glass cannon-y than the shamans, for sure. HUGE fun factor, though.

    Arenas:
    I was way undergeared when playing my hunters in arenas. I think there's potential for them to be OK with a Healer Partner + 4xHunters in 5v5, and I think there might be some potential in the 2s/3s bracket. I seriously doubt they will be as effective as 4xShamans+Healer, however. That said, few people have really tried them in arenas much, relative to shamans. There might be some uber 4xChimera+Readiness+Chimera Shot combo out there that is devastating. Maybe it's 4xBig Red Rhinos bowling over a team. Lot of interesting theorycraft, so maybe there's more potential than I think. I still believe that any player who could do well with multi-hunters in arena would be able to get 200-300 more rating out of shamans, perhaps more.

    Other general thoughts:
    Hunters (solo or MBed) require you to know where your enemy are and deal with them before they close on your team. I have been wiped out in world PvP while questing by a ret pally or DK who caught me off guard and started AoEing the group. Same with other strong AoE classes-- 2 mages destroyed me the other day. These types of wipes are frustrating because I know my shamans could have easily healed/totemed and recovered from being jumped by 1-2 players. If you have good awareness, make use of tracking, and play to your strengths, you'll do great with a multi-hunter setup.

    While mana was not a huge issue with shamans, it's a non-issue with hunters in PvE or PvP. Aspect of the Viper is wonderful in both PvP and PvE-- I can't remember the last time the team drank.

    Running 4xHunters for leveling-- I'd recommend either 3xBM+1xMarks or 4xBM. Gorilla pets are dominating in instances, even above the BM-exotics. Throwing in a trueshot aura on a marks hunter is nice, but is not a huge DPS improvement over 4xBM hunters (which does allow for 4 identical tanks for harder pulls). I've tried mixed-pet groups of many varieties, but all-gorillas works the best in instances. Same with adding in a Survival hunter for mana regen-- just not enough benefit. A fully BM-tricked out gorilla does great DPS with Thunderstomp on 2-4 elite pulls. It's soooo fun to blow through instances this way.


    In short, I can recommend 4xHunters+Healer for a nice balance of PvP and PvE fun. If PvP (esp. arena) is your primary focus, I'd direct you to a quadbox shaman setup, but BGs are a blast with 4xhunters. Best healers for PvE are probably Druid and Priest. Best for PvP are probably Shaman, followed by Paladin or Druid. Personally, I plan to only use my healer when I'm instance running-- I have more fun just doing 4xHunters in BGs. Grab a buddy/pickup healer for the most survivability in arena/BGs.

    As a final note, a druid is a nice choice for the very few people like myself who have both a 4xShaman AND 4xHunter set of accounts, since that druid can be a nice Boomkin+4xElemental shaman DPS terror, a Bear+Resto+3xElemental Shaman holy trinity, or the resto druid in the Healer+4xHunter configuration.
    Cranky old-timer.

  2. #12

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    I'd have to agree with Vyndree's analysis as well in her previous post.

    She loses -10 Vyndreemy points for never having learned bear form, though.
    Cranky old-timer.

  3. #13

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    Quote Originally Posted by 'Boylston',index.php?page=Thread&postID=155537#pos t155537
    I'd have to agree with Vyndree's analysis as well in her previous post.

    She loses -10 Vyndreemy points for never having learned bear form, though.
    I was saving it for XP

    You know that any quest that teaches you a spell gives you a percentage XP and stays "yellow", right?
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  4. #14

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    Terrific post, Boylston. I'll add some depth to mine in a couple days as well. I'm now 73 and completed Utgarde. I also may try 4x Gorillas. Currently, I'm running 3x Worms and 1x Wolf for the AP buff, but I'll test Gorillas for fun.

  5. #15

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    Quote Originally Posted by 'accretion',index.php?page=Thread&postID=155644#po st155644
    Terrific post, Boylston. I'll add some depth to mine in a couple days as well. I'm now 73 and completed Utgarde. I also may try 4x Gorillas. Currently, I'm running 3x Worms and 1x Wolf for the AP buff, but I'll test Gorillas for fun.
    Nexus is waaay easier than Utgarde Keep, in my opinion. I did fast runs of Nexus (sans Keristrazsa (sp?)) over and over again for the XP and flat out fun of watching gorillas chew through stuff. Trash is trash for the most part, but the Nexus bosses are pretty easy. It's also set up to do a nice loop of continual pulls.

    I migrated from 4xWorms to 4xGorillas. The worms have some nice advantages, but mostly when you are doing discrete target assignment and tanking. The nice part about the gorillas is their amazing AoE aggro plus respectable damage through Thunderstomp. You can still discretely assign targets, but a lot of trash I can just put all the pets on a single mob and let thunderstomps take care of covering heal aggro for the rest of the pack. The RNG will help you with making sure that no single gorilla tanks more than 2 elites. Thunderstop DPS is soooo good that by the time you are killing the last mob of a trash pull, it's mostly dead. Gorillas also open up the real possibility of using 4xVolley to burn down packs of mobs. (I don't do this all the time but it can be fun and/or useful)

    Like I alluded to, I have substituted other pets into the rotation, including the 3xGorilla, 1xWolf group. The AP buff is nice, but the extra group-DPS you gain with it does not offset the lost Thunderstomp DPS from taking one gorilla out of play. Thunderstomp is just that good. (It really should have been an ability on a BM-only tenacity pet, IMO).

    Likewise, I have been running with 1xMarksman, 3xBM spec for Trueshot Aura. It is very slightly more DPS than 4xBM. Again, it's because the gain in group-DPS from the TSA is offset by the loss of a BM-enhanced Gorilla. It's interesting to run meters with the Marks+3xBM setup and compare the "normal" gorilla to the other three BM gorillas. After having studied the difference quite a bit through meters and timing of my Nexus farm runs, I will probably switch back to 4xBMs for symmetry, consistency, and the ability to have a slightly better 4th tank.

    Can't say enough about a glyphed rejuvenation and a buffed tenacity pet. My little druid's gimpy 1000 +Heal results in rejuv ticking for around 2800-3100 on a tenacity pet less than half health.

    The big heartbreak I have about the group is that I miss my Pally's Blessing of Might. The BM pets get HUGE benefit from having BoM + their master's BoM AP contribution. I will probably Powerlevel the pally through instances later, in hopes that better gear and practice will allow me to work her back in. Mark of the Wild is just a little bland, buff-wise, for a hunter/pet.

    Enjoy your gaggle of gorillas. I know you'll be a convert once you try them...
    Cranky old-timer.

  6. #16

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    Tamed a red, black, gray and Uhk'loc. Off to level them in some Outland instances!

    I've thought about a Pally and/or Druid as well. I have both options at level 70, but really like the Priest's PoM (amazing on Tenacity pets), Shield (lots of talents added to enhance effectiveness) and want to glyph my group heal.

    Anyway, I'll report in a couple days to let you know how it goes.

  7. #17

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    Prayer of Mending is fantastic in instances on the guys. Circle of Healing is also fantastic.

    My main worry was all the talk of nerfing CoH and Wild Growth by adding a 6sec cooldown. Wild Growth does more healing per application, so I think it will weather the nerf more.

    Priest's Fort goes a long way on pets, since they benefit from the hunters' forts too. I think Priest may be a great heroic healer for that reason.

    My biggest problem with a priest is that they're very squishy. That's less of an issue with Gorillas than when I ran with worms, though, since the gorillas almost never allow the healer to get aggro.

    I think shaman could be a nice option as well, but my shaman are on the same accounts as the hunters.
    Cranky old-timer.

  8. #18

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    When I theorycrafted, I thought that a shaman would be the best healer for a hunter group due to chain heals and imp Grace of Air (which is now more accessible in the Enh tree if you want to buff it). Of course, I have 5 shaman and I have a priest so I decided to level with druid healer after having already leveled my #1 (shaman) and #2 (priest) choices
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  9. #19

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    My team just dinged 74 and my Gorillas are now 71.5. So far, I'm impressed. They seem to hold aggro much better than worms, though my dps suffered just a little, perhaps due to the pet level difference more than anything else. I haven't attempted any bosses in The Nexus or UK (want to ding 72 and get another talent point) but we'll see how that goes.

    As for healer, I'd guess Priest, Druid or Shaman could all work, though I have a bit of a bias towards Priest, mainly because I know how to play that class better than the others. I've grown quite attached to PW:Shield, PW:Fort, Fear Ward and Prayer of Mending. Plus, a glyphed Prayer of Healing is quite powerful and great to top off health bars during trash pulls. I must admit I'm jealous of the Shaman wipe-protection and the Druid AC, but so far the Gorilla aggro generation has kept mobs off my squishy self. If that holds, I think a Priest becomes a clear healing winner.

  10. #20

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    Quote Originally Posted by 'Vyndree',index.php?page=Thread&postID=155783#post 155783
    When I theorycrafted, I thought that a shaman would be the best healer for a hunter group due to chain heals and imp Grace of Air (which is now more accessible in the Enh tree if you want to buff it). Of course, I have 5 shaman and I have a priest so I decided to level with druid healer after having already leveled my #1 (shaman) and #2 (priest) choices
    I think Shaman are a fantastic choice. Bloodlust on boss fights would be great to shorten the most difficult part of boxing, and chain heal is a great tool as well (that won't get nerfed!). Totems are also fantastic buffs, as most of us know.

    I would consider running one of my shamans with my team if it didn't require another account and a character move.


    Glyph of Rejuvenation is really very damn good (+50% heal if target is <50% health). Glyph of Regrowth is another fantastic one (20% more heal if regrowth is already on target). The way these glyphs add to the already insane +heal% a BM+Tenacity pet gets is wonderful...

    Biggest issue I can see in heroic is simply boosting the hunters' stamina up high enough to get the pets raw health numbers up to avoid getting 2-shot quickly. Their health tank is a little small, even if the +heal% is enormous.

    A couple of solo BM hunters have used their pets to tank heroics, so we'll see...
    Cranky old-timer.

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