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  1. #11

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    20ms, 60ms, 100ms, 150ms - doesn't make a flying farts difference.

    World of warcraft, by design, has a built-in "equalizer", which sets just about everyone to the SAME latency. This is a builtin delay, to prevent people with Gigabit dedicated fibreconnections being vastly superior to those with normal aDSL crap copper connections.

    I cannot remember the correct number, but it is in the 2-300ms area. So yes, you will experience this "trail" after - but only from your mains viewpoint. Try being on the receiving end of 5 * earthshocks - or just cast 5*heals on yourself. They all land EXACTLY at the same time. This is because the game compensates, to make it a smooth experience for everyone.

    Or hitch a ride on a mammoth - since it's someone else controlling it, ask him/her to do a bunch of rapid course-adjustments while riding and you will feel like you're lagging because his input has to correct your course constantly.

    Your connection will feel laggy, when you approach 300+ms - then your internet latency surpasses the builtin latency (or a combination of the two) - and raids wipe.

    You will never be able to move and work as efficiently as 5 individual characters *could*. However, with the amount of casuals in this game, you will be hard pressed to find a 5man group able to move half as effectively as a neutered multiboxer :/

    Oh well...
    5 * BOOOMkins, the stars WILL fall!

    Exalted with:
    Wintersaber Trainers
    Timbermaw Hold

    5boxing on DraenorEU since June 2008

  2. #12

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    Quote Originally Posted by 'Naylix',index.php?page=Thread&postID=151485#post1 51485
    20ms, 60ms, 100ms, 150ms - doesn't make a flying farts difference.

    World of warcraft, by design, has a built-in "equalizer", which sets just about everyone to the SAME latency. This is a builtin delay, to prevent people with Gigabit dedicated fibreconnections being vastly superior to those with normal aDSL crap copper connections.

    I cannot remember the correct number, but it is in the 2-300ms area. So yes, you will experience this "trail" after - but only from your mains viewpoint. Try being on the receiving end of 5 * earthshocks - or just cast 5*heals on yourself. They all land EXACTLY at the same time. This is because the game compensates, to make it a smooth experience for everyone.

    Or hitch a ride on a mammoth - since it's someone else controlling it, ask him/her to do a bunch of rapid course-adjustments while riding and you will feel like you're lagging because his input has to correct your course constantly.

    Your connection will feel laggy, when you approach 300+ms - then your internet latency surpasses the builtin latency (or a combination of the two) - and raids wipe.

    You will never be able to move and work as efficiently as 5 individual characters *could*. However, with the amount of casuals in this game, you will be hard pressed to find a 5man group able to move half as effectively as a neutered multiboxer :/

    Oh well...
    This is completely false. If I hit 140+ ms latency I can no longer auto follow with crusader aura without losing a character occasionally. If I hit 170+ then regular epic mounts can and will sometimes cause me to lose follow randomly as my follow distance will be very far. When I sit at my normal 60ms, my follow distance is extremely close and I NEVER lose follow.

    Also when my latency gets higher (200+ or so) I do notice my spells hit at different times, etc.
    <Multiplicity>
    Blood Elf Death Knight, 4 Orc Shaman - Burning Legion Horde US (PvP)
    Ellianaa - Haachoo - Hachu - Hachuu - Hahchoo

    Heroics down: Gundrak, Drak'Tharon, Utgarde Keep, Utgarde Pinnacle, Culling of Stratholme, Halls of Lightning, Ahn'Kahet, Violet Hold, Nexus, Azjol-Nerub, Halls of Stone

  3. #13

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=151503#po st151503
    Quote Originally Posted by 'Naylix',index.php?page=Thread&postID=151485#post1 51485
    20ms, 60ms, 100ms, 150ms - doesn't make a flying farts difference.
    Ya... no!

    The difference between 70ms and 150ms is huge. You can "feel" it - and see it in auto-follow.
    It does make a huge difference. I have been playing on a hotel connection with very different latencies depending on the time of day, and it ranges from "ok" to "unplayable", directly tied to my average ping to the server (measured externally using PingPlotter, not the in-game latency meter). My home connection, which has a 70ms ping, feels sooo goooood compared to these higher ping connections. Results are very visible in auto-follow.
    Cranky old-timer.

  4. #14

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    About a multiple system adding latency:

    I thought the fact that you will already have client to server lag, it doesn't matter if you have a minimal bit of networklag apart from 'openers'. But during spamming, the fact you already have lets say, 50ms latency, and suppose your network has ehm, 25ms latency, it will effectively overlap, not increasing the already existant client-server lag.

    Well, apart from like I said, the first press on a button when opening dps. Which increase -really- isn't noticable anyhow.
    Slowly crawling back towards the experience that is Multiboxing Mayhem

  5. #15

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    If I see latency over 100ms I don't even bother to play.... at least in EQ, not sure about wow yet but in eq a delay during a complicated pull is a full wipe. Seems in wow though its almost impossible to wipe to similar level mobs .... well with 25 guys.

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