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  1. #1

    Default Shamans getting crushed

    So my shamans probably do 20% less damage after patch, even though I have about 1400 spell power.

    But the REAL problem is - just about every other class got buffed - big time. ESPECIALLY ret pallies, locks, mages, hunters - it's nuts.

    I find I'm getting stunned about triple the amount I'm used to.

    It feels like I'm wearing 0 resil gear - that's how fast my guys are getting crushed - it's nuts. Hopefully bliz fixes the OP and UP classes - it doesn't even make sense at this point.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  2. #2

    Default

    My druid bear form went from 23000 armor to 12000.

  3. #3

    Default

    Are you talking about inside instances only? I know resil will count for 0 in WotLK but I'm don't remember reading that it started already.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




  4. #4

    Default

    I think he's talking about PVP. My shamans go down fast now against ret pally's.

  5. #5

    Default

    How is anyone even getting near your shamans? It sounds like you're not spec'd for PvP.

  6. #6

    Default

    Quote Originally Posted by 'Zzc2',index.php?page=Thread&postID=134589#post134 589
    I think he's talking about PVP. My shamans go down fast now against ret pally's.
    everything goes down fast now against ret pallies. they are killing clothies in anything less than the best gear almost instantly. My toons have mediocre gear, about 200 resil and ret pallies were killing my priest through dispersion (90% damage reduction) in less then 4 seconds.

  7. #7

    Default

    I haven't been able to play much yet but... While setting up my keys a 70 mage in the guild complained about being 3 shot by 65 ret pally.

    It's anecdotal, but the wealth of such info suggests there is balancing yet to be done.

  8. #8

    Default

    I'm not trying to defend paladins, because I agree that currently ret paladins are hitting a bit hard and changes may be necessary, but the issue is that the game is not balanced for level 70 currently. I believe that at 80 the differences will be greatly evened out, so I'm very concerned that Blizzard may have a knee-jerk response to ret paladins in their current form.

    That being said, they didn't take level 70 out of the game completely, and people will be pvping at level 70 years from now. There's no reason you should be unable to pvp at 70 unless you're a ret paladin, so some level 70 balancing is not out of the question. However, I think it's important it not affect end-game performance of ret paladins. I am VERY interested in finally getting a ret paladin in my raids, I've been too long without one because of prejudice. If a period of overpowered-ness is required to force guilds to be less adamant about keeping them out of raids, I'm glad to accommodate.

  9. #9

    Default

    yep ret pallies hit hard but keep in mind that at 80 you'll have on
    average 20k health. From my experience in beta ret pallies hit
    hard.. but DKs can really do a number on you. WIth 2 or 3 of them
    .. you'll end up flying around to each one and taking 4k crits.. now
    that's fun

  10. #10
    U JELLY?! Toned's Avatar
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    Default

    Ret Paladins are nasty keep their ass away from you with thunderstorm and then heal through the bubble n rape.


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