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  1. #1501

    Default

    Jafula,
    Anychance of bringing back Silent Selling/Repair plus the option to skip guild repair?

    Right now the master is getting a lot of spam from repair/sell messages.

    Thank you

  2. #1502

    Default

    Quote Originally Posted by Igg View Post
    Jafula,
    Anychance of bringing back Silent Selling/Repair plus the option to skip guild repair?

    Right now the master is getting a lot of spam from repair/sell messages.

    Thank you
    You can already do this. Under toon:merchant you can untick the guild repair option.

    If you want to stop getting messages, change the message area dropdown in each section to "Mute (Default)".
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  3. #1503

    Default

    Feature request and a thread/post request:

    Feature request is a gag toggle that keeps slaves from speaking or using most channels, cuts down on inadvertent spam.

    Thread/post request could I trouble you to add in the date of new release of the newest version in the thread title or at least in the headers of the first post where you list the changes?

  4. #1504

    Default

    I'm using Jamba for several months now. It's great.
    Is there anywhere an explanation how jamba macro, macro:variables, macro:macros and proc work? I have the feeling I'm missing lots of the power of Jamba by not knowing how to use that.

    I maybe have a useful suggestion or two.
    I'd like an opportunity to show a characters pets health in the team window.
    It then would be a big improvement if I could connect macros to the area of the health bars that can be used by clicking on that area, like "let char <x> use potion <z>", "let char <x> cast Pet Heal", "let char <x> cast heal on char <y> / pet of char <y>". Much like healbot

    Can I somehow in-game get a list of the currently defined slash-commands, hidden buttons and so on?
    Last edited by airlag : 01-08-2010 at 10:28 PM

  5. #1505

    Cool

    Jafula,

    Not sure if anyone will find this useful - I think they might - I wrote this to support a new quest reward selection method. This code will attempt to choose an item upgrades for each character from quest rewards, if it doesn't believe there is an upgrade, it will simply choose the most valuable item for vendoring. This is my first time writing anything in LUA, but I think dropping this code in AJMoChooseQuestReward will get you most of the way there (I've been testing in a separate addon):

    At the very top of AJMoChooseQuestReward add:
    Code:
    local numberOfQuestRewards = GetNumQuestChoices()
    Replace any explicit call to GetNumQuestChoices() with numberOfQuestRewards, for cleanliness.

    Then, in the conditional for "more than one quest reward", a new option like "AJM.db.hasChoiceAquireBestQuestRewardForCharacter " would contain the logic below:
    Code:
                            -- Choose the best item for this character, otherwise choose the most valuable to vendor:
                            local mostValuableQuestItemIndex, mostValuableQuestItemValue, bestQuestItemIndex, bestQuestItemArmorWeight = 1, 0, -1, -1
                            local armorWeights = { Plate = 4, Mail = 2, Leather = 1, Cloth = 0 }
                    
                            -- Yanked this from LibItemUtils; sucks that we need this lookup table, but GetItemInfo only 
                            -- returns an equipment location, which must first be converted to a slot value that GetInventoryItemLink understands:
                            local equipmentSlotLookup = {
                                INVTYPE_HEAD = {"HeadSlot", nil},
                                INVTYPE_NECK = {"NeckSlot", nil},
                                INVTYPE_SHOULDER = {"ShoulderSlot", nil},
                                INVTYPE_CLOAK = {"BackSlot", nil},
                                INVTYPE_CHEST = {"ChestSlot", nil},
                                INVTYPE_WRIST = {"WristSlot", nil},
                                INVTYPE_HAND = {"HandsSlot", nil},
                                INVTYPE_WAIST = {"WaistSlot", nil},
                                INVTYPE_LEGS = {"LegsSlot", nil},
                                INVTYPE_FEET = {"FeetSlot", nil},
                                INVTYPE_SHIELD = {"SecondaryHandSlot", nil},
                                INVTYPE_ROBE = {"ChestSlot", nil},
                                INVTYPE_2HWEAPON = {"MainHandSlot", "SecondaryHandSlot"},
                                INVTYPE_WEAPONMAINHAND = {"MainHandSlot", nil},
                                INVTYPE_WEAPONOFFHAND = {"SecondaryHandSlot", "MainHandSlot"},
                                INVTYPE_WEAPON = {"MainHandSlot","SecondaryHandSlot"},
                                INVTYPE_THROWN = {"RangedSlot", nil},
                                INVTYPE_RANGED = {"RangedSlot", nil},
                                INVTYPE_RANGEDRIGHT = {"RangedSlot", nil},
                                INVTYPE_FINGER = {"Finger0Slot", "Finger1Slot"},
                                INVTYPE_HOLDABLE = {"SecondaryHandSlot", "MainHandSlot"},
                                INVTYPE_TRINKET = {"Trinket0Slot", "Trinket1Slot"}
                            } 
                            
                            for questItemIndex = 1, numberOfQuestRewards do
                                local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount,
                        itemEquipLoc, itemTexture, itemSellPrice = GetItemInfo(GetQuestItemLink("choice", questItemIndex))
                                local itemId = itemLink:match("|Hitem:(%d+)")
                                local isItemEquippable = IsEquippableItem(itemId)
                                local _, _, _, _, isItemUsable = GetQuestItemInfo("choice", questItemIndex)
                    
                                if itemSellPrice > mostValuableQuestItemValue then
                                    -- Keep track of which item is most valuable:
                                    mostValuableQuestItemIndex = questItemIndex
                                    mostValuableQuestItemValue = itemSellPrice
                                end
                                
                                if isItemEquippable == 1 and isItemUsable ~= nil then
                                    -- NPC is offering us an item we can actually wear:
                                    local currentEquippedItemLinksInSlots = {}
                                    local currentWorstEquippedItemInSlot = nil
                                    
                                    -- Figure out what we already have equipped:
                                    for _, itemSlot in ipairs(equipmentSlotLookup[itemEquipLoc]) do
                                        if itemSlot ~= nil then
                                            local currentEquippedItemLinkInSlot = GetInventoryItemLink("player", GetInventorySlotInfo(itemSlot))
                                            
                                            if currentEquippedItemLinkInSlot == nil then
                                                -- Of the n item slots available, at least one of them has nothing equipped. Ergo, it is the worst:
                                                currentWorstEquippedItemInSlot = nil
                                                break
                                            else
                                                -- There's an item in this slot, get some details on it:
                                                local _, _, _, currentEquippedItemLevelInSlot, _, _, currentEquippedItemSubTypeInSlot = GetItemInfo(currentEquippedItemLinkInSlot)
                                                
                                                -- We haven't yet determined the worst item, or the item we see in this slot happens to be worse than the other item
                                                -- we saw in this partner slot (ie. a ring in one slot is worse than a ring in another slot):
                                                if currentWorstEquippedItemInSlot == nil or currentWorstEquippedItemInSlot.itemLevel > currentEquippedItemLevelInSlot then
                                                    currentWorstEquippedItemInSlot = { 
                                                        itemLink = currentEquippedItemLinkInSlot,
                                                        itemLevel = currentEquippedItemLevelInSlot,
                                                        itemSubType = currentEquippedItemSubTypeInSlot
                                                    }
                                                end
                                            end
                                        end
                                    end
                    
                                    if currentWorstEquippedItemInSlot == nil then
                                        -- We're not even wearing an item in this slot, and the vendor has something we can use, take it:
                                        bestQuestItemIndex = questItemIndex
                                    else
                                        if itemLevel > currentWorstEquippedItemInSlot.itemLevel then
                                            -- NPC is providing us with an better item than what we currently have in this slot:
                                            if armorWeights[itemSubType] ~= nil then
                                                -- Armor subtype is one which we care to select based on some priority order:
                                                if armorWeights[itemSubType] > bestQuestItemArmorWeight then
                                                    -- If this piece of armor is a better subtype (ie. Plate is better than Cloth if we can wear it):
                                                    bestQuestItemIndex = questItemIndex
                                                    bestQuestItemArmorWeight = armorWeights[itemSubType]
                                                end
                                            elseif currentWorstEquippedItemInSlot.itemSubType == itemSubType then
                                                -- This isn't a piece of armor (ie. might be a weapon) - only take it if it's the same 
                                                -- subtype as the item we are already wearing (if we're wearing a staff, and NPC offers
                                                --  a staff and a dagger, we'll take the staff):
                                                bestQuestItemIndex = questItemIndex
                                                bestQuestItemArmorWeight = -1
                                            end
                                        end
                                    end
                                end
                            end
                            
                            if bestQuestItemIndex < 0 then
                                -- If we haven't determined an item upgrade by now, just choose the one that we can vendor for the most gold:
                                bestQuestItemIndex = mostValuableQuestItemIndex
                            end
                            
                            GetQuestReward(bestQuestItemIndex)
    All yours if you want to make use of it. Only part of that code that isn't mine is the lookup table for equipment locations -> item slots, which I pulled in from LibItemUtils.

    EDIT: Here's the code on PasteBin - easier to read w/ syntax highlighting: http://pastebin.com/m5ee57c2d
    Last edited by loop : 01-09-2010 at 11:38 AM

  6. #1506

    Default

    jamba addon dont take quest i take the quest on master and only he take it... the slave quest log open but dont take it....

  7. #1507

    Default

    Guys, just a simple question. How to move the Jamab Team Displa on the master? It is just positioned in the center of my screen and i can not move it. So how to move the jamba team window somehwere else?

  8. #1508

    Default

    Quote Originally Posted by Boxstar View Post
    Guys, just a simple question. How to move the Jamab Team Displa on the master? It is just positioned in the center of my screen and i can not move it. So how to move the jamba team window somehwere else?
    Hold Alt while you drag it with the mouse. (alt+click = move)

  9. #1509

    Default

    Quote Originally Posted by Honorguard View Post
    Hold Alt while you drag it with the mouse. (alt+click = move)
    thx

  10. #1510

    Default

    Hey all, lately I have been having a problem with jamba, whenever I open the /jamba menu my fps drops down to nothing and I have to constantly /rl to reload my ui.

    Is there a way for me to fix this on my end?

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