Quote Originally Posted by 'Sam DeathWalker',index.php?page=Thread&postID=166164#p ost166164
Yes a super good product for sure, excellent work. That follow master flight path is super as is quest accepting and sell all junk (to bad you can't auto sell consumables that are not used in professions ... ). Looking forward to .5 for sure.

I'm still haveing problems (and I have read that others do also) with the auto follow red/green lights. My follow macro is simple:

/assist Samdeathwkzz (master)
/follow

I have strobe at one second (is there a way to stop strobbing?). As my guys are all casters cept the master, combat dosn't break follow for me. But i have to loot on a slave most of the time and then I hit my follow macro and the lights just randomly go red/green etc. The "follow broken" message is very reliable but the red/green lights are getting almost usless.

I don't understand the slash strobe commands do you more details about them anywhere?

Can you show the actual lua code for what controls the red/green lights? Why are they bonkers when the "follow broken" message is so reliable?
Thanks for your post. I hope we can sort your problems out...

1) If your follow macro is just

/assist Samdeathwkzz
/follow

then you are NOT using follow strobing.

2) You should not call follow manually, but let Jamba do it for you. Change your macro to either of these (a or b) depending on which one works for you (try a first).

a)

/assist Samdeathwkzz
/jamba-follow master

-OR-

b)

/assist Samdeathwkzz
/jamba-follow target Samdeathwkzz

But i have to loot on a slave most of the time and then I hit my follow macro and the lights just randomly go red/green etc. The "follow broken" message is very reliable but the red/green lights are getting almost usless. The "follow broken" message is very reliable but the red/green lights are getting almost usless.

When you press your follow macro (with /follow); you are stopping the current follow and starting a new follow. That is why the lights go red and then green. The "follow broken" message has some code that checks to see if you stopped following because of a new /follow command. The lights code, do not have this same check. A bug. I will make sure this gets fixed for Jamba-0.5.

To fix it right now, find the code in JambaFollow.lua that starts at line 641.

===CODE START===
-- If allowed to warn, then warn.
if canWarn == true then
self.comms:WarnMaster( self.db.followBrokenMessage )
end

self.jambaSetFollowTarget = false
self.jambaExternalNoWarnNextBreak = false

self:SendFollowStatusUpdateCommand( false )

end
===CODE END===


Change it to (add the bold lines):

===CODE START===
-- If allowed to warn, then warn.
if canWarn == true then
self.comms:WarnMaster( self.db.followBrokenMessage )
end

self.jambaSetFollowTarget = false
self.jambaExternalNoWarnNextBreak = false


if not followEndedBecause then
self:SendFollowStatusUpdateCommand( false )
end


end
===CODE END===




Let me know if that helps.