Is there any way to not follow when I'm drinking besides using the
/jamba-follow strobeoff all
/in 30 jamba-follow strobeon focus??
/use conjured mana bisket

Originally Posted by
'Jafula',index.php?page=Thread&postID=143487#post1 43487
Ah, zanthors follow strobing. I think you have the best way of doing what you want in that macro
Ok I fixed this real quick... It's dirty and my first lua script lol. I'm sure you can come up with a more elegant way to integrate this, but this solution works great and solves my slaves from moving when I start drinking.... The /in workaround causes a lot of bad side effects, especially when I'm trying to blaze through a dungeon fast.
Code:
-------------------------------------------------------------------------------------------------------------
-- JambaFollow:FollowTarget
-- Follow the target specified.
-------------------------------------------------------------------------------------------------------------
function JambaFollow:FollowTarget( target )
-- Set the jamba set this flag toggle, so not to complain about follow broken after combat.
if (self.db.autoFollowAfterCombat == true) or (self.followingStrobing == true) then
self.jambaSetFollowTarget = true
end
-- Check if drinking
drinking = 0
for i=1,40 do local name =UnitBuff("player",i,1);
if name == "Drink" then
drinking = 1
end
end
-- Follow unit only works when in a party or raid for resolving against player names.
-- Do not follow if drinking
if drinking == 0 then
FollowUnit( target )
end
-- Remember this unit as the current follow target.
self.currentFollowTarget = target
-- Update the character follow status to false for this leader character.
self.comms:UpdateCharacterFollowStatus( self.currentFollowTarget, false )
end
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