Close
Page 48 of 212 FirstFirst ... 38 46 47 48 49 50 58 98 148 ... LastLast
Showing results 471 to 480 of 2112
  1. #471

    Default

    Jafula, thank you so much for making and keeping up with this wonderful addon!

    :thumbsup:

  2. #472

    Default

    *eagerly awaiting 3.0 update*

    =]

  3. #473

    Default

    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=134373#post1 34373
    I'm glad you were unaware of that option, because it does not exist. (I was thinking out loud. I was trying to solve your problem.) The no warn would be a one time supression; the next time follow broke you would get a warning. But that method is too heavy, you need to mess with macros to get it to work. I'd rather that if one of your other characters was in combat, then Jamba supressed the follow broken message. What do you think?
    Works for me!

    does vesion v02b work with 3.0.2? i had some funky errors last night and just disabled it.

  4. #474

    Default

    I can't live without Jamba!!! Curse you 3.0.2....

    Of course, I'm just being dramatic. I love Jamba and eagerly look forward to the next update. Thank you for the hard work and addition to the community.

    Oh, and I really do like 3.0.2 just not reconfiguring... hehe...

  5. #475

    Default

    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=134373#post1 34373
    Quote Originally Posted by 'sedory',index.php?page=Thread&postID=134282#post1 34282
    I was unaware of a /jamba-follow nowarn option.. I can place that in my attack macro (which is just /startattack [target=focustarget,exists,harm][target=target,exists,harm])

    How would one turn this back on, /jamba-follow warn ? I have a all-in-one macro I use post combat for totem pickup, focus, & follow.. I can easily add the warnings back on there.

    EDIT: omg, i didn't get an internal server 500 error this time.. I've tried posting a response like 3-4 times..
    I'm glad you were unaware of that option, because it does not exist. (I was thinking out loud. I was trying to solve your problem.) The no warn would be a one time supression; the next time follow broke you would get a warning. But that method is too heavy, you need to mess with macros to get it to work. I'd rather that if one of your other characters was in combat, then Jamba supressed the follow broken message. What do you think?
    Not directed at me, but I think it could cause some minor headaches when a mob aggros your team as it runs by and manages to knock one of your toons off their mount.

  6. #476

    Default

    Hey Jafula, my hats off to you. Jamba is a great mod. I put off trying it because multiboxer seemed to be working for me, but Jamba is just so much easier to use. especially when setting up new teams. Yesterdays patch forced my hand, but i'm soooo glad it did. I'm with Jamba from here on out.

    I don't know if this has been suggested or not, but perhaps you would think about building a buff module for jamba. I used to use smartBuff. It allowed for 1 button buffing of all classes. It could be configured so that each toon could choose which buffs to put on which classes. then with each click of a keybind, it would cycle through your team and place the proper buffs on everyone. It's a multiboxers dream. If i had a wishlist for Jamba functionality, this would be at the top.

    Regardless, you've created a wonderful tool.
    thanks, Babba

  7. #477

    Default

    Quote Originally Posted by 'Jheusse',index.php?page=Thread&postID=134539#post 134539
    Not directed at me, but I think it could cause some minor headaches when a mob aggros your team as it runs by and manages to knock one of your toons off their mount.
    I think he was going to place that as an option..

  8. #478

    Default

    can't wait for the updated version for the patch. woohooooo

  9. #479

    Default

    Any word on when the update will be ready
    Life is like and Ice Cream Cone, you have to enjoy it before it melts;-)

  10. #480

    Default

    Quote Originally Posted by 'Mardeth',index.php?page=Thread&postID=134266#post 134266
    I had a conflict between QuestHelper and Jamba, like a few others here. It seems to work perfectly otherwise but it just doesnt show the graphics. I managed to fix like this:

    (1. Not entrily sure if this is necessary, but I will include it anyway since I did this before I found the fix. Delete QH addon and downloaded the newest one and installed it after I Jamba was already installed.)
    2. Open the map and click on the QuestHelper button in the upper right corner. This enabled the QH graphics. No other setting did anything. For whatever reason, Jamba disables that option and it doesnt enable it even if you unistall it.

    Hope that helps.

    Also, Im sorry if these are stupid questions but I coulndt find info anywhere. I have set all the members and master correctly.

    1. What are tags? What is their purpose and how do i need to set them up?
    2. I have 2 slaves and a master. One of them accepts all quests, the other doesnt. The settings should be identical. The "accept all quests" is on.
    3. Push the settings, THEY DO NOTHING! Ehm, yea.
    4. I have misunderstood something or is isnt Jamba working for me: If I go to sell items with my master to a vendor, should the slaves do the same automatically? Same goes for interaction with quest npcs.
    5. I feature Id like. Auto accepting trades from my master.
    Jamba doesn't mess with Quest Helper settings at all (or any other addon at all). There shouldn't be any conflicts between QuestHelper and Jamba from 0.2 onwards. Are you sure it wasn't a bug with QuestHelper (given you installed a new version). Anyway, if you can consistently get a problem and can nail it down to Jamba, I'd want to know about it and fix it, so thanks for sharing.

    Are you using a mac? There are some known issues with addon graphics and macs.

    I'm sorry you are having these troubles. If I provide a solution below with the quests for instance, could you tell me what it was that you missed. This way I can make sure its clearer for others.

    Answer 5
    Addons cannot automatically accept trades; Blizzard does not allow it.

    Answers 2 and 3 and part 4.
    From your questions it sounds like you do not have all your characters enabled. You need to make sure all the characters checkboxes are checked on the Team tab. Read the setup guide at the link below.
    http://wow.jafula.com/addons/1-jamba...ure-your-group

    Now make sure all your toons all have the same master, and all have the same list of characters and all have their checkboxes checked. When the settings are pushed, a message will appear in the default chat saying that the settings have been updated.

    Answers 4 and 1
    Nope, the slaves do not mirror the master when it comes to selling items. You can set up Jamba Merchant to automatically sell grey items, or automatically buy certain items when you visit a vendor. Tags allow you to specify which character buys which item. When you add an item to buy, you add a tag to that item. Only characters with that tag will buy that item.

    Tags are also used for sending commands to characters. Most Jamba commands usually end in "all". This is a tag that by default all toons have. Basically you can pick and choose who gets sent a command.

    As of Jamba 0.3. At the moment, its not so useful as you usually want all the toons to do everything, but with Jamba-Target you may only want a certain toons to have certain targets and tags come in handy here.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

Similar Threads

  1. Replies: 29
    Last Post: 06-27-2009, 03:09 AM
  2. Replies: 1
    Last Post: 04-23-2009, 05:57 PM
  3. Any idea when we'll see an update for Jamba?
    By Clovis in forum Macros and Addons
    Replies: 2
    Last Post: 04-20-2009, 09:21 AM
  4. Jamba Addon new features suggetion
    By Ivanhalf in forum Macros and Addons
    Replies: 3
    Last Post: 04-01-2009, 04:26 AM
  5. SickOfClickingDailies AddOn - great for multiboxers
    By puppychow in forum Macros and Addons
    Replies: 1
    Last Post: 10-16-2008, 04:14 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •