Close
Page 39 of 212 FirstFirst ... 29 37 38 39 40 41 49 89 139 ... LastLast
Showing results 381 to 390 of 2112
  1. #381

    Default

    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=130213#post1 30213
    Quote Originally Posted by 'Daleka',index.php?page=Thread&postID=130197#post1 30197
    Ok, so I looked at the master list of things that you wanted to look into adding, and didnt find it there.

    I noticed that you have the ability to set keybinds to set focus/change master in jamba. One thing that would be great is a keybind to invite/disband your group. Just another thought as to something that would be a nice little
    Is that in addition to /jamba-group invite and /jamba-group disband that you can macro up? It would save a macro (or two) and some typing. Ok, added to the list.
    Doesn't it already allow you to invite/disband with a click in the Jamba interface? We shouldn't be requesting details to the extent that instead of having an addon designed to make it easier to run a group of toons, we are focusing on how to make it easier to form or disband the group. It's already in there, and I think we should go ahead and keybind our own macros for inviting and let Jafula focus on implementing things that are a little more difficult for us to automate on our own without Jamba.
    Just an opinion, not a flame...just seems like it's the equivalent of someone washing our car for free, and then us complaining he didn't put something on the tires to make them shiny.

  2. #382

    Default

    Trust me, I'll be doing the more exciting things (like Jamba Target for instance) before the small things. But it is the small things that do make the difference at the end of the day. IMHO. YMMV. Yada
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  3. #383

    Default

    Two ideas/requests:

    A minimap button to open jamba, with standard 0-360 degree slider as to where it is located around the minimap.

    I see both sides on the invite disband feature, on one hand it looks lazy, on the other it saves macro spaces. I could also see a situation where you either make a small dashboard (like the quest tracker size) that you could drag buttons to from the jamba interface and tweak, like setting invite/disband as a toggle that would have the appearance of a pushed in or popped out button.

    The team/tags interface still is a little confusing, I see something like "start new team", a dialog box for the team name, then a pulldown with all jamba users that it can see (though that might be a little spammy and a little intrusive, so maybe a dialog you type the names in), you select team members, then when you have the names listed, you send out an invite to the team, and a dialog pops up on the other screens "Blah has requested to add you as a member of Jamba team bleh, Accept/Reject", then when accepted it configures/pushes settings out and adds the team name as a tag with them selected to it.

    On the tags, is there any capability for Jamba to assign a class tag automatically? Would simplify the buying items tag if you could click a checkbox of "buy class based reagents" and then those populate in the auto-buy and you then set the quantities to buy, with a default (probably 10), or set up as I mention below. Would probably be too annoying to try and have all team members auto populate within the master's jamba window and then push them out.

    On the auto-buy, it seems to be set up that you automatically buy x number of the item, I think it would work better if you set it as "maintain this quantity of the item". Necrosis does this with soul shards for example. I think it would work better. You could also make that a checkbox or toggle so users could set which way to run.

    "click on merchant, auto restock up to my preferred 40 water 10 food etc etc"



    edit:

    And last night I did get that "blah accepted the previous quest when you accepted the current quest but didn't open up the slaves' window before you did it". Didn't bother me, I have the standard accept laundry list macro, so I either open windows in all slaves or accept on main, L, share, and then hit my accept macro, so it works fine. Just a rough edge, nothing fatal ya know.



    And since Jafula closed with it Link

  4. #384

    Default

    Quote Originally Posted by 'Jheusse',index.php?page=Thread&postID=130373#post 130373
    On the auto-buy, it seems to be set up that you automatically buy x number of the item, I think it would work better if you set it as "maintain this quantity of the item". Necrosis does this with soul shards for example. I think it would work better. You could also make that a checkbox or toggle so users could set which way to run.
    It is maintain this quantity of item. (Well, its supposed to be, do I have a bug?) I don't see the point of always buying 10 of something. You would run out of bag space...
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  5. #385

    Default

    Quote Originally Posted by 'Jheusse',index.php?page=Thread&postID=130373#post 130373
    A minimap button to open jamba, with standard 0-360 degree slider as to where it is located around the minimap.

    I see both sides on the invite disband feature, on one hand it looks lazy, on the other it saves macro spaces. I could also see a situation where you either make a small dashboard (like the quest tracker size) that you could drag buttons to from the jamba interface and tweak, like setting invite/disband as a toggle that would have the appearance of a pushed in or popped out button.
    Mmmm, mini-map idea, ok, although the idea is you set Jamba up and forget about it. I quite like having the options in the standard wow place. I've got a squillion minimaps buttons already...

    A console has always been on my mind, but it would have to add value above and beyond what currently can be provided by keybinds and slash commands.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  6. #386

    Default

    Quote Originally Posted by 'Jheusse',index.php?page=Thread&postID=130373#post 130373
    The team/tags interface still is a little confusing, I see something like "start new team", a dialog box for the team name, then a pulldown with all jamba users that it can see (though that might be a little spammy and a little intrusive, so maybe a dialog you type the names in), you select team members, then when you have the names listed, you send out an invite to the team, and a dialog pops up on the other screens "Blah has requested to add you as a member of Jamba team bleh, Accept/Reject", then when accepted it configures/pushes settings out and adds the team name as a tag with them selected to it.
    I want to re-layout the whole team / tag thing and document it. The enabled idea really does not come accross at the moment; but once I provide a nicer GUI like the friends one in wow, where disabled toons are greyed out, I think it would be more obvious what is going on. I like your idea of taking it a step further and naming teams. Food for thought.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  7. #387

    Default

    Quote Originally Posted by 'Jheusse',index.php?page=Thread&postID=130373#post 130373
    And since Jafula closed with it Link
    Yada, yadda, yaddda, yadddda... *cough*, heh.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  8. #388

    Default

    Quote Originally Posted by 'Jheusse',index.php?page=Thread&postID=130373#post 130373

    I see both sides on the invite disband feature, on one hand it looks lazy, on the other it saves macro spaces. I could also see a situation where you either make a small dashboard (like the quest tracker size) that you could drag buttons to from the jamba interface and tweak, like setting invite/disband as a toggle that would have the appearance of a pushed in or popped out button.
    That's what I am saying...if you open Jamba, under one of the tabs, there are 2 buttons labeled something along the lines of "Invite Team" and "Disband Team". One click invite without macro is already there, and now we're saying "That's easy, but gives a keybind so it's easier". Don't get me wrong...I hate macros. Not using them, writing them. I'd love to be able to keybind everything but at some point we need to distinguish between Jamba (and Jafula) playing our toons for us and us multiboxing them. In any event, seein as Jafula is setting this up free of charge, I was suggesting that we focus on helping Jafula debug it and making suggestions to tweak what is already there before we start saying "Can you set up a keybind so that my toons will run to every flightpath in the game while I get a refill on my drink? That would be great kthxbye!" Like my previous example, let's not seem like ingrates by constantly asking for more new stuff rather than getting what's already there tweaked in perfectly.

  9. #389

    Default

    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=130376#post1 30376
    Mmmm, mini-map idea, ok, although the idea is you set Jamba up and forget about it. I quite like having the options in the standard wow place. I've got a squillion minimaps buttons already...
    I've got /jamba on a trinity button scaled way down and out of the way.

  10. #390

    Default

    On the minimap button I also have a metric f-ton of those buttons as well, I've seen implementations where you can choose to display it or not. Only reason I'm thinking about it is on startup when getting my team together I like doing a lot of it with clicks rather than typing since I'm broadcasting keystrokes with keyclone. Not a huge deal and I do feel like the guy who wins a free Escalade and then complains about the color. Maybe an option to open the interface on launch of the master character, hell I'm just brainstorming.

    If it's maintain this quantity of item that's perfect, then either I'm an idiot (distinctly possible) or the tooltip wording and text in the area the way they are worded implies "buy 10 of these every time you see them". Easy fix if so, just text edits.

    Regarding documentation, you've got decent documentation on your website, perhaps embed a link in the jamba interface window that opens to that place on your site? Someone who's having confusion will click that link and find their answer in your FAQs or documentation 3/4 of the time, lowering the number of questions you get on this thread.

    On the team names greyed out, I'd put your legend as "the team jamba is actively controlling is highlighted, the greyed out teams are configured but inactive" or something similar. It's entirely possible that the number of questions in the thread that deal with getting the first team all clicked, selected, tagged and such dwarfs all the other questions combined.

Similar Threads

  1. Replies: 29
    Last Post: 06-27-2009, 03:09 AM
  2. Replies: 1
    Last Post: 04-23-2009, 05:57 PM
  3. Any idea when we'll see an update for Jamba?
    By Clovis in forum Macros and Addons
    Replies: 2
    Last Post: 04-20-2009, 09:21 AM
  4. Jamba Addon new features suggetion
    By Ivanhalf in forum Macros and Addons
    Replies: 3
    Last Post: 04-01-2009, 04:26 AM
  5. SickOfClickingDailies AddOn - great for multiboxers
    By puppychow in forum Macros and Addons
    Replies: 1
    Last Post: 10-16-2008, 04:14 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •