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  1. #121

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    Quote Originally Posted by 'Fizzler',index.php?page=Thread&postID=117397#post 117397
    My ideal situation is to set warnings to MSBT or SCT and chat/status updates to a specific channel. I can use msbt filters to control some of that action externally.

    One thing I am noticing is how I am becoming numb to raid warnings. Where in the past RW was something very important during a boss battle that really captured my attention it is now a bit spammy from /follow breaks and hit warnings. I am become very accustom to it going off. I suppose the best example would be car alarms. They go off so often these days that folks barely pay attention to it. The gut reaction is to double check if its your car and to roll back to sleep if it is not.
    Thank you for your reply. I've added your suggestions to the list; I think they are good ideas and in a future release, I'll split out warnings and chat to be configured seperately.

    I think I'd like to change the raid warning look and feel to be something specific to Jamba, as I agree with your issue with it. At the moment, I'll leave it as is for the folks that want it; and hopefully you have a workaround below.

    I have had a quick look at MSBT and I see how you could do the filtering. Does this work with text that gets sent to the default chat window? Or is it just wow api events / combat log?

    If default chat works, would it be possible to capture the message that Jamba sends about slaves not following and show that using MSBT? (Jamba-Warning has the option "Show Warnings In Default Chat (Master)".) I'd be very interested to know if this works for you. If it does, you could turn off the "Show Warnings In Raid Warning (Master)" option.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  2. #122

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    Quote Originally Posted by 'Drakkun',index.php?page=Thread&postID=117901#post 117901
    Thanks for the great response for bugs. Nice to have an active developer around. Here is a small request to put on your todo list...

    Create an option for changing the raid warning messages (follow broken, under attack, etc). I think it would be nice to customize the message some without having to edit the lua file. Just a text box next to the option that changes the default message to what is typed.
    You are welcome. Your request is on the list...
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  3. #123

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    [quote='Ishar',index.php?page=Thread&postID=117927# post117927]In merchant, have exceptions to the buy list. Eg, why would the pally stock up on ankhs, or the teleport reagent? (class based would make the most sense. ) conceptually, the ability to manage the 'autobuy' list centrally is very nice. I used to use reagent re-stocker for that functionality, and managing that sort of things x5 is a pain, especially when changing food.
    [/quote]Thank you for the great feedback!

    I've added your auto-rez, jamba gold total ideas to the list.

    Your class merchant exception idea is a natural extension of what is there in terms of central management. It's now my goal for Jamba that you should never have to leave your main to configure your alts (apart from trust).

    Re: Merchant, rather than Jamba forcing class based buying; what do you think about the "tag" based system that discussed in this [url='http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=13028']thread[/url] ?

    When you add an item to buy to the list; you also tag the item. e.g. I add 20 ankhs with a tag of "shamanbuystuff". On my shamans in the /jamba interface I tag each of my shamans with the same tag "shamanbuystuff". Now when a visit to the merchant occurs; only that characters with the same tag as the tag on the item will buy that item.

    This way you can customise your buy lists from one place; and have a reasonably flexible system. (Likewise for sell lists.)

    What do you think? Good? Bad?
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  4. #124

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    Quote Originally Posted by 'Dooz',index.php?page=Thread&postID=118894#post118 894
    Hey Jaf,

    I'm not having issues with the slaves accepting, but if I abandon, i get the spam. But, I now run my slaves on quest silently and its no biggie. I LOVE the fact that my toons aren't flying to different areas :: Does Cabbage Patch ::

    No other issues as of yet. Thanks again for the hard work.
    Thank you for confirming the workaround for that issue works! I'm glad your toons are not rebellious in the skies any more.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  5. #125

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    Quote Originally Posted by 'ObesAU',index.php?page=Thread&postID=118923#post1 18923
    I ran into a weird one yesterday, with a new team.
    I had Mirror Master Complete Quest (No Reward Choice) checked and Mirror Master Complete Quest (WITH Reward Choice) unchecked

    Yet all the slaves just selected the reward.

    Checked it agai,n pushed it out again... no joy

    So then I checked Mirror Master Complete Quest (WITH Reward Choice) pushed it out
    then unchecked it and pushed it out

    And it worked as expected, the slaves stopped mirroring the master if there was a reward.

    Weird I tells ya.

    Also some feedback, Questhelper with Mirror Master Quest Watch seemed to create a fair ammount of spam. Not really an issue since I use quest helper to watch the quests I just disabled the quest watch option.
    :love: Woot! Some feedback on how to reproduce a problen. I'll try it out later and I see if I get the same result. I'm going to scan the Jamba-Quest code again looking for configuration problems like this. Thank you so much!
    Quote Originally Posted by 'lacitpo',index.php?page=Thread&postID=119096#post 119096
    5 boxed for the first time tonight (brought a team of 2 and a team of 3 together now that I've got more ram.)

    Side note for those who hit this post in a search. 5 boxing on a macbook pro upgraded to 4gb of ram is fine for a PVE environment. Probably too slow for PVP.

    Back to Jamba. I'm having the delay in quest accepting and completion also. I can't tell you offhand what settings I have enabled but I'll run some tests tonight when I get home and get you data. Things I miss from multiboxer v2 are party exp and any sort of status frame. Gonna take a quick look and see if your dev plans include a GUI status frame. Also, auto-follow after combat but that's in the works. I do like the raid warnings. Kept me from losing a toon multiple times last night. All in all very impressed with the functionality at such an early stage. Looks to be an extremly well fleshed out multiboxing tool that could become part of everyone's arsonal.
    Congratulations on the 5 boxing! More power to you! I really would appreciate some more data on this issue. GUI status frame is on the list. I've added party experience as well. I'm glad you like Jamba and can see its potential. I really appeciate your feedback on the other thread as well.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  6. #126

    Default

    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=119259#post1 19259
    Re: Merchant, rather than Jamba forcing class based buying; what do you think about the "tag" based system that discussed in this thread ?
    If i'm understanding you correctly the tag thing would work fine as well, and would allow much finer-grained control over who buys what. The class-based exceptions was just the first thing that came to mind, but tags would let you to centrally manage, but buy different things for different characters. I was thinking, what if you have a staggered group, or groups, that both interact with the same main... you might be different levels, so you might to buy totally different stuff. I Like the tag idea. Or, what if you have hunters with different pet types and thus need different kind of pet-food? yeah, ok, tags are super cool.

    It sorta ties in with the future plan 'auto upgrade food/water' idea, in that jamba could automatically apply a 'level' and 'location' tag to toons, and have a hidden food/water list that worked off that. (theres probably much much easier ways to implement that, though, lol.). And location is sorta unnecessary, only level is really applicable to food/water. (cant buy what the merch doesn't have, lol).

    Honestly, the nicest thing about Jamba (for me) is the 'push to characters' design concept. Thats just, so cool and useful for multi boxers.

  7. #127

    Default Jamba Version 0.2 "Follower & The Tag Team"- ETA: 15th September 2008 (GMT)

    Here is my frozen v0.2 goals for those that are interested. My main concerns are the quest delays and the quest / player not found spam; followed by ...

    Disclaimer: Everything on this list is subject to change including the ETA date!

    Jamba

    Team

    [s]* /jamba setmaster <master> <tag> [Jafula]
    * /jamba setmastertome <tag> [Jafula]
    * Make sure Jamba works without any alts logged in. [Moorea]
    * Add note to the gui: about case-sensitivity of names. Better still capitalise first letter for the user. [Abyssal]
    * Make sure self is still in team after being pushed settings - if not add and enable.[/s]
    [s]* Command performance fixes (stop delays in quest, taxi).[/s]
    [s]* After adding a member, enable that member by default. [Moorea]
    * Make sure that self is always on the list (not necessarily enabled, but enabled upon initial adding to the list). [Moorea]
    * If there is no master, then set self as the master. [Moorea]
    * Bug: If a master goes offline and forward system messages is on; the slave gets spammed with player cannot be found messages. [Jafula][/s]

    Tags

    [s]* A list of tags that this character responds to when receiving commands from Jamba. [Jafula]
    * Centerally managed list of tags. [Jafula]
    * /jamba addtag <tag> [Jafula]
    * /jamba removetag <tag> [Jafula][/s]

    Chat

    [s]* If no master is set, then use self for messages. [Moorea][/s]

    Target & Focus

    [s]* An option to set the master as the focus on login. [Zub]
    * /jamba setfocusmaster <tag> [Jafula]
    * /jamba setfocus <focustarget> <tag> [Jafula][/s]
    * /jamba clearfocus <tag> [Jafula]

    New: Jamba-Follow
    [s]
    * Move follow breaking warning from Jamba-Warning to Jamba-Follow. [Jafula]
    * Add an option to specify the text when follow breaks - default to "Follow Broken". [Maat]
    * Automatic /follow from the slaves to the master when exiting combat. [Zub] /jamba autofollow toggle [Zuri]
    * /jamba followmaster [Jafula]
    * Don't complain about following breaking if not in combat (i.e falling damage). [Tiffany][/s]

    Jamba-Group

    [s]* Add an option to automatically set to group loot to Free-for-all (/ffa). [Zub]
    * Add a script command to invite whoever is on the list of toons (enabled) to create the group. /jamba-group inviteteam [Zub]
    * /jamba-group disband <nickname>-each character will univite itself, leave the remaining group intact. [Jafula]
    * Auto accept from friends. [Drak41][/s]

    Jamba-Warning
    [s]
    * Jamba Warning has been removed and functionality moved to core, me, follow.[/s]

    Jamba-Quest
    [s]
    * Fix bug where lots of spam is sent when slaves do not have a quest that the master has. [lots of you fine folk]
    * Bug: My lock was trying to get a quest from the trainer but it kept going into the training spell list before I could click on the quest. [Drak41][/s]
    * Add a chat tab where finer control can be taken over what gets sent to the master [Jafula]

    Jamba-Merchant

    [s]* Items are now tagged. Only characters with the same tag as the item will buy that item.[/s]

    New: Jamba-Me

    [s]* Moved health, mana, hit warnings configuration from Jamba-Warning. [Jafula]
    * Add option to specific messages when hit,health, etc in text fields. [Maat, Drakkun]
    * Automatically accept resurrection requests (from members). [Zub, Drakkun][/s]

    As I do the work; I'll cross it off this list . Edit: And above.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  8. #128

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    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=119421#po st119421
    Are you going to break each module into seperate mods, so its simple for the end user to simply just not install one?
    I really don't know. I've documented how to remove a module should the end user wish to do so. I'm torn between the single addon idea and having the modules as separate addons... Splitting to addons would take a bit of refactoring and I rather concentrate on 0.2 and 0.3 for now. Its definitely an option for the future.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  9. #129

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    ok i cant seem to get chat warning to work when they get hit,
    so how his the chat being relay to master maybe i have combat log turned off
    also should i MB2 turned off?
    also when is the do the auto team work or how?



  10. #130
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=120069#post1 20069
    Quote Originally Posted by 'Fursphere',index.php?page=Thread&postID=119421#po st119421
    Are you going to break each module into seperate mods, so its simple for the end user to simply just not install one?
    I really don't know. I've documented how to remove a module should the end user wish to do so. I'm torn between the single addon idea and having the modules as separate addons... Splitting to addons would take a bit of refactoring and I rather concentrate on 0.2 and 0.3 for now. Its definitely an option for the future.
    I prefer your idea of commenting out the line for each module in one file. Makes /console reloadui much less painful.

    Also, as a follow-up to the delays when group-selecting quest accept/complete/etc., I was able to reproduce it mainly when spam was coming across (xxx does not have quest blah). I did, however, try setting them all to "Silently Quest" or whatever the silent checkbox is. It helped but I was still able to reproduce 5-9 second delays where w/o silent, it was 20-40 seconds. Improved but hopefully your planned updates will resolve the rest of that latency.
    Now playing: WoW (Garona)

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