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  1. #1

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    Quote Originally Posted by 'Benjamen',index.php?page=Thread&postID=125328#pos t125328
    After entering combat the slave immediately sent out a message that she was not following or targeting master and after the mobs die, she just stands there and does not follow.
    If you don't use the "/cast [target=targettarget] Spellname" for your macros, I suggest you go into Jamba-Me and turn off the "Warn If Not Targetting Master In Combat" option.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  2. #2

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    do i have to enter the Toon names into jamaba on every WoW start ?

  3. #3

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    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=125677#post1 25677



    Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=125563#post 125563
    The focus doesn't seem to work reliably. I don't know if I'm using this right so I'll break down my config.

    <snip>

    Without the Focus command and utilizing Jamba to set focus to new master Jamba would announce that all 5 had the right new focus.
    They however, did not. There wasn't any consistancy to it either.
    Here's the low down on focus.
    1. The wow api FocusUnit() function is protected, so addons cannot call it. There is no way for Jamba to automatically set focus to a unit.

    <snip>
    This was all out of combat, but that would strictly limit how I utilize it. I suspected that it would be a protected function and was going to require manual setting of focus via /focus toonname... the macro's discussed later would help automate this macro creation which can be a real bitch especially when the names are nice and confusing!
    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=125677#post1 25677



    Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=125563#post 125563
    Also an overall throttle on the warnings would be great, My current follow engine strobes a follow once a second... this means if I turn on melee I get "Follow Broke" messages 4x a second...
    The throttling I could do; but how about if I implemented your follow strobe in Jamba-Follow; that way Jamba would know that Jamba was the cause of the follow break and would suppress the warning message. I could build a special build just for you over the next couple of days, say 0.2b and we can tweak it until you're happy. What do you think?
    This would be spectacular. A few thoughts on it combined with your tagging system come leaping to mind. (Since I don't have autofollow during combat for my melee classes when I box them.)

    If you would like to further discus this I'm available @ zanthor at gmail dot com (mail or gtalk) or via PM here.
    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=125677#post1 25677


    Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=125563#post 125563
    5 clients, 5 hotkeys to switch PIP.
    For simplicty we'll say F1-F5

    Each is also bound to macro's such as:
    /jamba setmaster Sarnarn
    /focus Sarnarn
    /script fzStart("Sarnarn")

    /jamba setmaster Samarn
    /focus Samarn
    /script fzStart("Samarn")
    I have a suggestion for you. Don't use the Jamba "Set Focus To Master" option. Stay with what you have currently for focus.

    An idea, please comment:

    How about Jamba provided 5 "focus" macros and keybinds like you have bound to F1-F5. They might look like.

    /jamba setmaster %TOON%
    /focus %TOON%
    /whatever-else-you-want you-can-edit-these just-leave-the-%TOON%-markers

    So when you make a new team, Jamba writes these macros for you (on startup) by replacing %TOON% with the actual toon name. This way, when you add new toons, etc, you don't need to write a new macro for them.

    There would be a system to map a toon to a key, so the correct key had the correct toons name in it.
    This would be absolutely fantastic as well.

    Basically a system that would allow for any freeform macro's with wildcards to be built... a hotkey to rebuild would be great as well. Then the ability to push these macro's to clients...

    On my hybrid team (Pally/Mage/Mage/Priest/SPriest) I have healing macro's that target by name and heal everyone... Flash Heal (mod alt is Gheal, mod ctrl is renew, mod shift is PW:Shield, etc)... being able to update those would be fantastic... I have this crazy dream of being able to run 5 effective healers in a 25 man raid. The basic idea involves 25 dynamic macro's that match a grid display of 25 players on screen... Join the raid, the grid populates, hit a button, the macro's update.

    Then as I raid I just hit buttons in the 5x5 center grid of my X-Keys Pro and heal away... with modifiers this lets me cast healing wave, lesser healing wave, chain heal, cure disease and cure poison... no cross heals, if a tank needs more than one heal, I just hit the button twice and two healers start casting...

    Anyhow, I digress, having this system for follow macro's would be fantastic, but you can see how far that could scale! The key for the healing macro's is that you could set it all up based off the main players display, which hopefully matches everyone elses, but identifiers such as party1-4 and raid1-40 don't necessarily match up to that.
    [> Sam I Am (80) <] [> Team Doublemint <][> Hexed (60) (retired) <]
    [> Innerspace & ISBoxer Toolkit <][> Boxing on Blackhand, Horde <]
    "Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere

  4. #4

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    Quote Originally Posted by 'Frosty',index.php?page=Thread&postID=122462#post1 22462

    Quote Originally Posted by 'davedontmind',index.php?page=Thread&postID=122421 #post122421
    Here's an idea for an addition to Jamba...

    I've only been multiboxing for a few days, but I've already spammed guildchat with accidental chat from all characters a few times. Some people in the guild find it annoying. :whistling:

    So would it be possible to stop all messages to /g from all character but the master? I know I could remove them from the guild, but then I'd not be able to see /g when I switch main.
    If you are using keyclone, add Enter/Return to your do-not-pass list. You might also want to use the Mute/Pause button before chatting with anyone.
    Quote Originally Posted by 'zanthor',index.php?page=Thread&postID=123412#post 123412

    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=123327#post1 23327
    I think Frosty answered that question for you. I don't think I'd easily be able to override what was sent to guild chat if I did try and implement such a thing.
    There was another mod running about that squelched ALL outbound chat from alts. Also unless sendchatmessage is protected you could do an old fashioned hook...

    http://www.wowwiki.com/API_SendChatMessage

    I haven't done UI Dev in a while but I believe it would be something akin to:
    Code:
    local function MySendChatMessage(msg, chatType, language, channel)
     	if(LeaderFlagSet) then
          	Blizz_SendChatMessage(msg, chatType, language, channel);
     	end
    end
    Blizz_SendChatMessage = SendChatMessage;
    SendChatMessage = MySendChatMessage;
    Of course I'm sure this is dirty code somehow, some best practice against doing it this way, etc etc... but my 12 seconds of typing and 3 seconds of testing didn't find any errors ...
    Hey davedontmind,

    Are you happy with Frosty's proposed solution, or would you like an option where you could mute your toons guild chat? Let me know, I could make a Jamba-Mute module as zanthor has kindly pointed out it could be done.

    Cheers,
    Jafula.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  5. #5

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    hm, can i save my toom names in jamba ?????????????????????????????????????????????????? ?????????????????????????????????????????????????? ????????????????????????????????????????????

  6. #6

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    Quote Originally Posted by 'Mazario',index.php?page=Thread&postID=123925#post 123925
    Just wanted to say Thanks. Tried it out yesterday ( i used Multiboxer before), and liked it straight from the start. I had 2 things missing (auto ffa and follow after combat). But after reading this thread I saw that this will be in 0.2. You made me happy
    I hope 0.2a meets your expectation.
    Quote Originally Posted by 'Metalocalypse',index.php?page=Thread&postID=12427 6#post124276

    Quote Originally Posted by 'Jafula',index.php?page=Thread&postID=123327#post1 23327
    Quote Originally Posted by 'Metalocalypse',index.php?page=Thread&postID=12288 5#post122885
    Will this also allow me to setup my partyleader like a /pr <me> command? I mean I understand that this will set the 'jambamaster', but would jamba be able to promote the master to party leader if one of the other jamba members is able to promote?
    Either way I think I'll find this addition simply awesome.
    Not yet, but PromoteToLeader does not seem to be a wow api protected function so I could add that as an option to Jamba-Group in 0.3 for you. Do you want it so that it automatically happens when you change the master (as an option); or a seperate "/jamba setmeasleader <tag>" command?
    After thinking about this for a bit, I'd personally prefer it to automatically happen when I do it, however, I can foresee certain circumstances where this is undesirable.
    So I figured it probably would be best if an option like this could be included where you check it on/off, if one prefers to automatically promote the jamba master to partyleader or not. I'm not sure if that's possible at all or not.
    Is this working for you? Seems like a neat idea if you have party1 macros as with this promote idea, your leader will always be party1.
    Quote Originally Posted by 'alfa',index.php?page=Thread&postID=124512#post124 512
    can we see other toons inventory when trade requested ?
    Sure, I could do that, I already have a Jamba-Trade which I have set up for auto loading the trade window; this has been in my internal development build for a while; but I think if you could see the toons bags and select from there as well would be nice. Perhaps a button to auto load as well; to save having to click items. And options to ignore certain bags perhaps. Lots to think about to make this worth using.
    Quote Originally Posted by 'Moorea',index.php?page=Thread&postID=124967#post1 24967
    Quote Originally Posted by 'Volch0k',index.php?page=Thread&postID=124956#post 124956
    Acctually, there is one thing i miss.
    If its possible to add a option, to add items that automaticly sell when u visit vendor. I woud love that option for selling varius crapdrops from instances that arent grey, like fish, clams etc.
    I suggested that early (could use the same drop UI you have for autobuy) and it'd be nice !
    Yes, thats an easy add to the sell tab of Jamba-Merchant. Do you want tags with it as well? So only certain toons sell the stuff. Tags here seem a bit redundant; but it might be nice to have auto sell work for characters with a particular tag, so might leave it in.
    Quote Originally Posted by 'Flora',index.php?page=Thread&postID=124996#post12 4996
    Looks awsome had little time to try it last day but i could only add 3 of my 4 toons. for some reason it just didnt now want to sync with my fourth.

    And i did not understand how to make a macro to change party leader. For switching main like making 1 button for switing main and using the /assist party1 to always be able to emergency change toon.
    Did you have the fourth toons name checked in the team tag of the main jamba options?

    To change party leader, make sure every toon has a tag of "all" - this is the default - just set up a macro on each toon

    /jamba setmeasmaster all

    and make sure you have the "Promote to leader" set in the Jamba-Group options.

    What this does is change the toon that you press the key on to be the master and it also automatically tells the other toons to make it the new master as well. When the other toons make it the master, if one of them is a party leader, it will promote the new master to be the party leader, so the new master will be party1.

    Now all your macros can be /assist party1 and you will always get the leader.
    Quote Originally Posted by 'larifari',index.php?page=Thread&postID=125020#pos t125020
    Sry, i am a newbie witrh 4 toons and cannot read now the hole thread. I changed my macros yesterday to the focus system.
    If I am going to use Jamba, how i would ve to change the macros for example offensive spells or healing the Target of my main ??
    I need macros without focus, like party1 ??
    I don't think you need macros without focus or party1. You can run them how you like. You should read the post above where I explain the focus system.
    Quote Originally Posted by 'larifari',index.php?page=Thread&postID=125660#pos t125660
    But i still dont understand how the focus system works or if the focus automaticaly changes if my main dies.
    Do i still need focus macros, i alwasy get the message from my toons, that they are not targeting masters or something.
    What are good targeting macros to work with jamba (focussystem, Main1, names etc.)?
    and do i have to insert the toon names on every WoW start or is there a better solution ?
    You don't have to insert the toon names everytime wow starts up. If you do there is a problem with your wow configuration. See the post above about focus.

    Some people go with the party1 macro setup; and the "promote to leader" option in Jamba-Group.
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  7. #7

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    Quote Originally Posted by 'Solon',index.php?page=Thread&postID=125559#post12 5559
    All right Jafula, I picked up your addon (this was before .2) and played with it quite a bit duoing with a friend. I saw it during my long lurking and learning period here. I must say I am impressed. It was good enough that I have upgraded to vista 64 for more RAM (Vista 64 is a PiTA). With my system now I can 5-box on 2 screens comfortably. I purchased a liscense for keyclone, and am gettin ready to set up some new RAF accounts. Then I used .2 with the same friend, a huge leap forward. You sir (or ma'am), are finally making me come to terms with the wallet hit and become a boxer. Thanks for the hard work. Now back to more research before I start. Keep it up! :thumbsup:

    EDIT: clarity
    Awesome, great that you can join us. 5 boxing is sooo much fun. Learning to run instances by yourself is cool (if you're into that). If you have any ideas to make Jamba better, feel free to post them here. (Not saying that they'll get implemented, but hey, you never know!)
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  8. #8

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    Quote Originally Posted by 'Tehtsuo',index.php?page=Thread&postID=124348#post 124348
    Let me have your children.
    Dude! :P
    Jafula.
    Jamba - Jafula's Awesome Multi Boxer Assistant. An addon for YOU.

  9. #9

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    Thanks for the response on losing target on master. Yes im getting a lot of warning pop up every now and again-- lost target on master-type of warning . Its seems to be just me getting this which is great because it means I did something wrong so therefore it can be fixed yay.
    I set up the "setmeasmaster all" way but I havent adjusted my attack macros to have assist party1 in them anywhere. Should I be adding that line in on the attack macros or should I throw it into the follow macro ? My attack macros are all of the variety :

    /cast [target=targettarget, harm] [] Lightning bolt

  10. #10

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    Possible Bug. Not sure if it's been reported.

    When I hit my big button accept macro (listed below) I get some jamba text saying that my toons have accepted some quest, even if they didn't accept any quests.

    /script AcceptGroup();
    /script AcceptQuest();
    /script AcceptTrade();
    /script RetrieveCorpse();
    /script RepopMe();
    /script ConfirmAcceptQuest();
    /script StaticPopup_Hide("PARTY_INVITE");
    /script StaticPopup_Hide("QUEST_ACCEPT");

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