I thought I'd give a quick update on how my team is doing. Certainly not a unique setup, but not nearly as popular as others.

First off, the setup:

I drive with the priest as my main character and 4xHunters on /follow, and almost all interaction with the priest's abilities are done via mouseclicking.
Heals/buffs/fear/etc are all controlled by mouse clicking. Only a very few powers are tied to hotkeys to be synched with the
hunters (e.g. Fade, which I burn at the same time as Feign Death if aggro dump is needed). A healing addon is reasonably helpful
here. One where you can get 2-3 different healing spells with different clicks is very useful. I use a very unsophisticated set of focus target macros for now.

PvE questing: Easy. Probably faster than other multibox setups. Hunters have huge range, can DPS without mana, and you can
traverse ground very fast since a.) your pets can kill or finish off mobs for you and b.) aspect of the pack allows you to have a
boosted runspeed. I essentially kill two targets at the same time while on the move. I tap the first with a series of serpent
stings (DoTs) and sick the pets on that target and kill a second with just the hunters. When I see the XP from the first target
(pets are probably behind me somewhere), I sick them on a new target which I tap again. It's very important for the hunters to do
some damage to the pets' target, or no XP is awarded for it. Serpent Sting is nice since it is low aggro early and the pets
immediately gain aggro on that target, leaving us free to move Daze-free (remember: Aspect of the Pack is on full-time on one
hunter). I do not bother using Hunter's Mark or other debuffs, and the priest doesn't even really DPS. The priest simply casts
some healing from time to time and will Psychic Scream away mobs that get too close to the team.

PvE instancing: Fun. Instancing with this setup is anything but mindless, and has been more mentally challenging than running
with shamans. I run with 4 identical tanking boars, which don't have some of the advantages of pets with AoE aggro abilities, but
they are also very tough and easy to target around in the heat of battle. One of the very cool parts about running with 4 tank
pets plus a dedicated healer is that you have enormous variety in how to approach certain pulls. I'll cover a few of these
shortly. The key to all instancing with a healer (especially one in cloth) is to understand aggro mechanics.

"Every target gets a pet (pets pull)" (4-pack or less): Simply speaking, I target each mob in the pull with my priest, and use
four keys that correspond to the four hunters (U-I-O-P, in my case). These keys simple target the mob my priest has targeted
(/target [target=focustarget], substitute player name or party1 or whatever your preference is) and then cast Hunter's Mark on the
mob (/cast Hunter's Mark). Hunter's mark is nice because it flashes a cross-hairs on the target and then leaves the lasting arrow
mark. You need to wait slightly to account for latency between marking mobs, however. If you see a double-flashing crosshair on a
previous target, you know that two hunters are targeting the last mob due to latency. Once all mobs are designated, I have a
single key that launches all pets with a simple /petattack target. The good news is that all targets are being tanked, and the
priest can spam Circle of Healing on the pack of boars without fear of pulling aggro. Hunters down the mobs one by one, using
multishot when available.

"Every target gets a pet (hunters pull)" (4-pack or less): Variation on above, except the pets attack at the same time as the
hunters fire a plain ole Auto Shot, which causes the pull to come towards the group slightly. This is preferable in situations
where pets charging toward the mob group would cause a second pull. The mobs and pets collide somewhere in the middle from each
group's starting position, generally leaving plenty of distance for the hunters to do their job well.

Both of the above are made more safe by laying some emergency freezing traps down in front of the priest/hunter group. I often do
not spread the group out into a formation in the interest of time, but you can do this if you like.

"Focus fire!" (2-3 mobs): Pets are launched all on a single target, which is also focused by the hunters. Assuming the hunters
do not fire shots before the pets reach the mobs, the other mob(s) in the group will aggro the pets. The goal is to focus fire
down a mob before the pets require a heal. If a heal of any size lands, the un-tanked mob(s) will rush the healer. This can be
desired if the second mob is trappable, you can simply use that heal to pull the second mob into your freezing trap. This strategy
buys a little of extra time for the duration of your first freezing trap. A better strategy is to change the pets' target to the
other mob before the first one dies, allowing them to build aggro on the loose one. For easier 2-pulls, I simply use this
technique, moving the boar pack off the first mob when it is about to die (or I am about to initiate healing).

"Hunters/Pets Split Fire" (2-3 mobs): This is essentially very close to the above, except the pets go to work on a target and the
hunters go to work on a second, untanked target. This is good when you have a small pull with a caster that will stay at range and
doesn't require tanking, or when you know that you can kill the lead target before it reaches you (concussive shots help immensely
here). I use this strategy a lot against small groups containing one or more casters, leaving the melee mob to the boars. A
variation allows for the hunters to start the pull and allow a third mob to walk into a freezing trap laid at the base of the
group.



(continued)