Quote Originally Posted by 'Zenthor',index.php?page=Thread&postID=110912#post 110912
I currently have 5 non RAF shammys at L20 (barely level 20) and if I understand RAF correctly...I would be better dumping them and starting a new team from zero using RAF? If I understand it right, the new L1's would get to 60 WAY faster with 3x exp?

Something like this:

ExistingA > Refer NewC NewD

ExistingB > Refer NewE

Then, I suppose I could transfer these 3 new toons back to the 3 'unused' existing accounts once I get to 70 if I want to keep it to 5x14.95 in the end.

Just wanting to make sure I looking at this correct before I shell out 3x$40 (3 battlechest) and 3 more x 14.95
I had 5 level 24 shammys when RAF became avilable, and did what you are considering to do here, it works. Its fast to just make a new team from scratch instead tough, if you dont want to spend the money on the transfers.



The slowest levels are always when you need to change zone, travelling to get the next flight point gets you into 90 min levels. For the second group I am logging in the 'locks, getting them to a distant flight point, and using the RAF "summon friend" (or summoning portal when it's not up) to pull the mages in.
If he does as he decribe, he woudnt need locks at all. As long he have a high level with flightpaths gathered at existing account A and B. Just use the high level chars on A and B to summon new guys on C and E, then use theese to summon new guys on A and B, and finish of with new guy on A summoning new guy on D. The summon cooldown is character based, not account based.