I was hoping we could assemble a list of good first/second kills for 4+1 shaman teams. Here's my take - feel free to comment and I'll refine and update the list.
Last update 2008-08-06.
- Shadow priest: 10/10. Has no counters, will just die with enough dps and purge.
- Hunter: 9/10. Does not circle you like meelee, expect the Feign Death.
- Warrior: 9/10. Expect the spell reflect, and use purge on it.
- Doomkin druid: 9/10: Usually a very immobile target due to having cast time based dps. Easily killed.
- Feral druid: 8/10. Quite easy kill, most feral druids are bad and don't realize they need to LoS to not die.
- Elemental shaman: 8/10. Purge the grounding, then they have no counter and will die pretty fast.
- Enhancement shaman: 7/10. "Nukable".
- Resto shaman: 7/10. Durable but nukable. Often forgets to refresh grounding totem while in defensive healing mode - bad idea.
- Mage: 7/10. Needs a very fast nuke or you will bite the ice block.
- Resto druid: 6/10. Not very hard to kill, but will many times run away and LoS you.
- Retri paladin: 6/10. Surprise him and he will miss the bubble.
- Holy paladin: 5/10. Durable but vulnerable to spell damage. As with retri paladin, needs to be surprised.
- Rogue: 3/10. A little bit better now that Cheat Death has been downgraded. Still you have CoS and Vanish to consider. Usually very hard to kill.
- Warlock SL/SL: 2/10. No real counters, but does not die from a normal nuke combo. Can be a nightmare to kill if he has 2 healers.
- Disc priest: 2/10. Too much passive crit defense. Needs a long lightning bolt/purge spam to die.
Like I said.. feel free to comment.. I would really appreciate if we could make this into an accurate and informative list that you could look through before hitting 5v5.
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