Close
Page 1 of 2 1 2 LastLast
Showing results 1 to 10 of 14
  1. #1

    Default The nukable toplist!

    I was hoping we could assemble a list of good first/second kills for 4+1 shaman teams. Here's my take - feel free to comment and I'll refine and update the list.

    Last update 2008-08-06.

    • Shadow priest: 10/10. Has no counters, will just die with enough dps and purge.
    • Hunter: 9/10. Does not circle you like meelee, expect the Feign Death.
    • Warrior: 9/10. Expect the spell reflect, and use purge on it.
    • Doomkin druid: 9/10: Usually a very immobile target due to having cast time based dps. Easily killed.
    • Feral druid: 8/10. Quite easy kill, most feral druids are bad and don't realize they need to LoS to not die.
    • Elemental shaman: 8/10. Purge the grounding, then they have no counter and will die pretty fast.
    • Enhancement shaman: 7/10. "Nukable".
    • Resto shaman: 7/10. Durable but nukable. Often forgets to refresh grounding totem while in defensive healing mode - bad idea.
    • Mage: 7/10. Needs a very fast nuke or you will bite the ice block.
    • Resto druid: 6/10. Not very hard to kill, but will many times run away and LoS you.
    • Retri paladin: 6/10. Surprise him and he will miss the bubble.
    • Holy paladin: 5/10. Durable but vulnerable to spell damage. As with retri paladin, needs to be surprised.
    • Rogue: 3/10. A little bit better now that Cheat Death has been downgraded. Still you have CoS and Vanish to consider. Usually very hard to kill.
    • Warlock SL/SL: 2/10. No real counters, but does not die from a normal nuke combo. Can be a nightmare to kill if he has 2 healers.
    • Disc priest: 2/10. Too much passive crit defense. Needs a long lightning bolt/purge spam to die.

    Like I said.. feel free to comment.. I would really appreciate if we could make this into an accurate and informative list that you could look through before hitting 5v5.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  2. #2

    Default

    CL the locks pet and he is no different than a mage with a bit more hps.
    The Horsemen
    Archimonde - Horde
    4x70 Shaman (85+) - Horsemen
    4x85+ Druids
    4x85+ DKs
    1x 80 Death Knight

    W�r | Famine | Pestilenc� | De�th
    Devilsp�wn

    Classic - Benediction (Horde)
    LLLL
    WMMLP
    Shamans

  3. #3

    Default

    Quote Originally Posted by 'Skrimshaw',index.php?page=Thread&postID=96740#pos t96740
    CL the locks pet and he is no different than a mage with a bit more hps.
    Yes well.. nuking the pet also sends a very clear signal of what's about to happen.. so I'm not sure.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  4. #4

    Default

    I feel that a warrior is easier than a mage/paladin to nuke because when he uses his spell reflect you'll see him switch weapons. With a paladin or mage they pop it without warning. A warrior wielding a shield is is of equal rating to a pally/mage, but if he's trying to pull a fast one on you , he's not nearly as fast as the other two (mage/pally).

    Where do you think druids fit on this list?

    I agree with most of it. Except why are resto shamans so durable? I've got less than 200 games under my belt but I don't remember having a problem killing any shamans if the grounding totem is down.
    Absolute Power
    10 Boxing: Priest, Mage, Paladin x2, Warlock x2, Shaman x4
    Karazhan - 9 out of 11
    The Curator, Terestian Illhoof, Prince Malchezaar

  5. #5

    Default

    I might reorganize it a bit like the following:
    1. Warrior: Getting the MS debuff out of the way is nice early on. Purge+Soften+4xEM-NS-CL-Boom to get first kill and splash damage on others
    2. Hunter: They don't bounce in between your team like melees do. Just be ready to mouse target the feigned hunter-- I find that them feigning tends to screw up their heal support more than it screws up my DPS.
    3. DPS Shaman, Shadow priest: Take out some DPS without a great immunity skill
    4. Mage, Ret Pally: Force the bubble/block and then kill them when they're out of it.
    5. Healers next, with easiest to kill Shamans and Paladins, then Priests and Druids as most annoying
    6. Save rogues and warlocks until the very end...
    Really, experience and real-time judgement are the key here, as is target-switching. A real battle for us might work something like the following:

    1.) Warrior charges in, purge/fire nova/LB spam until he's killable with the EM-NS-CL combo. Kill him and evaluate battlefield while helping out the healer and topping everyone off.

    2.) Target holy paladin, launch 1-2 volleys until he bubbles.

    3.) Switch to hunter, lay into him until he's dead (which will be easier since the healers are now topping off pally).

    4.) Reapply totems, bloodlust, re-top off anyone who needs it.

    5.) Switch to mage, hit with 1-2 volleys until ice block is used.

    6.) Kill Paladin healer now that his bubble is gone and he's frozen in place trying to heal mage

    7.) Kill any other remaining rez-capable enemies.

    8.) Mop up remaining members...

    These are just some of the thoughts/strategies that unfold dynamically on the battlefield. I like to have a good list of 2-3 classes that are nice alpha targets, but even that can sometimes be blinding. For example, you will need to switch it up against some heavy-healing teams in order to get your first kill (or two). I also find that forcing classes with immunity powers to use them early is often key. I ALWAYS pop the "charging paladin bait" member with at least one LB volley in hopes that they actually bubble and I can kill them easily as a second or third target. Same with mages... the good thing about ice block is that they aren't DPSing you during that time period, which is generally helpful.

    Play smart, play flexible, and know when to alternate burst DPS with patience, cross-healing your partner, and playing the positional game to camp bodies or guard against the rez.
    Cranky old-timer.

  6. #6
    Rated Arena Member
    Join Date
    Mar 2008
    Location
    Los Angeles, CA
    Posts
    429

    Default RE: The nukable toplist!

    Quote Originally Posted by 'magwo',index.php?page=Thread&postID=96737#post967 37
    I was hoping we could assemble a list of good first/second kills for 4+1 shaman teams. Here's my take - feel free to comment and I'll refine and update the list.

    • Shadow priest: 10/10. Has no counters, will just die with enough dps and purge.
    • Elemental/enh shaman: 8/10. Get rid of the grounding, then they have no counter and will die pretty fast.
    • Retri paladin: 7/10. Surprise him and he will miss the bubble.
    • Hunter: 7/10. A smart hunter will mess up your macros with Feign Death.
    • Mage: 7/10. Needs a very fast nuke or you will bite the ice block.
    • Warrior: 6/10. A well timed spell reflect can mess you up.
    • Holy paladin: 5/10. Durable but vulnerable to spell damage. As with retri paladin, needs to be surprised.
    • Rogue: 5/10. A little bit better now that Cheat Death has been downgraded. Still you have CoS and Vanish to consider.
    • Warlock SL/SL: 4/10. No real counters, but does not die from a normal nuke combo. Can be a nightmare to kill if he has 2 healers.
    • Resto shaman: 3/10. Very very durable.
    • Disc priest: 2/10. Too much passive crit defense. Needs a long lightning bolt/purge spam to die
    Resto shamans have nature's guardian, but that's isn't enough to stop the kill. Shamanastic Rage however from Enhanchement shamans will. I think you have those a little reversed. And you can hear a distinct sound for spell reflect (or just get spell alerter). As soon as I hear that, i purge (reflect it to myself), and then ns/em/cl. I've never had a warrior spell reflect that onto me. Hunters i always set as my focus so i can hit my /target focus macro and start the nuking (also when they "die" i hit it anyway just to make sure it wasn't a well timed FD).
    Back to Warcraft!
    Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)

  7. #7

    Default

    Updated a little based on comments.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

  8. #8

    Default

    Hunter are very easy to nuke, just set them as your focus target on your main and you can ignore the feign death. I'd give them a 9/10
    Enhancement shaman is nukable but not that high on the list. 7.5
    Resto Shaman can be moved up to 7/10 at the very least
    SL/SL lock is probably about a 2/10
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  9. #9

    Default

    Ignore any and all druids? lol

    I find resto druids to be a bit of a pain , purge heals them, and their HOTs are crazy. They are pretty easy 4v1, but in 5s I've found them hard,,,, but then again, I'm finding pretty much everyone hard :whistling:

  10. #10

    Default

    Updated, and added druids.
    Insanity: doing the same thing over and over again and expecting different results. -- Albert Einstein
    EINSTEIN SUX WHENS RNG!

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •