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  1. #1

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    Really interesting post, i didn't consider the Pal + 3 hunter + Healer option before.
    Is the Druid a viable option as a dungeon healer for this team ?
    It's because, on the open world, i will probably main a Hunter+Druid.

    If yes, witch spec ? Is a dreamstate druid doable for extra dps ?

    The other issue is that i initialy thought of getting a mage in my team, use the $$ boost to lvl 58 and use it to boost my other team-mate all the way to 60.
    I will not able to do that now, so what is the fastest way to level this team ? Use the boost on the paladin ? But i guess it need specific gear like ( https://discord.com/channels/2629764...21684705378314 , https://discord.com/channels/2629764...22200914755615 , https://discord.com/channels/2629764...22200914755615 ) to do boosting.

    Still, even without massive AOE boosting, with regular dungeon grinding, will i be quicker to gain level thought dungeon with a lvl 58 boosted pal as main than a regular non-pay-boosted team ? Or the xp malus will get in the way ?

    Bonus questions :
    - I read that pet take 50% less damage on AOE, does that open some strategy on some boss to let the 3 pets tank ?
    - Does Ferocious inspiration stacks ? ( When your pet scores a critical hit, all party members have all damage increased by 3% for 10sec. )
    Last edited by Baltyre : 05-19-2021 at 05:32 AM

  2. #2

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    Quote Originally Posted by Baltyre View Post
    Really interesting post, i didn't consider the Pal + 3 hunter + Healer option before.
    Is the Druid a viable option as a dungeon healer for this team ?
    ...
    The other issue is that i initialy thought of getting a mage in my team, use the $$ boost to lvl 58 and use it to boost my other team-mate all the way to 60.
    I will not able to do that now, so what is the fastest way to level this team ? Use the boost on the paladin ? But i guess it need specific gear like (...) to do boosting.

    Still, even without massive AOE boosting, with regular dungeon grinding, will i be quicker to gain level thought dungeon with a lvl 58 boosted pal as main than a regular non-pay-boosted team ? Or the xp malus will get in the way ?

    Bonus questions :
    - I read that pet take 50% less damage on AOE, does that open some strategy on some boss to let the 3 pets tank ?
    - Does Ferocious inspiration stacks ? ( When your pet scores a critical hit, all party members have all damage increased by 3% for 10sec. )
    If you go Druid Healer you really will want a Paladin Tank as Druids only have a single combat rez.

    If you get down the Mage/Paladin boost techniques they can be pretty fast. Personally I boosted a 3 Warlock+ Priest team to about 37 where I had a 38 Paladin waiting and then I took turns testing my team with a 60 and a 38 (same level) and due to the XP penalties I found it better for me to just do all the same level team. If you are really good at boosting maybe you would have a different opinion/perspective.

    My understanding is that Ferocious Inspiration does stack but that is only from memory.

  3. #3

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    Out of curiosity, what is the shaman dps rotation?

    I'm going PaLLMPr but am interested in doing shammies down the road. Trying to understand the way they'll play

  4. #4

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    Quote Originally Posted by Murdertrain View Post
    Out of curiosity, what is the shaman dps rotation?

    I'm going PaLLMPr but am interested in doing shammies down the road. Trying to understand the way they'll play
    From memory it is basically just Chain Lighting & Lightning Bolts empowered by stacking Totems, Elemental Mastery, Bloodlust/Heroism, drums, & trinkets (especially on bosses).

    I found it very flexible as the AI help from Chain Lighting and Chain Healing, while not true AoE, helped simplify things and was good enough when working against multiple targets. The fact that everyone can both DPS and Heal and made for a very forgivable setup that could often burst damage through and/or Heal through most mechanics (everyone Chain Heal themselves is a pretty nice oh-shit button when you didn't move out of AoE). Mix in Tremor totems for auto-clear of Fears/Charms/Sleeps, being able to summon Guardians for hard encounters, being able to shock/interrupt as well as ground the party, and also Reincarnate when things go wrong makes for a very forgivable team... Personally I preferred Paladin+4Shaman over 5Shaman but to be fair my Paladin was in top Raid gear and it was just better for me overall.

    My biggest concern is that the playstyle will be very spammy and if you optimize it I would be concerned that it would look like Input Broadcasting or at least streamlining. We shouldn't have to worry about that but these are weird times for WoW multiboxers...
    Last edited by nodoze : 06-01-2021 at 12:11 PM

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