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Dungeons and Dragons Online - https://www.ddo.com/en
My Experience: 100+ hours multiboxing, many, many years of playing the game casually.
Initial Set-up Difficulty: Very hard (No follow command and lots of platforming aspects)
Similar to Guild Wars 2, this is most definitely not a multibox-friendly MMO. Assuming that you aren't just parking your extra characters at the entrance of the dungeon while you solo, playing DDO with a multi-box involves using the "dual-wielding" setup I described before, though there are no codified rules for DDO mandating one keystroke, one action on one character for DDO, which makes handling rotations significantly easier.
So, getting this going is a significant challenge. However, the potential for long-term play is a lot bigger. A two-man team can conceivably clear all the content in the game. The game uses a "reincarnation" system that means that there isn't so much of a conventional "end-game" like in other MMOs: people play the game to the level cap, then reincarnate to do the entire game again with a *slightly* more powerful character, perhaps this time tackling the quests on a higher difficulty level. The highest difficulty level in the game (Reaper 10) is incredibly challenging, and is absolutely not something you can expect to clear without exceptionally powerful characters that have undergone many, many reincarnations and earned many, many "reaper" points.
The game really revolves around its incredibly deep levelling system. In it's early days, the game sought to be a representation of 3E D&D, represented in a real-time 3d world. As the game has aged, it now bears less and less resemblance to its inspiration, but still has the deep system of classes, feats, skills from 3rd edition, layered with a pair of more conventional MMO talent systems to produce a startling array of different characters that can be created. Beware: it is absolutely possible to create a terrible character in this game if you don't know what you are doing! A lot of the longevity in the game is in the joy of creating a new character concept, building it out, levelling it to max level, then repeating the process because you came up with a better idea at some point during the levelling process. This also means that all content added to the game remains relevant forever: it doesn't suffer from the common F2P MMO problem of having the most recent "endgame" having only scant content as the team's development resources have dwindled.
Recently, there was an incredibly generous promotion where the creators basically gave away the entire game for free. Unfortunately, that promotion ended on August 31st. The F2P model might appear to be somewhat stingy at first glance. The game only offers a small fraction of the available quests for free, and additional "packs" of adventures are unlocked using bought currency. But... the currency to unlock more adventures is farmable, and is a "critical mass" of content that you can unlock whereupon you will gradually just end up slowly unlocking the game as you just play it. Essentially, once you have enough adventure packs unlocked to be able to comfortably level from level 1-20, you can keep on doing that, roughly earning enough to currency to unlock one new pack each time you do it. Even before the crazy Covid giveaway, I had multiple accounts with pretty much the entire game unlocked without having spent a penny, though that definitely requires you to have sunk a lot of time into the game.
In conclusion, this one is definitely a bit of a niche choice, and will provide a very different experience to your classic MMO, but offers a lot of opportunity for getting your teeth stuck into a nearly infinite progression of challenging content, with the developers still frequently adding new content to the game.
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That would be it. I can't help but feel like I've forgotten about one or two games. I can update if I remember any.
Last edited by RedSorc : 11-04-2020 at 02:20 PM
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