Quote Originally Posted by nodoze View Post
At launch most of us that ran 3Warriors+2Paladins did it to have a redundant healer for WPVP and at least when I did it I actually ran both as Holy and mainly used their mana for healing. Both Paladins were set to auto-attack mainly and I would judge with Light for on hit heals for everyone and then the other was judging as needed (like I was doing Wisdom if I needed mana or Justice with the other to prevent runners or what not). Unless incoming damage really needed both to heal simultaneously I ypically I would heal with just one Paladin until it was around 40% and then switch to the other to max mp5. If your main/only goal is PVE 5man dungeons I would do 4Warriors+Paladin instead of 3Warriors+2Paladins.
OK I updated the initial post and look forward to some end game dungeons.
Using the 2nd pally like that makes sense for pvp but I agree, for PvE 4 warriors would outshine that imo. I was more speaking to kruschpakx4 contemplating mixing a prot pally into the mix for what I assume would be tanking. Just wanted to highlight how mana hungry prot pallies are tanking in classic and how this would change the flow of a team that’s otherwise rarely resource limited!