Not a lot of unique input over the above. My WWWWS team stopped at 57 and I switched to MMMMP. I will say that the first ~20 levels were a LOT faster with the warriors but after that the mages being able to just AoE stomp everything made them far and away the easiest team to level. The mages are now 56 and starting to slow down a little as things are hitting harder. I notice as an Arcane/Fire setup, the longer the fight lasts the more likely you are to die, whereas the warriors never slow down until the shaman runs out of mana. They are also much more susceptible to cleave death and getting double-crit by bosses. (Yes, even moreso than DPS warriors.) I may fiddle with specs when they hit 60 but for now they are pretty straightforward. I'm by no means the most efficient player at it, but it's looking really good for just general farming. I'm not flush with loot but I got mounts at 42 on the first group and 40 on the mages, and if I need to go farm money or cloth, they are super easy.

As a comparative anecdote, my warriors had a lot of trouble with Uldaman on the four golems in the pedestal room due to the fire AoE, and a lot of trouble handling the adds on Archaedas. Things got a bit better with some strategy changes but the warriors require(d) a lot of micromanagement with positioning and saving rage at times. The mages were stupid easy by comparison. The golems were just a long single-target fight. Archaedas was single-target spam (he has a lot of health but hits soft and slow) until the adds and they just died in a couple of Arcane Explosions. This has generally been my experience with everything so far up to the Shade of Eranikus in ST, which I tried last night and died with him at about 25%.

My hunters are level 22 but they have real issues with deadzone, especially in boss fights where adds happen. The really bad part of that is that the healer usually gets aggro when that happens and things go to hell fast after that. They are superior for straight-up single-target DPS fights or where keeping aggro on the pets is easy, and for just general run-around sparse-spawn farming.

It'll be interesting to see how the mages do at 60 but based on other folks and my past experience, I don't anticipate anything being too terribly hard to farm once I get some gear. My instance level cap will be a bit lower perhaps just due to them being generally squishy but it'll be fun to see how far I can get with them.