I just use MiRai's guides for everything I do with ISBoxer (plus lots of reading and re-reading of posts on here and the ISBoxer forums from others) and adapt it to what works for me. For this the inspiration was from https://www.youtube.com/watch?v=oDL3Qj4WYnc&t=661s, MiRai's Final Fantasy XVI - A Second Look At Multiboxing. When I switched to 1440p I hated all of the odd resolutions I was having to come up with for my main window and the dxNothing window. I wanted to go full screen. I just do a simple stacked full screen window layout for my team. Then I have a key map that creates four VFX Viewer windows for each character (I just use the built in is1, is2, etc. video sources.) Slot one creates windows for 2-5, slot two creates 1+3-5, slot three 1-2+4-5, etc. It also creates my healing and buffing click bars. I execute this key map when the character set is loaded or reloaded. I also have another key map with two steps that toggles all of these so hitting Shift+F12 will toggle those on or off in case I need to see full screen.
To move the unit frames around I use Luna for Classic and Shadowed Unit Frames for Retail. I love oUF but I have not had time to get it working for Classic yet and have been lazy in updating my copy with BfA (and I pretty much just play Classic these days.) Doing the toggle (and/or using an addon like Blizmove) was a must as these overlays sometimes interfere with UI windows. For my action bars I use Dominoes. If you like I can clean up my profile and post it some where, there is nothing really special in it![]()
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