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Thread: LMMMP team

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  1. #1

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    Interested in the feedback as well, as I currently have a WLMMP and thinking leveling a full caster team.

    Wondering as well if the lock with its added benefits is better that having 4 mages. But not necessarily going soul link as you lose quite a lot of dps in the process.

    I understand that some have succeeded in taking down all bosses until ubrs with 4 mages (confirmed by Peregrine in another post) so I guess a Void Walker even not fully buffed could do the trick...

  2. #2

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    Quote Originally Posted by Nyth View Post
    Interested in the feedback as well, as I currently have a WLMMP and thinking leveling a full caster team.

    Wondering as well if the lock with its added benefits is better that having 4 mages. But not necessarily going soul link as you lose quite a lot of dps in the process.

    I understand that some have succeeded in taking down all bosses until ubrs with 4 mages (confirmed by Peregrine in another post) so I guess a Void Walker even not fully buffed could do the trick...
    In one previous thread someone was touting great success with Voidwalker tanking but I am not sure if they had a Paladin in the party or not. Not sure if it is required but that -30% aggro should help alot.

  3. #3

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    Voidwalker can hold aggro when you have warlocks slowly dealing damage with dots, but with mages forget about it, you can use voidwalker to pull mobs and Torment to hold aggro for 2 arcane explosions.

  4. #4

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    Understood, can a lock hold their own with mages on a burn down with shadowbolts. Perhaps dropping the voidwalker for imp?

  5. #5

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    In dungeons warlock damage should be equal to mage DPS on single targets. On AE fights it depends on the circumstances. Arcane explosion vs hellfire is about equal. If you weave in flamestrike and cone of cold effectively, mages will outperform warlocks on multiple targets while being less prone to interrupts.

    However, don't forget the fact that the warlock can actually be used as a tank at 40+. Doesn't work particularly well for AE pulls because of hellfire being interrupted but SL warlocks are more than capable of tanking any dungeon boss. You can reach around 75%+ physical damage reduction on a warlock between armor, cheap consumables and talents.
    Last edited by Apatheist : 11-13-2019 at 08:51 AM

  6. #6

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    Quote Originally Posted by Apatheist View Post
    In dungeons warlock damage should be equal to mage DPS on single targets. On AE fights it depends on the circumstances. Arcane explosion vs hellfire is about equal. If you weave in flamestrike and cone of cold effectively, mages will outperform warlocks on multiple targets while being less prone to interrupts.

    However, don't forget the fact that the warlock can actually be used as a tank at 40+. Doesn't work particularly well for AE pulls because of hellfire being interrupted but SL warlocks are more than capable of tanking any dungeon boss. You can reach around 75%+ physical damage reduction on a warlock between armor, cheap consumables and talents.
    Good points. If you have a Paladin healer you can give between 35%->50% Pushback resistance to a level 40+ Warlock until they can start moving toward 100% pushback resistance around level 57+. Generally I would recommend a Priest if you running multiple Warlocks but a Paladin Healer may be more helpful in a Warlock+3Mage+Healer team if you want to use the Warlock for tanking...

  7. #7

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    2xPaladin, 3xWarlock would be a pretty solid PvE team if you already have level 60 mages to supply water for the paladins. It wouldn't really matter which character was being hit, they're all super tanky. The real problem with hellfire isn't pushback though, it's being stunned/interrupted. Just about every mob pack in 50+ dungeons has some kind of active interrupt skill. It's pretty obnoxious.

    Something else to note is a bunch of damage debuffs stack. With stoneskin totem, demo shout and curse of weakness the mobs in SM:Cath hit for like 10 damage.
    Last edited by Apatheist : 11-13-2019 at 11:56 AM

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