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If you are focused on Dungeons the cleanest options are likely:
-WarriorTank+PaladinHealer+3Mages (Alliance);
-WarriorTank+PriestHealer+3Mages (Horde);
-PaladinTank+PaladinHealer+3Mages;
-PaladinTank+PriestHealer+3Mages;
Note that it has been confirmed that at 60 a Paladin Tank can "shout" Greater Blessing of Kings on the 3 Mages giving high burst threat and if you have a Paladin Healer as well the Mages can still have Salvation for -30% Aggro.
For utility you could substitute a Warlock for a Mage which gives lots of benefits (stamina buff for team, "thorns" on tank, health/rez stone, summons, etc) but Warlocks pull more aggro than Mages and that can be more problematic without Salvation. Warlocks open up eye of killrog pulls which can be fantastic in some dungeons.
A Druid Tank is also an option though I haven't seen anyone confirm that Druid's can hold aggro and survive on a large group of mobs while the team AoEs. Druid would be fine for regular pulls for standard dungeon crawling but I haven't seen anyone yet confirm they can maintain consistent aggro on large pulls.
Last edited by nodoze : 10-24-2019 at 06:04 PM
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