They nerfed mob tagging, by making it so if the mob cons grey to the higher level, then the mobs XP is stolen away. I do not know if this works cross faction, because that'd be a pretty serious griefing issue I imagine.
I've been boosting myself characters quite a bit in classic, and I've also been boosting myself to the tune of probably 100+ characters since vanilla. Here are arguably a list of the ways to do it.
1) Dungeon Boosting. Dungeon tagging is bannable, but it is the fastest possible way if you want to risk your account. I won't explain how to do it, but if you want an in-depth explanation, you can PM me and I will explain the method I used to use back before it was bannable!
You want a mage for this ideally, a warlock can work, as can a bear druid, paladin, or possibly even a warrior. Other classes won't work well. If you're going to do it as a druid, or as a warrior, get yourself green whelp armor. Trust me, this will be the most effective piece of gear you can use for this for druids and warriors. As a warrior you also want ravager axe, ideally with fiery blaze (alliance only). Green Whelpling Armor has like a 3% chance to put any mob under level 50 to sleep for 10s. This is basically a force multiplier for bear druids and warriors. It gives you a massive mitigation boost, considering you're going to want to pull a lot more mobs than you can actually hit at once. With ravager axe, green whelping may not be necessary, or desirable, but your mileage may vary. Warriors are simply the worst of the viable classes for this however, so, I wouldn't recommend warrior.
What you want to do, is just pull huge, but manageable groups of mobs, and kill them all as quickly as possible. Your lowbies will get a fraction of the XP they'd normally get, but, when you're killing 40-50 mobs in the time it takes a normal group to kill 5 or 6, you can see where the efficiency is. Mages and Warlocks will excel at this, because of their uncapped AOE abilities. Mages can literally pull almost the entirety of SM cath at once, and kill it in a matter of seconds.
2) Tap leveling, tap leveling is bannable in instances. It is fair game in the open world. This means that, any character that cons in XP range for the monster in question, can kill it after you've tapped it, and not hurt your XP.
This means that, you could have for example, a level 28 (or a group of 28's) outside of your group when you're level 20, killing green con mobs for you after you tag them.
I couple weeks ago, I was power leveling a mage up to 20, to catch up with the rest of my mages. I went to the crabs in westfall. My level 20 mages were all within XP range of the crabs, they were like blue/green. I took a level 12 mage, and would wand pull them to the other mages who would aoe them down. Full xp. Later when my mage was like 15, I was actually doing like 80-90k/hr like that.
Level 60's will be able to tap level on mobs as low as 48 I believe.
If you wanted like the ultimate way to level single or duo characters (open world elites would be good for this as well for larger groups). Park a mage at every major level break. Have a mage at like level 20, 30, 40, 50. Then bring that mage to tap level yourself withThat might not be the ideal level break down, because the gap grows in levels as you go. IE, 60 can tap on 48's, 50 maybe on 40's, 30 on maybe 22's something like that.
3) High level healer out of group healing your ass. Druids are best for this. Paladins are also very good, but for different reasons. There are two ways to do this. The first method, and most obvious method is basically to heal as you go. You run around killing stuff, while the healer heals you. Works with both single target, and aoeing. The other, less obvious method, is to use the healer to body pull a huge number of mobs, and hold them for you. You tap them so they can't be stolen, and then work them down one at a time, or via aoe. Paladin is best for this method. This cuts down on the time you need to spend running, and mitigates other players in an area killing mobs, since you've got most of them tapped beating on your healer. Since the healer is generating enormous quantities of self threat via healing, you can often double down on DPS stats, and sacrifice survivability. This means as physical DPS you can go agi/str, while casters go int/spirit for better sustain. Another option is to do this with a tank as well, so you have a healer + tank combo which pulls a bunch of mobs and builds threat with shouts (no damage), and then you come in with your low level, and single target or aoe burn through everything. If you're single target, having an AOE ability that can hit a bunch of targets, like say a grenade, letting you tag everything. Some of these methods could be combinedLike, having a tank+healer pull 50 mobs, you tag them with a grenade, and then a higher level character capable of tap leveling in that level range aoe's everything down for your boostee!
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