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  1. #32

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    Quote Originally Posted by ExBox View Post
    Imp Fireshield does not stack with thorns unfortunately.

    I tab change targets after each swipe, so the aggro gets spread evenly throughout the 8-10 mobs plus an additional demo shout every once in a while. Also the bear tank self heal generates aggro and only has a CD of 60 seconds. So i throw that one in, provided I have enough rage.

    Maybe also interesting, my shaman's rotation are two simple castsequence makros, one for damage (fire nova totem, chain lightning, magma totem) and while these abilites are on CD I spam heals on my tank/mage whoever has aggro. Priest does nothing but holy novaing.



    I'm very curious which group comps can manage that "pulling half the instance" scenario well. I suppose it doesnt include a tank anyway on horde side (Alliance scum! ) but a mage iceblocking or potions?
    If you look through the forum history there have been lots of videos posted of essentially 'eye of Kilrogg' pulls of a huge amount of the instance with a Warrior staged ahead of the AoE party and spamming shouts as the mobs approached and got into range. Much of this was prior to the shout nerfs but there were some videos after the nerf that said it was still viable just with some additional prep time on the Warrior.

    The AoE side of the equation was typically a Priest with various mixes of 3 AoE DPS capable characters. Mages or Warlocks are both viable and essentially interchangeable (with pros/cons) but the approach required at least 1 Warlock for the 'Eye of Kilrogg' to pull with. If you go with all Warlocks you really want a Priest healer because the Warlocks damage themselves in the AoE so AoE healing can help but if you go mainly Mages you can go Paladin Healer which has multiple compounding Threat advantages as Mage AoE Threat is less and Paladin reduces it even further via Salvation and buffs the Warrior via Retribution Aura (and Paladin can heal the Warrior and a single Warlock fine) but one downside is that Paladins can't shield the 'eye of kilrogg' like a Priest can which likely will result in smaller pulls. Eye of Kilrogg has no cool-down so you can try to offset this some by doing 2 eyes back to back with the first pulling further mobs and the 2nd pulling the closer ones but that is more complicated than a single eye pull and could result in 2 waves of mobs which isn't necessarily desirable (especially if the 1st wave arrives when you are controlling the 2nd eye to pull more and you aren't able to spam shout and heal well while controlling the eye)...

    I think the best Tank in this type of approach is a Warrior as they take the least damage and while leveling can spam threat against a ton of mobs. Paladins can also do great threat on a lot of mobs but Consecration is more gradual/consistent compared to burst spamming like the Warrior and with lots of incoming damage you have lots of rage to spam so the Warrior is likely superior on both mitigation and threat in these kind of huge pulls. That being said most people are doing more reasonable pulls (and this is mainly really viable on green mobs anyway) so I think the Paladin is a wiser choice for most teams in a traditional approach and/or when doing dungeons on level (especially if that is their first team on a given server). Once Paladins get to Cap they can "shout" like warriors to push AoE Threat via the level 60 Greater Blessings but that doesn't help while leveling.
    Last edited by nodoze : 10-27-2019 at 05:30 AM

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