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Thread: Level 60 Club!

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  1. #1

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    I don't like it. I've gotten some BiS stuff for my priest. I'm not able to buzzsaw anything really. The amount of damage 4 melee take, makes it rough. Any boss that does a lot of unavoidable aoe is very difficult due to threat issues on the priest having to overheal.

    I mainly stuck with it because I committed to it, but my intent was never to really 5 box for a length of time. It was just a delivery mechanism for a single character to 60. If I was committed to long term 5 boxing, I'd probably drop 3 of the warriors and boost 3x mages or 3x warlocks up to replace them. That said, it's something I am considering since I do have the 5 box, which makes it convenient to do stuff when I want, at my own pace, especially if my bros are not around.

    I stuck with the 4 cleave style, with no dedicated tank. It might be better with a dedicated tank, but there are just a lot of bosses where, you're going to take a lot more aoe damage. The Princess in Maraudon leveling up, is one example, where I made a couple of attempts and just had to make a hard NOPE call on that. I tried to do her at 52 and it was just never going to happen. AOE fear + pulsing aoe knock back that did damage. Bael Gar was another difficult one that is no doubt trivial for a ranged team having to pull all 4 characters out of the flamestrikes is an enormous loss of DPS which lets more and more lava slime guys spawn. The bats in the arena in BRD, again, incredibly difficult for all melee due to the incoming unavoidable aoe damage. Golemlord in BRD, another brutally difficult boss while leveling up, and still hit or miss at 60. Did it last night with me just playing my warriors and a friend playing a level 50 priest, and we almost wiped because the priest had to toss an aoe heal which pulled agro and got him killed. I ended up killing it with 2 of the 4 warriors, but I'm sure you get the picture.

    It's not just warriors, it's any melee group, it could be 4 feral druids, warriors and rogues, whatever. Aoe damage comes in, heals go out, healers more likely to get threat. I'll say this, Paladins MIGHT rectify this because of their toolkit, but I had a priest. It wasn't usually a healing issue, it was a threat issue. Too much incoming damage too soon, and one crit heal and boom priest has to pop fade, and if priest ends up on top of threat again, they are in trouble.

  2. #2

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    You should have gone with a paladin, their heals cause 50% less threat compared to other healers and can be further reduced with blessing of salvation making them able to heal 3 times as much without pulling aggro.

    Its kinda funny how very few people understand how threat works in classic and end up with horrible teams.
    Last edited by Madsage : 09-27-2019 at 08:17 PM

  3. #3

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    Quote Originally Posted by Madsage View Post
    You should have gone with a paladin, their heals cause 50% less threat compared to other healers and can be further reduced with blessing of salvation making them able to heal 3 times as much without pulling aggro.

    Its kinda funny how very few people understand how threat works in classic and end up with horrible teams.
    Nice dig. Thanks for the hot tip, but I do understand how threat works. I chose a priest for other reasons, namely I was playing on one of the 2 most populated PvP servers, as alliance, that was outnumbered 3.5:1. Fear ward was more important to me for dealing with hypothetical PvP situations than blessing of salvation.

    If I were to go back and do it again? First, I wouldn't roll 4x warriors, so it's a moot point. Multiboxed warriors are a terrible team choice to begin with. For a lot of the reasons I've elaborated on in these forums over the last month. The DPS component of your group would be better off being anything ranged, but for obvious reasons mage/warlock are the best.

  4. #4

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    Quote Originally Posted by Madsage View Post
    You should have gone with a paladin, their heals cause 50% less threat compared to other healers and can be further reduced with blessing of salvation making them able to heal 3 times as much without pulling aggro.
    On the other hand, not having no aoe heal is quite a pain in my team and my pally healer so far does negligible damage too in between slow heals (but then she is only level 37 so maybe stuff changes once she gets holy shock?)
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  5. #5

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    You can spec into reckoning and put blessing of sacrifice on your tank, every time a tank gets crit it is transfered to your pally and she gets a reckoning charge, so you could heal and every few seconds land 6 attacks with seal of righteousness

    Holy shock is really weak

  6. #6

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    Quote Originally Posted by Mercbeast View Post
    I don't like it. I've gotten some BiS stuff for my priest. I'm not able to buzzsaw anything really. The amount of damage 4 melee take, makes it rough. Any boss that does a lot of unavoidable aoe is very difficult due to threat issues on the priest having to overheal.

    ... I'd probably drop 3 of the warriors and boost 3x mages or 3x warlocks up to replace them. ... I'll say this, Paladins MIGHT rectify this because of their toolkit, but I had a priest. It wasn't usually a healing issue, it was a threat issue. Too much incoming damage too soon, and one crit heal and boom priest has to pop fade, and if priest ends up on top of threat again, they are in trouble.
    I am very sorry to hear that. I was actually hoping it would be the opposite so it would motivate me to get my melee team up to cap also.

  7. #7

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    Quote Originally Posted by Mercbeast View Post
    I don't like it. I've gotten some BiS stuff for my priest. I'm not able to buzzsaw anything really. The amount of damage 4 melee take, makes it rough. Any boss that does a lot of unavoidable aoe is very difficult due to threat issues on the priest having to overheal.

    I mainly stuck with it because I committed to it, but my intent was never to really 5 box for a length of time. It was just a delivery mechanism for a single character to 60. If I was committed to long term 5 boxing, I'd probably drop 3 of the warriors and boost 3x mages or 3x warlocks up to replace them. That said, it's something I am considering since I do have the 5 box, which makes it convenient to do stuff when I want, at my own pace, especially if my bros are not around.

    I stuck with the 4 cleave style, with no dedicated tank. It might be better with a dedicated tank, but there are just a lot of bosses where, you're going to take a lot more aoe damage. The Princess in Maraudon leveling up, is one example, where I made a couple of attempts and just had to make a hard NOPE call on that. I tried to do her at 52 and it was just never going to happen. AOE fear + pulsing aoe knock back that did damage. Bael Gar was another difficult one that is no doubt trivial for a ranged team having to pull all 4 characters out of the flamestrikes is an enormous loss of DPS which lets more and more lava slime guys spawn. The bats in the arena in BRD, again, incredibly difficult for all melee due to the incoming unavoidable aoe damage. Golemlord in BRD, another brutally difficult boss while leveling up, and still hit or miss at 60. Did it last night with me just playing my warriors and a friend playing a level 50 priest, and we almost wiped because the priest had to toss an aoe heal which pulled agro and got him killed. I ended up killing it with 2 of the 4 warriors, but I'm sure you get the picture.

    It's not just warriors, it's any melee group, it could be 4 feral druids, warriors and rogues, whatever. Aoe damage comes in, heals go out, healers more likely to get threat. I'll say this, Paladins MIGHT rectify this because of their toolkit, but I had a priest. It wasn't usually a healing issue, it was a threat issue. Too much incoming damage too soon, and one crit heal and boom priest has to pop fade, and if priest ends up on top of threat again, they are in trouble.
    It's not easy, but it certainly is doable if you remain aware of what's going on. Haven't bothered with Princess (anything with a fear is cancer, really), but Bael Gar is easy (just have your warriors follow you away from Bael during the summon to mitigate the damage there). Bats is easy (just tank them at the entrance and spin to win, but you probably need to be around 56-57). Golem is easy (just gib him unless he runs away, if he runs then focus the flame golem). I am using a 4 warrior/Paladin setup, though.

    You really need to perfect the charge, bloodrage, demo, battleshout into sweeping strikes to zerker whirlwind on this team. If you can't do that you'll run into a lot of issues. Also, 4 ravagers for trash with binds to not cancel the channel.

    Regardless, I'd say that a Warrior + 3 mage + Priest is probably the best bet.
    Last edited by StingraY : 09-29-2019 at 12:40 PM

  8. #8

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    Quote Originally Posted by StingraY View Post
    It's not easy, but it certainly is doable ... Regardless, I'd say that a Warrior + 3 mage + Priest is probably the best bet.
    Lots of things are doable...

    I definitely do not recommend a melee team to anyone new to multiboxing or new to WoW and agree that Tank+Healer+3Ranged DPS is more advisable unless other factors trump (like you want to main a rogue and don't want to level 2 groups or the Rogue solo).

    Of the Tank+Healer+3DPS combos I don't think that Warrior+Priest+3Mages is ideal for most new boxers and think Paladin+Priest+Mage+2Warlocks is more forgivable due to having more survivable toons with the best overall utility of built in tools (including multiple off-tank options).

    I remain hopeful that once the Warriors are at least in full pre-raid-BiS gear that they can buzz-saw through the end game instances (likely at most 1 of my warriors will have any raid gear for quite awhile).

  9. #9

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    Quote Originally Posted by nodoze View Post
    Lots of things are doable...

    I definitely do not recommend a melee team to anyone new to multiboxing or new to WoW and agree that Tank+Healer+3Ranged DPS is more advisable unless other factors trump (like you want to main a rogue and don't want to level 2 groups or the Rogue solo).

    Of the Tank+Healer+3DPS combos I don't think that Warrior+Priest+3Mages is ideal for most new boxers and think Paladin+Priest+Mage+2Warlocks is more forgivable due to having more survivable toons with the best overall utility of built in tools (including multiple off-tank options).

    I remain hopeful that once the Warriors are at least in full pre-raid-BiS gear that they can buzz-saw through the end game instances (likely at most 1 of my warriors will have any raid gear for quite awhile).
    The grass is always greener...

    Pally would make for a good tank, but then I hear issues with mitigation on larger pulls. Makes me wonder, since I know the AOE threat from a paladin can't be matched. And having his blessings would be awesome.

    Hopefully the pre-raid BIS make it a buzz-saw.

  10. #10

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    Quote Originally Posted by StingraY View Post
    It's not easy, but it certainly is doable if you remain aware of what's going on. Haven't bothered with Princess (anything with a fear is cancer, really), but Bael Gar is easy (just have your warriors follow you away from Bael during the summon to mitigate the damage there). Bats is easy (just tank them at the entrance and spin to win, but you probably need to be around 56-57). Golem is easy (just gib him unless he runs away, if he runs then focus the flame golem). I am using a 4 warrior/Paladin setup, though.

    You really need to perfect the charge, bloodrage, demo, battleshout into sweeping strikes to zerker whirlwind on this team. If you can't do that you'll run into a lot of issues. Also, 4 ravagers for trash with binds to not cancel the channel.

    Regardless, I'd say that a Warrior + 3 mage + Priest is probably the best bet.
    You no doubt benefited from having a paladin to heal, so you could pop salvation. None of the fights you listed are easy for a priest. Spin to win? WW hits 4 targets, each bat does 110ish damage to all targets, there are like 10-12 if not more bats that come out, that's a lot of aoe damage that a priest has no way to deal with in terms of threat mitigation. By level 57-58, it was trivial, trying to do it at 52-55 was a bad joke. Likewise with Bael Gar, with 4 warriors running every flame strike, you're dumping your DPS into the dumpster. Yea, I'm sure it's a joke at 60, I haven't gone back since like level 55, but, at level 55 or so, it was NOT easy, let alone safely clearing through all of the 5x elite packs. Yes, it's doable, unless you're massively overgeared, I wouldn't exactly call it "easy". The point was, a ranged team would find it trivial, an all melee team is going to lose a lot of DPS jumping in and out of the flame strike. In the end, when I was doing Bael Gar, I had to settle on eating about half of the flamestrikes. If I ran out of all of them, my DPS loss was too great, and too many slimes spawned. If I tried to brute force, I'd fall short just outside execute range. Each persons mileage may vary on that due to DPS, if my characters were using 50+ DPS weapons and not 43 DPS weapons when I was attempting it, maybe I would have gotten through with the brute force approach.

    I went back to do Princess at level 58 to get Thrash Blades, and I fretted over how to best approach it before I said "fuckit" let's see how it goes and adapt if something goes wrong. Turned out, what was basically an instant wipe at 52 with fear + dust push back, was trivial at 58. On my attempts at 52, the group got split up off of the fear, and there was no way to run the warriors out of the push back, and healing pretty much instantly pulled threat onto priest. At 58, when I got feared and the push back hit I thought "great" and then I saw that my HP was barely moving, so I said "aiiiiiiieeeee" popped reck and yolo'd in for the win. Blew her up in like 30s.

    Golem Lord, again, maybe with a paladin it's different, but with a priest, with all the AOE damage that is coming in, it's very easy for the priest to pull threat and then you're boned. Like I said, I ran 4x DPS warriors, maybe running a tank would be different in this case, but, you have to weigh that lag time before your DPS ramps up, with the extra aoe dps that is incoming on the team, and the fact that you have to heal it somewhere. My mentality on the group changed in the 40's when the Ravager Axe started to fall off. I no longer really considered the team capable of AoE, and rather just a single target + cleave team, and figured that 4x DPS warriors doing individual packs would be more effective that running a tank, building threat, and then trying to aoe down 8+ mobs with a 10s CD 4 target max WW ability. Just didn't seem or feel efficient to me. That said, it wouldn't shock me at all if a paladin healer or tank, could make 3 ravager warriors work for real AoE warrior grinding.

    As I said, and as another poster said, yea, Paladins are almost certainly the superior choice in this case due to their toolkit, but if you're not using a paladin with the team, it's very rough. Nodoze, you're using a paladin healer, if I am not mistaken, if you're not noticing this issue with healer pulling threat early and often, then you probably won't notice it at 60 as much either. This was an issue I've had all the way through while leveling. Priest is a threat magnet due to 4 melees eating all of the aoe/cleave/mechanics.
    Last edited by Mercbeast : 09-30-2019 at 10:41 PM

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