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  1. #1

    Default Paladin vs Warrior tank decision help.

    Hey all, currently i started the following team but i'm having some doubts.
    Tank: Paladin
    Dps: Mage,Mage,Warlock
    Heals: Priest
    All level 23

    I was under the impression that paladin would be the best tank due to aoe threat, however currently i'm struggling and while i know it will get better with Blessing of Salvation it seems warrior may be better?.

    Warrior vs Paly dungeon scenarios:
    I imagine throughout almost all of dungeons i'll be doing body pulls and laying down consecration but it seems there's really no way to guarantee maintaining threat up until that point.

    On the other hand warriors can run around with the team on follow and cast battle/demo shout repeatedly for threat which seems like a much cleaner overall solution and will allow for priest heals/renews.There's also the possibility of stance swapping for Thunderclap/whirlwind and have challenging shout for big fast pulls.

    Question:
    Am i missing something here / does anyone have some perspective on this?
    Last edited by dazed1992 : 09-26-2019 at 03:44 PM

  2. #2

    Default

    Tank: Warrior
    Dps: Mage,Mage,Warlock
    Heals: Paladin

    Best of both worlds.

    A warrior with retribution aura and fiery shield will output significant AE TPS and be much more durable than any paladin tank.
    Last edited by MiRai : 10-03-2019 at 12:34 PM Reason: Formatting - Automatic Text Color

  3. #3

    Default

    I've been floating around that idea but i'm not sure how gold Paladin heal would stand up against priest.Blessing of Salvation and retribution would be huge in terms of threat management but would it be necessary to go that far and gimp healing?

  4. #4

    Default

    Quote Originally Posted by dazed1992 View Post
    gimp healing
    Paladins are the strongest single target healer in the game.

    Even as a priest 90% of your healing will come from heal, flash heal or greater heal. Using prayer of healing outside of specific circumstances or raids is usually pretty inefficient.

  5. #5

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    I don't really like a single Paladin healing a Melee-Cleave team with lots of random incoming damage to multiple targets (I have 2 Paladins with 3 Warriors and really like having both from a melee-cleave healing perspective). A single Paladin should be a fine healer of a ranged spell team (with decent positioning the incoming damage should be more predictable and manageable).

    At 23 you can already have Consecration, Retribution Aura, Seal of Righteousness, & standard Righteous Fury and should not really be having serious Threat issues.

    At 26 you should get Salvation so probably best to just power through at least to 26 and reevaluate.
    Last edited by nodoze : 09-27-2019 at 03:02 PM

  6. #6

    Default

    Pally's just have trouble tanking raids. They are on par with warriors for everything else, the difference being salvation allows you to dps harder, and warriors have snap aggro with taunt.

    We're in phase 1 right now, but in phase 2 i believe ZG opens and you may want to farm some of that, which means having a warrior would be essential.

    I myself like the suggestion of a pally healer, as the only thing they cant do is aoe heal, but FoL and Shock are finished before the GCD so you can heal a lot of people really fast.

  7. #7

    Default

    Yea, the more i think about it the more i like the idea of the paladin healer Warrrior tank. I do have a rational/maybe irrational fear that i may need AOE healing and gate myself, but i don't know how realistic that actually is.

    Maybe i'm just trying to min max stuff way to far and paly priest is the safest overall with paly war min maxed for aoe.

  8. #8

    Default

    I seem to tank as a paladin just fine. The amount of mobs you can gather when you learn to bubble pull is almost in the double digits. Plus having a backup healer on large AoE pulls is priceless.

  9. #9

    Default

    A warrior does not hold threat once casters start aoeing. Demo shout is 30ish threat every 1.5 seconds, consecration is 100 threat per seconds.

    Paladin tank can hold aggro against a mage spamming arcane explosion with blessing of salvation and arcane sublety talent, which means if they deal 250 damage every 1.5 seconds they will generate 70 threat per second.

    A warlock would need a demo spec with imp to reduce his threat, making him deal 210 damage per second and 118 tps with Hellfire.

    When pulling multiple packs you can throw down consecration so that casters get aggro on you, melee will get pulled with retribution aura, warriors are far worse for aoe tanking, the only reason why they were so good was because demo shout was bugged and generated more threat the more mobs you hit, but that has been fixed and they are back to being weak without consumables and engineering shield ( but with engineering shield and Limited invul potion you can pull huge packs and keep aggro on them)
    Last edited by Madsage : 09-27-2019 at 02:25 AM

  10. #10

    Default

    Im running your comp with the paladin tank and I tend to Los pull with eye of killrog.
    I maintain salvation on all casters and let consecration tick twice and then start a flamestrike cast + hellfire and follow up with arcane explosion, casters never pull aggro.

    The biggest downside I expierenced is hidden aggro resets on bossfights and one of my casters getting ganked hard.

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