Quote Originally Posted by nodoze View Post
Yes it is very flexible and should work fine. Seeing/monitoring cast bars via VFX from any/all windows when they are in the ForeGround should be fine and you can essentially do an manual round-robin by switching windows that way... You can also setup a more automated round-robin via ISboxer to initiate it from your foreground clients but the VFXes would allows you to see how is on cool-down/etc...

From memory my setup shows VFX windows dynamically on my 3Warriors+2Paladins depending on which client is in the Foreground as follows:

  • -Lead Fury Warrior (that I normally drive from): VFX VuhDo from both Healers, VFX Sweeping Strikes from both Arms Warriors, VFX minimaps from Miner, Herbalist, & Treasure Finder;
  • -Arms Warrior 1 (normally follows & is Herbalist): VFX VuhDo from both Healers, VFX Sweeping Strikes from other Arms Warrior, VFX minimaps from Miner & Treasure Finder;
  • -Arms Warrior 2 (normally follows & is Miner): VFX VuhDo from both Healers, VFX Sweeping Strikes from other Arms Warrior, VFX minimaps from Herbalist & Treasure Finder;
  • -Healer 1 (normally follows & is Dwarf with Treasure Finding): VFX VuhDo from other Healer, VFX Sweeping Strikes from both Arms Warrior, VFX minimaps from Herbalist & Miner;
  • -Healer 2 (normally follows): VFX VuhDo from other Healer, VFX Sweeping Strikes from both Arms Warrior, VFX minimaps from Herbalist, Miner, & Treasure Hunter;

I force myself to drive from each periodically for redundancy purposes and overall they work great from each client. I do that in part because sometimes I am suddenly forced to switch when my lead client goes down in PVE or PVP and I want to be able to react quickly and still be functional when that happens... I also do it because I like to switch it up and try different perspectives when grinding long sessions...

My hot key to toggle them on/off works from any client and I use that when repairing/selling/doing talents/training/etc...

Note that my sweeping strikes VFX is totally non-interactive (just a viewer) but I made the herbalism, mining, treasure-hunting, & VuhDo windows fully interactive from the ForeGround. This was a necessity for me so I could just mouse over the mining/herb/chest nodes to see what they were without going to the other client and allowed me to heal from any client.

Note that the interactivity does have a side affect for me in that if I am issuing a move command from the foreground while I leave an interactive VFX region the background client would "take off to the races"... There is likely an easy work-around to stop that via a command that issues a quick movement in all 4 directions commands and then auto-follow to all clients but I haven't set that up yet...

With the above in mind I likely will leave the mining/herb/treasure-finding fully interactive but may try to replace the dual remote Vuhdo VFX setup with a single local Vuhdo with dual repeater regions when I have time... Currently I have the VuhDo addon turned off on my Warriors but may just turn it on and have on each Warrior a single VuhDo with extra-wide bars (that don't actually do anything on my warriors except display health/mana/rage/buffs/debuffs) and then leverage repeater regions such that clicking in the Left region goes to Healer 1 and on the right to Healer 2.
Thanks for the long explanation! Will look into VFX tutorials from Mirai later and then set mine up (at first it will only contain simple view function).
Just one thing: You need to setup each individual possible foreground combination yourself, right?
So that Arms WArri 1 need different minimap VFX insets than Fury Warrior etc.