Close
Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Showing results 21 to 30 of 31
  1. #21

    Default

    Quote Originally Posted by Kraxx View Post
    Hi,
    do you have any tips/ideas for a good 10man alliance group for world pvp?


    Nearly every PvP-server in EU is horde dominated. That means it could be great fun to have a viable 10man alliance PvP group an such a server.

    My tactic will be to kill smaller groups (up to 5) and then change the location. Otherwise I will be outnumbered in a few minutes (call for help in chat).
    I thought about a team of 2 pally healer and 8 warlocks. 8 doting warlocks should kill things very fast and the survivability of warlocks(soullink) and pallys is great.I also considered 10 dwarf rogues but they are squishy as hell and one well-geared warrior will have the potential to wreck my whole team.

    My biggest concerns with alliance fraction are:
    - very fast outnumbered by horde
    - shamans can do serious aoe-damage to a multibox-team if you compare it, paladins on alliance are a joke...
    - ud fear-racial
    - ud fear-racial
    - ud fear-racial

    Do you think it will be fun or a pain in the a.... to have a 10man alliance group on an horde dominated pvp server?
    Remark: I will mostly level all chars by dungeon grinding so being ganked while questing will not be a big issue.

    Thanks
    Shadowpriests + healers might be better than locks for this purpose. 8 cycled AOE fears, shields for days etc, plate tier physical mitigation. That is, if you're looking for a dot and sustain group. If you're looking for a kamikazi group, mages.

  2. #22

    Default

    Quote Originally Posted by Mercbeast View Post
    Shadowpriests + healers might be better than locks for this purpose. 8 cycled AOE fears, shields for days etc, plate tier physical mitigation. That is, if you're looking for a dot and sustain group. If you're looking for a kamikazi group, mages.

    Only problem is, that 2 dispellers effectivly shutdown your entire group damage where as in with mages, nothing can be stopped (especially if UD). Plus in 1 gcd you kill people so there is not much to counter

  3. #23

    Default

    Right, which is why I added for a kamikazi group, mages

    For a creeping death sustain group, shadowpriests or warlocks will be pretty brutal, and yea, dispellers can shut it down, but any coordinated group is going to shut you down if we're being honest. We're talking primarily about farming disorganized masses with MB world pvp groups.

  4. #24

    Default

    Quote Originally Posted by Mercbeast View Post
    Right, which is why I added for a kamikazi group, mages

    For a creeping death sustain group, shadowpriests or warlocks will be pretty brutal, and yea, dispellers can shut it down, but any coordinated group is going to shut you down if we're being honest. We're talking primarily about farming disorganized masses with MB world pvp groups.
    Then shadow priests can actually be nice (due to stun reproccing all the time (10% per swp,8x priest 80% or so on dot tick) ) and if you run specific items you can really really hurt people, plus shadoweaving will be insta 5 stacks (takes several dispells to clean afaik). I'd just add a single lock for cos for extra 10% shadow dmg and focus mainly on mp5 and intellect. But yeah, you can also hurt people as hell, as 8x dots with some solid shadow power can do roughly 2.5 dmg per tick, so 2 ticks, you die.

  5. #25

    Default

    Quote Originally Posted by Peregrine View Post
    due to stun reproccing all the time (10% per swp,8x priest 80% or so on dot tick) )
    Blackout only procs just when shadow spells are cast, not when they deal damage. Mind Flay, Shadow Word Pain, Devouring Plague, it all only procs when it is applied, not during tick.
    I remember spamming mind flay when I wanted a stun in vanilla, it was a valid tactic to use up some more mana to get more stuns.
    Last edited by xandorz : 09-14-2019 at 02:29 PM

  6. #26

    Default

    Warlocks are a much better option than shadow priests for boxing for many reasons.

  7. #27

    Default

    You have to remember that this is basically peak shadowpriest for pvp. Where one SP could hold the generals room in AV against almost any number of people.

    Unless I am misremembering the patch, beyond plate level mitigation, pbaoe fear, limited healing while in shadowform, just a couple of spells required to melt faces.

    Warlocks are good too, but, they require more static gameplay, as in stopping to cast. Whereas SP's are just run and gun SWP, especially if we're talking about a box setup where 5 SWP will melt people without organized dispelling. The biggest fear SP's have are melee coming in and tearing them up, but then they have pbaoe fears to deal with melee.

    You MIGHT get more out of warlocks, but the effort required to leverage more juice out of warlocks would be much higher. Shadowpriests would be easy to use effectively, and would be brutally effective at just putting enormous pressure on people. It's not gonna be mage like, roll in and oh 30 people dropped dead because I caught them off guard, but, in small group stuff where you get the drop, people gonna die fast, and in large zerg back and forth stuff, where a mage kamikazi group is gonna go in, kill a bunch of people and then die, you'd sit comfortably in the zerg, and the pressure you'd put out would have the other group being pushed into Tauren Mill or Southshore consistently just because of your dot spam. Warlocks would do the same, but, because they require more stand and casting, I feel like the SP's just have that enormous mobility edge.

    I guess it comes down to, do you like more stand off poke, or do you like mobility? If you wanna sync up 5 shadowbolts and obliterate anyone in a single volley per GCD, warlocks + dot pressure. If you wanna stay on the move constantly, and be basically a mobile fortress with your pbaoe fear, that applies instant and rapid dot pressure? SPs. Or if you wanna just blink in, frost nova, and then kill everyone in range of arcane explosion in 2 GCDs, then mages

  8. #28

    Default

    Quote Originally Posted by Mercbeast View Post
    You have to remember that this is basically peak shadowpriest for pvp.
    True, shadow priests are good duelists but they have less mitigation, less health and fewer defensive cooldowns than warlocks. Warlocks also have either 2 or 3 instant DoT's as well as a instant ranged slow (depending on spec.)

    However, aside from all that, the biggest issue with shadow priests is their mana. SW:P costs 500 mana to cast. If you're running around spamming it in a large fight you'll be OOM quickly. Warlocks with a healer support can spam their DoT's all day.

  9. #29

    Default

    Quote Originally Posted by Apatheist View Post
    True, shadow priests are good duelists but they have less mitigation, less health and fewer defensive cooldowns than warlocks. Warlocks also have either 2 or 3 instant DoT's as well as a instant ranged slow (depending on spec.)

    However, aside from all that, the biggest issue with shadow priests is their mana. SW:P costs 500 mana to cast. If you're running around spamming it in a large fight you'll be OOM quickly. Warlocks with a healer support can spam their DoT's all day.
    And what about 1 SP and 4 Wlocks 20/31/0 ?

  10. #30

    Default

    Quote Originally Posted by margulda View Post
    And what about 1 SP and 4 Wlocks 20/31/0 ?
    4 Warlocks with a priest is great but I'd rather go holy personally. The warlocks do more than enough damage to kill targets and having an active healer makes much more difference.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •