Right, which is why I added for a kamikazi group, mages
For a creeping death sustain group, shadowpriests or warlocks will be pretty brutal, and yea, dispellers can shut it down, but any coordinated group is going to shut you down if we're being honest. We're talking primarily about farming disorganized masses with MB world pvp groups.
Then shadow priests can actually be nice (due to stun reproccing all the time (10% per swp,8x priest 80% or so on dot tick) ) and if you run specific items you can really really hurt people, plus shadoweaving will be insta 5 stacks (takes several dispells to clean afaik). I'd just add a single lock for cos for extra 10% shadow dmg and focus mainly on mp5 and intellect. But yeah, you can also hurt people as hell, as 8x dots with some solid shadow power can do roughly 2.5 dmg per tick, so 2 ticks, you die.
Blackout only procs just when shadow spells are cast, not when they deal damage. Mind Flay, Shadow Word Pain, Devouring Plague, it all only procs when it is applied, not during tick.
I remember spamming mind flay when I wanted a stun in vanilla, it was a valid tactic to use up some more mana to get more stuns.
Last edited by xandorz : 09-14-2019 at 02:29 PM
Warlocks are a much better option than shadow priests for boxing for many reasons.
You have to remember that this is basically peak shadowpriest for pvp. Where one SP could hold the generals room in AV against almost any number of people.
Unless I am misremembering the patch, beyond plate level mitigation, pbaoe fear, limited healing while in shadowform, just a couple of spells required to melt faces.
Warlocks are good too, but, they require more static gameplay, as in stopping to cast. Whereas SP's are just run and gun SWP, especially if we're talking about a box setup where 5 SWP will melt people without organized dispelling. The biggest fear SP's have are melee coming in and tearing them up, but then they have pbaoe fears to deal with melee.
You MIGHT get more out of warlocks, but the effort required to leverage more juice out of warlocks would be much higher. Shadowpriests would be easy to use effectively, and would be brutally effective at just putting enormous pressure on people. It's not gonna be mage like, roll in and oh 30 people dropped dead because I caught them off guard, but, in small group stuff where you get the drop, people gonna die fast, and in large zerg back and forth stuff, where a mage kamikazi group is gonna go in, kill a bunch of people and then die, you'd sit comfortably in the zerg, and the pressure you'd put out would have the other group being pushed into Tauren Mill or Southshore consistently just because of your dot spam. Warlocks would do the same, but, because they require more stand and casting, I feel like the SP's just have that enormous mobility edge.
I guess it comes down to, do you like more stand off poke, or do you like mobility? If you wanna sync up 5 shadowbolts and obliterate anyone in a single volley per GCD, warlocks + dot pressure. If you wanna stay on the move constantly, and be basically a mobile fortress with your pbaoe fear, that applies instant and rapid dot pressure? SPs. Or if you wanna just blink in, frost nova, and then kill everyone in range of arcane explosion in 2 GCDs, then mages![]()
True, shadow priests are good duelists but they have less mitigation, less health and fewer defensive cooldowns than warlocks. Warlocks also have either 2 or 3 instant DoT's as well as a instant ranged slow (depending on spec.)
However, aside from all that, the biggest issue with shadow priests is their mana. SW:P costs 500 mana to cast. If you're running around spamming it in a large fight you'll be OOM quickly. Warlocks with a healer support can spam their DoT's all day.
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