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  1. #1

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    Quote Originally Posted by Drakhoun View Post
    2. Alliance- paladin, priest, x3 frost mages
    I went to DM at level 20. At 21 I can easily AOE 3-4 mobs and clear the dungeon. Team is at level 22 now.
    Did you go straight for consecration on the paladin? With consecration and retribution aura you should be able to pull a LOT mroe than 3-4 mobs at 22. You should be able to pull entire rooms.

    People that keep swapping groups because they're disappointed with a particular composition need to understand that the hardest part of boxing classic is getting started. Attempting to run Deadmines at 15 with level 6 grey items of course you're going to have a hard time.

  2. #2
    Rated Arena Member Kruschpakx4's Avatar
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    sorry for brief derail: anyone noticed healing stream totem doesnt stack? was it really like that on retail?

  3. #3

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    Quote Originally Posted by Kruschpakx4 View Post
    sorry for brief derail: anyone noticed healing stream totem doesnt stack? was it really like that on retail?
    I think so, I did my first 5 box shamans during BC, and I think in BC they changed it so they did stack.

  4. #4

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    Quote Originally Posted by Apatheist View Post
    Did you go straight for consecration on the paladin? With consecration and retribution aura you should be able to pull a LOT mroe than 3-4 mobs at 22. You should be able to pull entire rooms.

    People that keep swapping groups because they're disappointed with a particular composition need to understand that the hardest part of boxing classic is getting started. Attempting to run Deadmines at 15 with level 6 grey items of course you're going to have a hard time.
    Yea, i went straight for consecration and use retribution aura. Currently at level 24 i can take on about 5-7 elite mobs at DM and AE them done. Anything more, there is a chance the paly may die. But its never a wipe. Perhaps im a bit cautious. For non elite mobs i can pull double the number

  5. #5

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    Quote Originally Posted by Apatheist View Post
    Did you go straight for consecration on the paladin? With consecration and retribution aura you should be able to pull a LOT mroe than 3-4 mobs at 22. You should be able to pull entire rooms.

    People that keep swapping groups because they're disappointed with a particular composition need to understand that the hardest part of boxing classic is getting started. Attempting to run Deadmines at 15 with level 6 grey items of course you're going to have a hard time.
    Hey I'm glad I you posted this. I recently bought ISBoxer and 5 wow accounts and multi-boxxing for the first time. I am running War(prot), Paladin(Holy), Mage (frost), Hunter(BM), and Lock(affliction).

    I'm really happy with the warrior, mage and warlock.

    The paladin is my biggest regret, I really really wish I had done priest considering I'd like to be in dungeons 99% of the time and I'm not sure holy light and flash heal are enough with no aoe and no backup heals. The hunter is just a pain in the ass but I can deal with that I just want a hunter at 60.

    What do yall think of this comp? I'm level 13 right now and working towards deadmines, whens a good level to give it a shot? I'm not going to change any out because I also have every profession spread out between the 5 and they are all around level 100(except enchanting). any tips? I've spent around 70% of my time learning ISBoxer with no video guides and mainly trial and error (spent 12 hours last night finally getting Pro setup and dps rotations, click bars are next). Sorry for punctuation/formatting. I'm writing this at work because I'm now addicted to not only classic (again lol) but also ISBoxer. I spent 3 hours problem solving 1 bug last night but when I finally got everything to click it was worth it!!
    Last edited by Sixrizz : 09-08-2019 at 03:08 AM

  6. #6

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    Quote Originally Posted by Sixrizz View Post
    Hey I'm glad I you posted this. I recently bought ISBoxer and 5 wow accounts and multi-boxxing for the first time. I am running War(prot), Paladin(Holy), Mage (frost), Hunter(BM), and Lock(affliction).

    I'm really happy with the warrior, mage and warlock.

    The paladin is my biggest regret, I really really wish I had done priest considering I'd like to be in dungeons 99% of the time and I'm not sure holy light and flash heal are enough with no aoe and no backup heals. The hunter is just a pain in the ass but I can deal with that I just want a hunter at 60.

    What do yall think of this comp? I'm level 13 right now and working towards deadlines, whens a good level to give it a shot? I'm not going to change any out because I also have every profession spread out between the 5 and they are all around level 100(except enchanting). any tips? I've spent around 70% of my time learning ISBoxer with no video guides and mainly trial and error (spent 12 hours last night finally getting Pro setup and dps rotations, click bars are next). Sorry for punctuation/formatting. I'm writing this at work because I'm now addicted to not only classic (again lol) but also ISBoxer. I spent 3 hours problem solving 1 bug last night but when I finally got everything to click it was worth it!!
    I would say run up to the first boss in DM, pulling one mob at a time, and then resetting the instance BEFORE you try the first Ogre boss. Equip your new greens before every run, and when things start dying really fast and ur confident enough then go ahead and pull the first boss and try to progress through the instance. Once you get some greens with stats on them on all your characters you get much stronger. Such a big difference. I used this method when my team was level 17. You probably can start earlier because I was in all whites so a few levels levels wouldn't be too much of a difference. Even out in the world I would have trouble pulling 2 or 3 mobs my level with whites on, but now that I'm geared I can run im to full camps of 5 and clear them without healing.

    So what I'm saying is gear matters much more than level it seems.

  7. #7

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    Quote Originally Posted by Mmrwowboxer View Post
    I would say run up to the first boss in DM, pulling one mob at a time, and then resetting the instance BEFORE you try the first Ogre boss. Equip your new greens before every run, and when things start dying really fast and ur confident enough then go ahead and pull the first boss and try to progress through the instance. Once you get some greens with stats on them on all your characters you get much stronger. Such a big difference. I used this method when my team was level 17. You probably can start earlier because I was in all whites so a few levels levels wouldn't be too much of a difference. Even out in the world I would have trouble pulling 2 or 3 mobs my level with whites on, but now that I'm geared I can run im to full camps of 5 and clear them without healing.

    So what I'm saying is gear matters much more than level it seems.

    Awesome that's a great tip! I've been able to handle 4 targets decently. But panic if I need to CC so I'm working on keybindings to make it more comfortable. I might go farm the pre-instance part of deadmines to see how I handle the smaller area. Casters absolutely shred me right now. If there's only one I charge ->bs->def stance->rage->shield bash before the first cast and then they die but if I get caught off guard I have to mash my holy light keybind and pop hs/pots. I think 3 fireballs with no healing would kill my warrior.

    As far as gear goes I've made what crafted greens I can, and equip BoE ones if they are good for one of my toons. If they aren't good I DE them which I think isn't good at low levels but I need the skill-ups and I'm staying afloat on silver for now. I think 3-5 greens per toon right now. Good wep shitty shield on warrior so I'm hoping for that one off the miner rare. paladin just stands back so I don't have to worry about AoE but he's literally a heal/utility bot I'm not sure if I should just get him a good wep and rest int gear and have him auto spam. Still sad he's not a priest or druid but I didn't wanna run a druid to dun morough lol and I wanted blessings. I'll just have to do a priest in my next team
    Last edited by Sixrizz : 09-08-2019 at 01:27 PM

  8. #8

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    Quote Originally Posted by Sixrizz View Post
    Hey I'm glad I you posted this. I recently bought ISBoxer and 5 wow accounts and multi-boxxing for the first time. I am running War(prot), Paladin(Holy), Mage (frost), Hunter(BM), and Lock(affliction).
    The problem is hunters don't synchronize particularly well with mages or warlocks. The deadzone means you'll have to manage your hunter separately when you're AE spamming arcane explosion and hellfire and hunters don't have very good AE damage. You can make it work if you really want a hunter but it's less efficient than a second mage or warlock.

    I wouldn't worry about choosing paladin over priest. You have to remember that 90% of your time in classic you use single target heals. AE Heals like prayer of healing cost a lot of mana. Even on a priest, it's almost always more mana efficient to cast 2-3 heals (the spell "Heal") or greater heal on the tank rather using prayer of healing. Especially in dungeons where there aren't really any big AE spells that are going to hit your entire party. Once your paladin gets some +healing gear and a decent amount of MP5/crit/int you can literally spam downranked flash of light non stop without running OOM. Paladins are the most efficient healers in the game by a large margin.

    As for getting started in Deadmines, I'd advise looking on wowhead for quests that award green mail items with stamina for your tank or intelligence cloth for your casters. Spend a bit of time grinding humanoids in the fast spawn locations people have mentioned and level up tailoring to craft yourself some low level greens https://classic.wowhead.com/uncommon...0#items:0+2+18

    Having an extra 10 int and spirit doesn't sound like a lot if you're coming from retail but it will increase your mana pool significantly for your healer and casters and the armor/stamina on some of the low level quest mail will make your warrior a lot more sturdy. I wouldn't step in to deadmines until I at least had 3-4 greens at level 18 or 20. Once you're ready though, it's smooth sailing from there. You just farm out the dungeon until you have all the drops you want and the mobs are grey, then move to the next dungeon and repeat.

    Like I said, the hardest part is getting started. The first 20 levels preparing for DM were slower than grinding 20-30 inside dungeons for me.
    Last edited by Apatheist : 09-08-2019 at 09:27 AM

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