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  1. #11

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    Quote Originally Posted by Hksix View Post

    Mob Tagging

    At level 6 you get fire blast, which allows for instant mob tagging from ranged. Create this macro and set up round robin with auto assist in ISBoxer:
    /cleartarget [dead][help]
    /targetenemy [noexists]
    /cast Fire Blast (Rank 1)

    Coordinating Polymorph
    I have 2 different methods for setting up polymorph. One is for on the fly sheeping, with round robin+auto assist. Another is for pre-pulls. I set up targeting using /assist on round robin, then having each mage cast on their own target at the same time
    Can you please describe more how you plan to do the sheeping part with round robin?? How does it work? Or maybe is there any tutorial available online on how to achieve it? Thanks a lot in advance bro!
    Last edited by MiRai : 07-29-2019 at 12:57 PM Reason: Quoted Wall of Text

  2. #12

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    Quote Originally Posted by Mercbeast View Post
    One thing to remember about Paladins is, they will be essentially useless as AOE tanks until the server matures a little bit and you have shield spikes up on the AH to purchase.
    Shield spikes add a small amount of damage and very little TPS for a paladin since their threat multiplier only effects holy damage.

    With salvation on your party, ret aura plus consecration is enough to hold AE threat in dungeons. Particularly if your DPS are mages, since arcane explosion has 40% reduced threat from talents.

    Quote Originally Posted by envio11 View Post
    Can you please describe more how you plan to do the sheeping part with round robin?? How does it work? Or maybe is there any tutorial available online on how to achieve it? Thanks a lot in advance bro!
    I think he means manually targeting each mob and cycling sheep using round robin in ISBoxer.

    Kind of a clunky way to manage things but probably the best we can do without /focus. We'll definitely need an addon that tracks party debuff timers effectively.
    Last edited by Apatheist : 07-29-2019 at 10:23 AM

  3. #13

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    Here is my question wich spec will you guys choose for your Mages while lvling? Im going to run Paladin tank and Priest but have not yet decided wich spec is best for my Mages. Im going to lvl by doing just dungeons. My pala will have to drink often so arcane seems a good idea in theory as i can drink after every big pull. And the arcane explosion will do good dps on big packs and arcane missiles looks good on the videos i can find from PS.

    I decided on Paladin and Priest because I want to heal end game content and this will give me 2 options at that. Would like to try to heal on both of them at the same time aswell if i find a guild willing to take me.

  4. #14
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    Quote Originally Posted by Groene View Post
    Here is my question wich spec will you guys choose for your Mages while lvling? Im going to run Paladin tank and Priest but have not yet decided wich spec is best for my Mages. Im going to lvl by doing just dungeons. My pala will have to drink often so arcane seems a good idea in theory as i can drink after every big pull. And the arcane explosion will do good dps on big packs and arcane missiles looks good on the videos i can find from PS.

    I decided on Paladin and Priest because I want to heal end game content and this will give me 2 options at that. Would like to try to heal on both of them at the same time aswell if i find a guild willing to take me.
    I am 100% going Frost on all of my Mages.. has such great utility and single target dps as well as the ability to AOE large packs when needed and possible

  5. #15

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    Quote Originally Posted by Groene View Post
    wich spec will you guys choose for your Mages.
    For dungeon grinding I'd go 2/2 arcane subtlety and then frost until frost channeling. Then you can choose either full frost or arcane for AP. Frost gives you more survivability, arcane does more damage.

    Putting 2 points in arcane first increases the hit chance and reduces the threat of arcane explosion so you can start AE grinding dungeons as soon as your paladin gets consecration.

    Arcane explosion spam does a lot more damage to large groups than blizzard.
    Last edited by Apatheist : 07-30-2019 at 06:56 AM

  6. #16

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    Quote Originally Posted by Apatheist View Post
    For dungeon grinding I'd go 2/2 arcane subtlety and then frost until frost channeling. Then you can choose either full frost or arcane for AP. Frost gives you more survivability, arcane does more damage.

    Putting 2 points in arcane first increases the hit chance and reduces the threat of arcane explosion so you can start AE grinding dungeons as soon as your paladin gets consecration.

    Arcane explosion spam does a lot more damage to large groups than blizzard.
    And if you are playing horde which tank would you choose for 3x mage x pri ?? is warr ok to aoe with?

  7. #17

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    What are peoples thoughts on 1x Feral Druid tank, 3 mages and 1 priest on horde? Feral has better AoE threat and less gear dependent as you level. Is the trade off onc eyou hit 60 a warrior is leaps and bounds better?

  8. #18

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    Quote Originally Posted by envio11 View Post
    And if you are playing horde which tank would you choose for 3x mage x pri ?? is warr ok to aoe with?
    Druids do less AE threat than warriors, take a lot more damage and are unable to use consumables while in bear form which is a huge problem while AE tanking. Items like immolation oil, engineering grenades and health potions are pretty amazing in classic. People think druids do more AE threat because of swipe but the TPS value of swipe is actually pretty poor on large groups. I'd stick with a warrior.

    Watch this video: https://www.youtube.com/watch?v=5C0cx51BhHE&t=325s

    Warriors can be amazing AE tanks. The problem is you need to build specific gear pieces and consumables to achieve similar threat level to a paladin. At lower levels, before you have access to the right gear, it's much more difficult to hold threat on large groups of mobs.

    Unfortunately there's just no help for this as horde since you don't have access to retribution aura or salvation.

  9. #19

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    Quote Originally Posted by Apatheist View Post
    Shield spikes add a small amount of damage and very little TPS for a paladin since their threat multiplier only effects holy damage.

    With salvation on your party, ret aura plus consecration is enough to hold AE threat in dungeons. Particularly if your DPS are mages, since arcane explosion has 40% reduced threat from talents.



    I think he means manually targeting each mob and cycling sheep using round robin in ISBoxer.

    Kind of a clunky way to manage things but probably the best we can do without /focus. We'll definitely need an addon that tracks party debuff timers effectively.
    To be fair, I'm coming at it from the point of view of solo aoe grinding a paladin. Which I did when BC launched, so it had the benefit of a few more tools that BC introduced. However, from that point of view, shield spikes made aoe grinding tolerable on paladins, without them it was a heinous crime you were enacting on yourself

  10. #20

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    Quote Originally Posted by Apatheist View Post
    You've linked a warrior with Thunderfury. I get your point about AoE threat but linking a video that has Thunderfury is heavily biased. I think I'll go with warrior though, they're THE thanks in Classic.
    Last edited by JeffScott : 08-02-2019 at 04:34 AM

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