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  1. #11

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    Quote Originally Posted by Gala View Post
    Lol, you are right. I completly forgot about that.
    Too bad because I think that ret and enh would have the best synergy.

    And tremor totem?!

    I think that mixing warrior with any sort of healer is tricky in pvp.
    As warrior you want to charge and run after the opponents while as healer you want to stay still in the back and cast heals.
    Means your team will always be split in two grps and it's likely that the warriors will be often out of heal and follow range with your healers.
    I also don't like the fact that warriors have no off heal. They have barely anything to back their healer up when he gets focused by the opponents.

    After all it seems to me that melee boxing won't be very viable in pvp on Classic.

    Mixing ferals and enhance might be a thing. Shape shift against blizzard, tremor totem against fear (if it removes all kind of fear) and decent off heals.
    I'd probably not run shamans, unless it's a single shaman driving 4 warriors. The warriors have gap closers to be effective as the drones, and the shaman is going to require a lot more effort to be effective on the target. The reality is, 4 warriors + anything is going to bulldoze through most anything they run into in leveling sense, and in world PvP, like say, Hillsbrad circlejerks, if they go in at the right moment, they are gonna bulldoze again.

    For world PvP though, I'd go 4 hunters and a priest probably, or 5x priests 4 of which are SP's.

  2. #12

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    Quote Originally Posted by Gala View Post
    I don't think that adding a hunter would be worth it. Adding a range dps to that setup would make everything even more complicated than it already is. Also, the hunter and the 2 palys wouldn't have any fear protection whatsoever.
    There is also the option to just multibox exclusively warriors and find a seperated healer for the back up. That would probably work best.

    After all I think that just like in TBC and Wotlk, the classic 4 ele shami and healer setup will be the best comb in PvP. Holy paly seems mandatory for that setup because of imp concentration aura.
    It's interesting that the shami sets have mixed stats of strength and sp. It might be a option to play a ele/enh hybrid build just like 31/20/00. Close by opponents could be killed with a two hander that is imbued with WF and hard to reach opponents with lightning spells.
    Big reason why Ele shamans were popular, is we didn't have IWT. Casters auto turned to cast, hunters and melee didn't, so without IWT they were effectively terrible.

    People are underestimating the effectiveness of warriors here I think, and perhaps hunters, since we will have IWT. 4 warriors barreling into a group out in the world is going to kill people so fast, that even if a mage scuttles away to drop blizzard snares, or a warlock starts fearing people off, the damage is going to be done quickly. This isn't going to be arena PvP, where everyone is ready, with their arena frame mods etc.

    In fact, 5 hybrid druids would be utter hilarity. If world PvP is your goal, you'd probably be hard pressed to find a more enjoyable group than 5 druids, or maybe 1 rogue and 4 druids. Feral charge out of stealth, regrowths out the wazoo, bash, etc etc. Although now that I think of it, 2005 was like the golden age of the hybrid druid builds, and I'm not sure if they were nerfed by summer 2006

  3. #13

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    Quote Originally Posted by Mercbeast View Post
    People are underestimating the effectiveness of warriors here I think
    It really depends on the situation. If you charge into a raid with 4 warriors you're probably going to die. If you're part of a zerg vs zerg fight though where you're not the only target, you can definitely do some work with warriors if you're patient and dive at the right time. Especially as alliance with paladin healers. Preemptively pop freedom, death wish and skull and your warriors are effectively immune to all CC for the next 10-30 seconds with a 60% run speed buff. You will just chainsaw through people as fast as you can get on them.

    However, if the enemy is smart and just focuses you you will still die fast. SL Warlocks just mashing DoT's on everything from range would probably contribute more to a PvP raid and stay alive longer.

    Completely agree on the druids. 5 Druids would actually be a pretty fun group to play for world PvP ganking. Open with pounce, rake and then moonfire/IS. I'm pretty sure most people would just die to your DoT's. Only issue would be AE fears. You'd really need to farm PvP trinkets asap. It actually wouldn't be a terrible dungeon group either. You could heal for days cycling 5 innervates. I might end up giving this a try at some point.
    Last edited by Apatheist : 06-17-2019 at 10:18 AM

  4. #14

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    Quote Originally Posted by Apatheist View Post
    ... Completely agree on the druids. 5 Druids would actually be a pretty fun group to play for world PvP ganking. Open with pounce, rake and then moonfire/IS. I'm pretty sure most people would just die to your DoT's. Only issue would be AE fears. You'd really need to farm PvP trinkets asap. It actually wouldn't be a terrible dungeon group either. You could heal for days cycling 5 innervates. I might end up giving this a try at some point.
    Interesting! If you did 5 druids would specs would you run all 5 in for Dungeon clears (all the same or not)? Would you have 1 as your main healer and supplement with the others as needed or actually cycle between the characters?

    What specs would you run for World PVP Ganking (the same for all 5 or different)?

    Especially interesting if the 0/30/21 Druid spec is the one spec to rule them all :-) https://classicdb.ch/?talent#0ZxxhscMdxVxckxo.
    Last edited by nodoze : 06-17-2019 at 11:03 AM

  5. #15

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    Yeah, the HotW/NS spec is pretty much best all around for PvE/PvP. I'd probably run in spell damage gear and just swap into form for stealth.

    Actually, in spell damage gear you probably wouldn't even need to try to open with bleeds. Opening with 5* starfires out of stealth would probably instagib most people I'd guess? Never actually tried it, it just seems like a weird alt group if you're bored.

  6. #16

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    Quote Originally Posted by Apatheist View Post
    Yeah, the HotW/NS spec is pretty much best all around for PvE/PvP. I'd probably run in spell damage gear and just swap into form for stealth.

    Actually, in spell damage gear you probably wouldn't even need to try to open with bleeds. Opening with 5* starfires out of stealth would probably instagib most people I'd guess? Never actually tried it, it just seems like a weird alt group if you're bored.
    LOL yeah it could be pretty fun for ganking if you like that.

    How would you compare a 5 box team of Druids and Rogues (something like Druid Tank, Druid Healer, & 3 rogues) to 5 Druids in both PVE & PVP?

  7. #17

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    Rogues require too much micro to be effective in PvE or PvP IMO. I wouldn't want to try boxing one.

    I'd just keep one set of feral and one set of spell damage on each of the druids. Go 4* feral and a resto for dungeons then swap them all to spell gear in PvP. Feral PvE DPS is pretty solid. Kind of annoying having to position behind targets but if you drive from the tank it's not too hard to turn mobs around.

  8. #18

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    Quote Originally Posted by Apatheist View Post
    Rogues require too much micro to be effective in PvE or PvP IMO. I wouldn't want to try boxing one.

    I'd just keep one set of feral and one set of spell damage on each of the druids. Go 4* feral and a resto for dungeons then swap them all to spell gear in PvP. Feral PvE DPS is pretty solid. Kind of annoying having to position behind targets but if you drive from the tank it's not too hard to turn mobs around.
    LoL. I love druids and at least want one (or maybe a duo) for Flag running in WSG at some point. Maybe after my main team I will do a 5 druid team instead of doing one or a duo ;-) .

    How would you compare a Druid+2 Warrior+2 Paladin team to a 3 Warrior+2 Paladins in PVE & PVP?
    Last edited by nodoze : 06-17-2019 at 11:30 AM

  9. #19

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    I was thinking of running 4x mage and 4x disc for world pvp. With PI and AP I would get 50% increase to damage overall. Also, would go tailoring/enginering on all so I can have nice income for mooncloth, can also swap tailoring once i get my recipes and chests for alchemy transmutes or we.

    Thing is, that 4x mage 4x disc can just rape mass group of people with ease (rush in, pop pi and ap and spam arcane explosion for 1/1.5 per tick per mage so that's easy 6k dmg) Plus iceblock in case of emergency If i go full frost instead ap so I can heal quckly.

    What do you think?

  10. #20

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    Quote Originally Posted by Peregrine View Post
    I was thinking of running 4x mage and 4x disc for world pvp. With PI and AP I would get 50% increase to damage overall. Also, would go tailoring/enginering on all so I can have nice income for mooncloth, can also swap tailoring once i get my recipes and chests for alchemy transmutes or we.

    Thing is, that 4x mage 4x disc can just rape mass group of people with ease (rush in, pop pi and ap and spam arcane explosion for 1/1.5 per tick per mage so that's easy 6k dmg) Plus iceblock in case of emergency If i go full frost instead ap so I can heal quckly.

    What do you think?
    Sounds OP. I think you need to go Alliance side and run in a raid with at least 2 5-box groups of 3 Warriors+2 Paladins running front line & general interference for you ;-).
    Last edited by nodoze : 06-17-2019 at 11:39 AM

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