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  1. #1

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    Quote Originally Posted by Apatheist View Post
    Dungeon farming will earn you more ...

    ... Adding a warlock to a farming group will also give you the ability to recall your looter (by leaving your group while inside a dungeon so that you're automatically teleported back to your bind location. Ie. no hearthstone cooldown) sell junk and then summon yourself back.

    ... Hearthstones have a 1 hour cooldown in classic and travelling is a huge timesink.
    This sounds really smart.

    Are you summoning the person that left the group back into where you are deep into a dungeon or does your group have to leave the dungeon and summon from just outside the dungeon entrance?

    The reason I ask is because I am wondering if a similar benefit could be achieved without actually having a Lock in my main 5 man party?

    If I leveled up 5 level 20+ Warlock alts on the same accounts and parked them at up to 5 main Dungeons/locations that I care about could I not get essentially the same benefit for up to 5 dungeons/locations?

    If that is true then my though was then maybe to limit it to 4 locations and keep the 5th Warlock as a floater for double summons...

    By also parking two level 1 alts with the 4 parked Warlocks I should then be able to use those 4 parked Warlocks to move the entire party between the 4 sites by summoning 2+ party members and the 5th Floater Warlock and then using the 5th Warlock to summon the rest of the party...

    If that works then that would be kinda like having 4 direct mage ports to the locations I care most about... If I wanted more I could maybe level another party of alt warlocks to level 20...

    If Classic Wow servers do allow Free to Play accounts to level up to 20 like they do on live then maybe this could be done simpler with some extra F2P accounts ;-)
    Last edited by nodoze : 06-10-2019 at 03:23 AM

  2. #2

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    Overall, I think 4x mage 1x disc will be also insane due to several facts.

    Frost ring that gives 1% to stun and 23 frost dmg that has no dr on stun effect. Pair that with 4x characters, that is 8x 1% to get 5 sec stun.
    Undead plus priest buffs give you nice dmg ressitance on shadow, and of course 20% extra dmg on 3 min cd. Frost fire setup for longer mana consumption.
    Tailoring chest gives you 600 mana back+gem so you're looking at 2k mana back swiftly plus mana pots, you can easily get near 3k mana.

    Both arcane explosion and blizzard have no cap so you can theoretically pull an entire dungeon with a single mage (where mount allows) and then kite it back to other 3 mages and just anhilate shit witth 4x imp blizzard. (we'er taking 50 + mobs and they still die ultra fast).

    single target dmg is insane with fireblast and ingnte (4x)
    https://classic.wowhead.com/talent-c...cACPQEFON_TjSk

    This is the calculator for mage. Basically, mana reduction talents with spell penetration for world pvp. Ignite with extra added range, pyroblast for pulling bosses. 4/5 Winter's chill (5 is not needed) and hit talents. Pair that up with priest holy nova for some quick heals, priest stun. added spirit buff/sp/ you're looking at same really good thing. (given that follow is available)

  3. #3

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    Quote Originally Posted by nodoze View Post
    4 parked Warlocks to move the entire party between the 4 sites
    You have to summon outside the dungeon entrance but I generally sell junk and repair after I've completed a run and I'm going out to reset anyway so that's not an issue. Several dungeons have convenient repair NPC's already.

    Placing a couple of warlocks at key flight paths on different continents could be useful. Flying to Menethil/Theramore and waiting for a boat is often what takes the most time. Having a summon to Chillwind Camp would be nice. I farmed Scholomance a LOT on my warlocks trying to get the robe pattern and SM is my default location to boost alts for a pretty broad level range -- like 21-43 or something. The run with low level characters to get from Stormwind to SM is a pain.

  4. #4

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    Quote Originally Posted by Apatheist View Post
    ... Placing a couple of warlocks at key flight paths on different continents could be useful. ... Having a summon to Chillwind Camp would be nice. I farmed Scholomance a LOT on my warlocks trying to get the robe pattern and SM is my default location to boost alts for a pretty broad level range -- like 21-43 or something. The run with low level characters to get from Stormwind to SM is a pain.
    Historically in early WoW my buddies and I mainly did Battle Grounds and they mainly played various builds of Paladins and Warriors in mostly Tanky DPS specs. Since they all only wanted to play Tanky DPS roles I usually ended up playing a full or Hybrid Healer which started off as mainly Paladins and Druids and then later included various Shamans when Alliance got Shamans. To get a better understanding of each class I did at least 1 character of every class to cap though some of those I just did barely enough battle grounds to get a solid feel for them and their strengths/weaknesses and better understanding of how they try to mess with me as the main party (often solo) healer. When not being the main or only healer (or just wanting to cause mayhem) I also enjoyed playing a terrorizing fearing/dotting Warlock for payback or playing an Elemental Shaman who mega-chain lighting'ed groups of enemies (but could still heal/chain-heal ) and being a stealth Hybrid druid enhancing a group of rogues .

    Thanks in large part to your posts I am thinking my first main group to cap will be 3 Warriors & 2 Paladins mainly leveling through instances. When I can swap from 2 Healers I likely will make one Paladin Tank, seal, & maybe off-heal for the group with 3 DPS Warriors having only one Paladin as full Healer.

    With the above in mind I am thinking that I will get all 5 toons Thrash Blades via the quest and then pretty much live in BRD to get everyone the Hand of Justice and as many IronFoe's for the group as I can.

    Priority-wise the first Ironfoe drop will be to a Warrior but the second one may actually be to a Paladin... I say that because I hope to get my brother (& best buddy) to play and enjoy in both open world and battle grounds a Warrior with Ironfoe+ThrashBlade+HandofJustice+CrusaderEnchantX 2 with me as a duo Paladin making him the Energizer Bunny . Unfortunately though he is stubborn and may end up saying he instead only wants to play Protection Paladin regardless of how much I try to convince him that an Energizer Bunny Warrior is better... Though a Warrior+Paladin duo is likely the best overall one of the funniest things we ever did was be a duo of max geared and max Engineering Protection Paladins each with bags full of multiple Force Reactive Disks and every gadget and bomb and lead the charge into the Horde in Alterac Valley... With ideally dedicated healers (and off-healing/protecting each other as needed) it was utter mayhem and maybe the most fun I ever had in WoW and even frankly any game to date.

    TLDR : All that being said, my most important Parked Warlocks will first be at the BRD entrance and then likely at key locations for queuing Battle-grounds & receiving Battle-ground rewards and/or for World PVP/objectives. Likely also will park Warlocks at a few other key dungeons but I am thinking BRD will be my main focus for quite awhile...
    Last edited by nodoze : 06-10-2019 at 12:44 PM

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