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  1. #1
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by MadMilitia View Post
    Interesting. That's a pretty big chunk out of the GPU. I suspect your view distance might have been the reason. Can you try with view distance at 1? Thanks!

    Also I am using DX11 Legacy still.
    Testing it just a moment ago...

    Using DX11 Legacy and a VD of 1, I see a drop from ~44% to ~11% in GPU usage when changing Render Scale from 1 to .05. The same occurred in DX12, but, again, CPU usage is different between the two APIs.

    Quote Originally Posted by MadMilitia View Post
    I am firmly of the belief now that my CPU is bottlenecking my GPU. That the CPU role in rendering assets and probably some other calculations is bottlenecking the work of the GPU. If the GPU only has to render 30 frames in a place like VoS then it never gets above 50% usually hovering around 40%.
    That's entirely possible, and it's my bottleneck while playing solo and using DX11 Legacy mode, but I've got a 10C/20T 6950X and I play at 4K (or near that when multiboxing x5).
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  2. #2

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    Quote Originally Posted by MiRai View Post
    Testing it just a moment ago...

    Using DX11 Legacy and a VD of 1, I see a drop from ~44% to ~11% in GPU usage when changing Render Scale from 1 to .05. The same occurred in DX12, but, again, CPU usage is different between the two APIs.


    That's entirely possible, and it's my bottleneck while playing solo and using DX11 Legacy mode, but I've got a 10C/20T 6950X and I play at 4K (or near that when multiboxing x5).
    Definitely seems you're less CPU bound and so your GPU is being worked harder than mine.

    This is promising for a TR 10 account build with renderscale of 5% for followers. Also even when I gave slot 1 access to all cores, predictably not all of them were fully utilized. Just one or two at a time hit max utilization. Which probably means the model renderer is CPU bound and is limited in the number of cores it leverages.

  3. #3
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by MadMilitia View Post
    Definitely seems you're less CPU bound and so your GPU is being worked harder than mine.

    This is promising for a TR 10 account build with renderscale of 5% for followers. Also even when I gave slot 1 access to all cores, predictably not all of them were fully utilized. Just one or two at a time hit max utilization. Which probably means the model renderer is CPU bound and is limited in the number of cores it leverages.
    The game is limited to about 2-3 cores or 4-6 threads, but the multi-threaded DX12 improvements that 8.1.5 included, help alleviate that. DX12 obviously comes with its own drawback of using a large amount of VRAM, which is why we've been telling a lot of people to steer clear of it, since, I think, most people would find themselves hitting that ceiling unless they have a large amount of VRAM on their GPU.
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

    Author of the almost unknown and heavily neglected blog: Multiboxology

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